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AIIDE 2024: Lexington, KY, USA
- Rogelio E. Cardona-Rivera, Seth Cooper:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, November 18-22, 2024, Lexington, KY, USA. AAAI Press 2024 - Frontmatter.
Full Technical
- Toby Best, Simon Lucas, Raluca D. Gaina:
'Journeys in the Dark' - Towards Game Master AI in Complex Board Games. 2-12 - Seth Cooper, Mahsa Bazzaz:
Sturgeon-MKIV: Constraint-Based Level and Playthrough Generation with Graph Label Rewrite Rules. 13-24 - Kaylah Facey, Seth Cooper:
Toward Space-Time WaveFunctionCollapse for Level and Solution Generation. 25-34 - Mira Fisher, Stephen G. Ware:
A Model for Automating the Abstraction of Planning Problems in a Narrative Context. 35-45 - Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial:
Label-Free Subjective Player Experience Modelling via Let's Play Videos. 46-53 - Ian Horswill, Samuel Hill:
Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming. 54-64 - Lawrence J. Klinkert, Steph Buongiorno, Corey Clark:
Evaluating the Efficacy of LLMs to Emulate Realistic Human Personalities. 65-75 - Vikram Kumaran, Jonathan P. Rowe, James C. Lester:
NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models. 76-86 - Tim Merino, Sam Earle, Ryan Sudhakaran, Shyam Sudhakaran, Julian Togelius:
Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game. 87-96 - Darryl Roman, Noah Ari, Johnathan Mell:
The Harmony Index: Evaluating, Predicting, and Visualizing Effectiveness in Multi-Agent Team Dynamics. 97-106 - Kimiya Saadat, Richard Zhao:
Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Games. 107-116 - Junwen Shen, Nathan R. Sturtevant:
Generalized Entropy and Solution Information for Measuring Puzzle Difficulty. 117-126 - Fiona Shyne, Kaylah Facey, Seth Cooper:
Procedurally Puzzling: On Algorithmic Difficulty and Player Experience in QD-Generated Logic Grid Puzzles. 127-137
Poster Research
- Mahsa Bazzaz, Seth Cooper:
Guided Game Level Repair via Explainable AI. 139-148 - Mahsa Bazzaz, Seth Cooper:
Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models. 149-155 - Steph Buongiorno, Lawrence J. Klinkert, Zixin Zhuang, Tanishq Chawla, Corey Clark:
PANGeA: Procedural Artificial Narrative Using Generative AI for Turn-Based, Role-Playing Video Games. 156-166 - Mahdi Farrokhi Maleki, Richard Zhao:
Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration. 167-178 - Pedro M. Fernandes, Manuel Lopes, Rui Prada:
Generating Game Levels by Defining Player Experiences. 179-188 - Sara Karimi, Sahar Asadi, Amir Hossein Payberah:
SCORE: Skill-Conditioned Online Reinforcement Learning. 189-198 - Yazeed Mahmoud, Nathan R. Sturtevant:
Using EPCG for Designing a Hexagon Tangram Puzzle. 199-207 - Dave Mobley, Adrienne Corwin, Brent Harrison:
Using Natural Language to Improve Hierarchical Reinforcement Learning in Games. 208-216 - Teresa Saller, Ramon Lawrence, Vadim Bulitko:
Abstraction and Path Computation for Video Game Path Finding with Changing Maps. 217-223 - Fiona Shyne, Seth Cooper:
No Player Left Behind: Evolving Dungeons and Dragons Combat to Optimize Difficulty and Player Contributions. 224-234 - Megan Sumner, Vardan Saini, Matthew Guzdial:
Mechanic Maker: Accessible Game Development via Symbolic Learning Program Synthesis. 235-244 - Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant:
Evaluating the Effects of AI Directors for Quest Selection. 245-252
Artifact
- Seth Cooper:
level2image: A Utility for Making 2D Tile-Based Level Images with Overlays. 254-255 - Sage Deo, Jonathan Chung, Joshua McCoy:
Shepherd: An Incremental Story Sifting-Based Drama Manager. 256-259 - Yazeed Mahmoud, Nathan R. Sturtevant:
Hexagram Tangram Puzzle Artifact. 260-262 - Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant:
The FarmQuest Player Telemetry Dataset: Playthrough Data of a Cozy Farming Game. 263-268
Doctoral Consortium
- Elinor Rubin-McGregor:
Personality Exceptions. 270-273
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