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Sheldon Andrews
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2020 – today
- 2024
- [c19]Pranav Agarwal, Sheldon Andrews, Samira Ebrahimi Kahou:
Learning to Play Atari in a World of Tokens. ICML 2024 - [c18]Otman Benchekroun, Kaixiang Xie, Hsueh-Ti Derek Liu, Eitan Grinspun, Sheldon Andrews, Victor B. Zordan:
Actuators A La Mode: Modal Actuations for Soft Body Locomotion. SIGGRAPH Asia 2024: 53:1-53:10 - [i5]Siyuan Shen, Tianjia Shao, Kun Zhou, Chenfanfu Jiang, Sheldon Andrews, Victor B. Zordan, Yin Yang:
Elastic Locomotion with Mixed Second-order Differentiation. CoRR abs/2405.14595 (2024) - [i4]Otman Benchekroun, Kaixiang Xie, Hsueh-Ti Derek Liu, Eitan Grinspun, Sheldon Andrews, Victor B. Zordan:
Actuators À La Mode: Modal Actuations for Soft Body Locomotion. CoRR abs/2405.18609 (2024) - [i3]Pranav Agarwal, Sheldon Andrews, Samira Ebrahimi Kahou:
Learning to Play Atari in a World of Tokens. CoRR abs/2406.01361 (2024) - 2023
- [j15]Quoc-Minh Ton-That, Paul G. Kry, Sheldon Andrews:
Parallel block Neo-Hookean XPBD using graph clustering. Comput. Graph. 110: 1-10 (2023) - [j14]Kaixiang Xie, Pei Xu, Sheldon Andrews, Victor B. Zordan, Paul G. Kry:
Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies. Proc. ACM Comput. Graph. Interact. Tech. 6(3): 34:1-34:17 (2023) - [j13]Antonin Bernardin, Eulalie Coevoet, Paul G. Kry, Sheldon Andrews, Christian Duriez, Maud Marchal:
Constraint-based Simulation of Passive Suction Cups. ACM Trans. Graph. 42(1): 13:1-13:14 (2023) - [j12]Pei Xu, Kaixiang Xie, Sheldon Andrews, Paul G. Kry, Michael Neff, Morgan McGuire, Ioannis Karamouzas, Victor B. Zordan:
AdaptNet: Policy Adaptation for Physics-Based Character Control. ACM Trans. Graph. 42(6): 177:1-177:17 (2023) - [i2]Pei Xu, Kaixiang Xie, Sheldon Andrews, Paul G. Kry, Michael Neff, Morgan McGuire, Ioannis Karamouzas, Victor B. Zordan:
AdaptNet: Policy Adaptation for Physics-Based Character Control. CoRR abs/2310.00239 (2023) - 2022
- [c17]Yinchu Liu, Sheldon Andrews:
Graph Partitioning Algorithms for Rigid Body Simulations. Eurographics (Short Papers) 2022: 73-76 - [c16]Sheldon Andrews, Kenny Erleben, Zachary Ferguson:
Contact and friction simulation for computer graphics. SIGGRAPH Courses 2022: 3:1-3:172 - [e4]Adrien Gruson, Deborah I. Fels, Sheldon Andrews:
Proceedings of the 48th Graphics Interface Conference, GI 2022, Montréal, QC, Canada, May 16-29, 2022. Canadian Human-Computer Communications Society 2022 [contents] - [i1]Pranav Agarwal, Marek Teichmann, Sheldon Andrews, Samira Ebrahimi Kahou:
Automatic Evaluation of Excavator Operators using Learned Reward Functions. CoRR abs/2211.07941 (2022) - 2021
- [j11]Sheldon Andrews, Loic Nassif, Kenny Erleben, Paul G. Kry:
Coupling Friction with Visual Appearance. Proc. ACM Comput. Graph. Interact. Tech. 4(3): 31:1-31:20 (2021) - [c15]Yunhao Luo, Kaixiang Xie, Sheldon Andrews, Paul G. Kry:
Catching and Throwing Control of a Physically Simulated Hand. MIG 2021: 15:1-15:7 - [c14]Sheldon Andrews, Kenny Erleben:
Contact and friction simulation for computer graphics. SIGGRAPH Courses 2021: 2:1-2:124 - 2020
- [j10]Kenny Erleben, Miles Macklin, Sheldon Andrews, Paul G. Kry:
The Matchstick Model for Anisotropic Friction Cones. Comput. Graph. Forum 39(1): 450-461 (2020) - [j9]Eulalie Coevoet, Sheldon Andrews, D. Relles, Paul G. Kry:
Distant Collision Response in Rigid Body Simulations. Comput. Graph. Forum 39(8): 113-122 (2020) - [e3]Dan Casas, Eric Haines, Sheldon Andrews, Natalya Tatarchuk, Zdravko Velinov:
I3D '20: Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, September 15-17, 2020. ACM 2020, ISBN 978-1-4503-7589-4 [contents]
2010 – 2019
- 2019
- [j8]Kenny Erleben, Sheldon Andrews:
Solving inverse kinematics using exact Hessian matrices. Comput. Graph. 78: 1-11 (2019) - [j7]Albert Peiret, Sheldon Andrews, József Kövecses, Paul G. Kry, Marek Teichmann:
Schur Complement-based Substructuring of Stiff Multibody Systems with Contact. ACM Trans. Graph. 38(5): 150:1-150:17 (2019) - [c13]Keno Dreßsll, Kenny Erleben, Paul G. Kry, Sheldon Andrews:
Automated Acquisition of Anisotropic Friction. CRV 2019: 159-165 - [c12]Andreas Enzenhöfer, Nicolas Lefebvre, Sheldon Andrews:
Efficient block pivoting for multibody simulations with contact. I3D 2019: 2:1-2:9 - [e2]Stephen N. Spencer, Sheldon Andrews, Natalya Tatarchuk:
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2019, Montreal, QC, Canada, May 21-23, 2019. ACM 2019, ISBN 978-1-4503-6310-5 [contents] - 2018
- [j6]Sheldon Andrews, Kenny Erleben, Fabrice Jaillet, Gabriel Zachmann:
Foreword to the Special Section on VRIPHYS 2018. Comput. Graph. 76: 3- (2018) - [j5]Xiaokai Li, Sheldon Andrews, Ben Jones, Adam W. Bargteil:
Energized Rigid Body Fracture. Proc. ACM Comput. Graph. Interact. Tech. 1(1): 9:1-9:9 (2018) - [c11]Andreas Enzenhöfer, Sheldon Andrews, Marek Teichmann, József Kövecses:
Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact. VRIPHYS 2018: 11-20 - [e1]Sheldon Andrews, Kenny Erleben, Fabrice Jaillet, Gabriel Zachmann:
VRIPHYS 2018 : 14th Workshop on Virtual Reality Interaction and Physical Simulation, 15 - 16 April 2018, Delft, The Netherlands. Eurographics Association 2018 [contents] - 2017
- [j4]Sheldon Andrews, Marek Teichmann, Paul G. Kry:
Geometric Stiffness for Real-time Constrained Multibody Dynamics. Comput. Graph. Forum 36(2): 235-246 (2017) - [c10]Xiaozhong Chen, Sheldon Andrews, Derek Nowrouzezahrai, Paul G. Kry:
Ballistic Shadow Art. Graphics Interface 2017: 190-198 - [c9]Kenny Erleben, Sheldon Andrews:
Inverse kinematics problems with exact Hessian matrices. MIG 2017: 14:1-14:6 - [c8]Benjamin Verdier, Sheldon Andrews, Paul G. Kry:
Human grasping interaction capture and analysis. Symposium on Computer Animation 2017: 23:1-23:2 - [c7]Jian Li, Sheldon Andrews, Krisztian G. Birkas, Paul G. Kry:
Task-based design of cable-driven articulated mechanisms. SCF 2017: 6:1-6:12 - 2016
- [j3]Sheldon Andrews, Marek Teichmann, Paul G. Kry:
Blended Linear Models for Reduced Compliant Mechanical Systems. IEEE Trans. Vis. Comput. Graph. 22(3): 1209-1222 (2016) - [c6]Sheldon Andrews, Ivan Huerta Casado, Taku Komura, Leonid Sigal, Kenny Mitchell:
Real-time Physics-based Motion Capture with Sparse Sensors. CVMP 2016: 5:1-5:10 - 2014
- [c5]Sheldon Andrews, Marek Teichmann, Paul G. Kry:
FORK-1S: interactive compliant mechanisms with parallel state computation. I3D 2014: 7-14 - 2013
- [j2]Sheldon Andrews, Paul G. Kry:
Goal directed multi-finger manipulation: Control policies and analysis. Comput. Graph. 37(7): 830-839 (2013) - [c4]Sheldon Andrews, Marc Jarvis, Paul G. Kry:
Data-driven Fingertip Appearance for Interactive Hand Simulation. MIG 2013: 177-186 - 2012
- [c3]Sheldon Andrews, Paul G. Kry:
Policies for Goal Directed Multi-Finger Manipulation. VRIPHYS 2012: 137-145 - 2011
- [j1]Jochen Lang, Sheldon Andrews:
Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering. IEEE Trans. Vis. Comput. Graph. 17(3): 380-391 (2011)
2000 – 2009
- 2008
- [c2]Mohamad A. Eid, Sheldon Andrews, Atif Alamri, Abdulmotaleb El-Saddik:
HAMLAT: A HAML-Based Authoring Tool for Haptic Application Development. EuroHaptics 2008: 857-866 - 2007
- [c1]Sheldon Andrews, Jochen Lang:
Interactive Scanning of Haptic Textures and Surface Compliance. 3DIM 2007: 99-106
Coauthor Index
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last updated on 2024-12-05 20:47 CET by the dblp team
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