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John J. Dudley
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- affiliation: University of Cambridge, UK
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2020 – today
- 2024
- [j14]Xiang Li, Jin-Du Wang, John J. Dudley, Per Ola Kristensson:
Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality. Comput. Graph. 125: 104113 (2024) - [j13]George B. Mo, John J. Dudley, Li-Wei Chan, Yi-Chi Liao, Antti Oulasvirta, Per Ola Kristensson:
Cooperative Multi-Objective Bayesian Design Optimization. ACM Trans. Interact. Intell. Syst. 14(2): 13 (2024) - [j12]Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster, Seyedmasih Tabaei, Leon Lindlein, Jinghui Hu, Negar Nouri, John J. Dudley, Per Ola Kristensson, Jörg Müller, Jens Grubert:
Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR Through Video Analysis. IEEE Trans. Vis. Comput. Graph. 30(5): 2796-2806 (2024) - [c24]John J. Dudley, Amy Karlson, Kashyap Todi, Hrvoje Benko, Matt Longest, Robert Wang, Per Ola Kristensson:
Efficient Mid-Air Text Input Correction in Virtual Reality. ISMAR 2024: 893-902 - [c23]Junxiao Shen, John J. Dudley, Per Ola Kristensson:
Encode-Store-Retrieve: Augmenting Human Memory through Language-Encoded Egocentric Perception. ISMAR 2024: 923-931 - [c22]Jinghui Hu, John J. Dudley, Per Ola Kristensson:
LookUP: Command Search Using Dwell-free Eye Typing in Mixed Reality. ISMAR 2024: 981-989 - [c21]Lulu Yin, John J. Dudley, Vanja Garaj, Per Ola Kristensson:
An Online Survey Assessing the Accessibility Barriers Encountered by Users of Virtual and Augmented Reality. VR Workshops 2024: 330-334 - [c20]Jinghui Hu, John J. Dudley, Per Ola Kristensson:
SkiMR: Dwell-free Eye Typing in Mixed Reality. VR 2024: 439-449 - [c19]Verena Biener, Snehanjali Kalamkar, John J. Dudley, Jinghui Hu, Per Ola Kristensson, Jörg Müller, Jens Grubert:
Working with XR in Public: Effects on Users and Bystanders. VR Workshops 2024: 779-780 - [i10]Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster, Seyedmasih Tabaei, Leon Lindlein, Jinghui Hu, Negar Nouri, John J. Dudley, Per Ola Kristensson, Jörg Müller, Jens Grubert:
Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR through Video Analysis. CoRR abs/2401.14920 (2024) - [i9]Leonardo Pavanatto, Verena Biener, Jennifer Chandran, Snehanjali Kalamkar, Feiyu Lu, John J. Dudley, Jinghui Hu, G. Nikki Ramirez-Saffy, Per Ola Kristensson, Alexander Giovannelli, Luke Schlueter, Jörg Müller, Jens Grubert, Doug A. Bowman:
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings. CoRR abs/2408.10000 (2024) - [i8]Xiang Li, Jin-Du Wang, John J. Dudley, Per Ola Kristensson:
Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality. CoRR abs/2410.18924 (2024) - 2023
- [j11]Yi-Chi Liao, John J. Dudley, George B. Mo, Chun-Lien Cheng, Liwei Chan, Antti Oulasvirta, Per Ola Kristensson:
Interaction Design With Multi-Objective Bayesian Optimization. IEEE Pervasive Comput. 22(1): 29-38 (2023) - [j10]John J. Dudley, Jingyao Zheng, Aakar Gupta, Hrvoje Benko, Matt Longest, Robert Wang, Per Ola Kristensson:
Evaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty Keyboard. IEEE Trans. Vis. Comput. Graph. 29(11): 4567-4577 (2023) - [j9]Zhaomou Song, John J. Dudley, Per Ola Kristensson:
HotGestures: Complementing Command Selection and Use with Delimiter-Free Gesture-Based Shortcuts in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(11): 4600-4610 (2023) - [j8]Junxiao Shen, John J. Dudley, Per Ola Kristensson:
Fast and Robust Mid-Air Gesture Typing for AR Headsets using 3D Trajectory Decoding. IEEE Trans. Vis. Comput. Graph. 29(11): 4622-4632 (2023) - [j7]John J. Dudley, Lulu Yin, Vanja Garaj, Per Ola Kristensson:
Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse. Virtual Real. 27(4): 2989-3020 (2023) - [c18]Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster, Seyedmasih Tabaei, Leon Lindlein, Jinghui Hu, Negar Nouri, John J. Dudley, Per Ola Kristensson, Jörg Müller, Jens Grubert:
Video Analysis of Behavioral Patterns During Prolonged Work in VR. ISMAR-Adjunct 2023: 466-467 - [c17]Xiang Li, Jin-Du Wang, John J. Dudley, Per Ola Kristensson:
Swarm Manipulation in Virtual Reality. SUI 2023: 20:1-20:11 - [i7]Junxiao Shen, John J. Dudley, Per Ola Kristensson:
Encode-Store-Retrieve: Enhancing Memory Augmentation through Language-Encoded Egocentric Perception. CoRR abs/2308.05822 (2023) - [i6]Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster, Seyedmasih Tabaei, Leon Lindlein, Jinghui Hu, Negar Nouri, John J. Dudley, Per Ola Kristensson, Jörg Müller, Jens Grubert:
Video Analysis of Behavioral Patterns During Prolonged Work in VR. CoRR abs/2308.12074 (2023) - [i5]Junxiao Shen, John J. Dudley, Jingyao Zheng, Bill Byrne, Per Ola Kristensson:
Promptor: A Conversational and Autonomous Prompt Generation Agent for Intelligent Text Entry Techniques. CoRR abs/2310.08101 (2023) - [i4]Verena Biener, Snehanjali Kalamkar, John J. Dudley, Jinghui Hu, Per Ola Kristensson, Jörg Müller, Jens Grubert:
Working with XR in Public: Effects on Users and Bystanders. CoRR abs/2310.09786 (2023) - 2022
- [j6]Jin Huang, John J. Dudley, Stephen Uzor, Dong Wu, Per Ola Kristensson, Feng Tian:
Understanding user performance of acquiring targets with motion-in-depth in virtual reality. Int. J. Hum. Comput. Stud. 163: 102817 (2022) - [j5]Junxiao Shen, John J. Dudley, George B. Mo, Per Ola Kristensson:
Gesture Spotter: A Rapid Prototyping Tool for Key Gesture Spotting in Virtual and Augmented Reality Applications. IEEE Trans. Vis. Comput. Graph. 28(11): 3618-3628 (2022) - [j4]Verena Biener, Snehanjali Kalamkar, Negar Nouri, Eyal Ofek, Michel Pahud, John J. Dudley, Jinghui Hu, Per Ola Kristensson, Maheshya Weerasinghe, Klen Copic Pucihar, Matjaz Kljun, Stephan Streuber, Jens Grubert:
Quantifying the Effects of Working in VR for One Week. IEEE Trans. Vis. Comput. Graph. 28(11): 3810-3820 (2022) - [c16]Liwei Chan, Yi-Chi Liao, George B. Mo, John J. Dudley, Chun-Lien Cheng, Per Ola Kristensson, Antti Oulasvirta:
Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques. CHI 2022: 112:1-112:14 - [c15]Jinghui Hu, John J. Dudley, Per Ola Kristensson:
An Evaluation of Caret Navigation Methods for Text Editing in Augmented Reality. ISMAR Adjunct 2022: 640-645 - [c14]Junxiao Shen, Jinghui Hu, John J. Dudley, Per Ola Kristensson:
Personalization of a Mid-Air Gesture Keyboard using Multi-Objective Bayesian Optimization. ISMAR 2022: 702-710 - [c13]Zhaomou Song, John J. Dudley, Per Ola Kristensson:
Efficient Special Character Entry on a Virtual Keyboard by Hand Gesture-Based Mode Switching. ISMAR 2022: 864-871 - [c12]Junxiao Shen, Boyin Yang, John J. Dudley, Per Ola Kristensson:
KWickChat: A Multi-Turn Dialogue System for AAC Using Context-Aware Sentence Generation by Bag-of-Keywords. IUI 2022: 853-867 - [i3]Liwei Chan, Yi-Chi Liao, George B. Mo, John J. Dudley, Chun-Lien Cheng, Per Ola Kristensson, Antti Oulasvirta:
Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques. CoRR abs/2204.07641 (2022) - [i2]Verena Biener, Snehanjali Kalamkar, Negar Nouri, Eyal Ofek, Michel Pahud, John J. Dudley, Jinghui Hu, Per Ola Kristensson, Maheshya Weerasinghe, Klen Copic Pucihar, Matjaz Kljun, Stephan Streuber, Jens Grubert:
Quantifying the Effects of Working in VR for One Week. CoRR abs/2206.03189 (2022) - 2021
- [j3]Lorenz Hetzel, John J. Dudley, Anna Maria Feit, Per Ola Kristensson:
Complex Interaction as Emergent Behaviour: Simulating Mid-Air Virtual Keyboard Typing using Reinforcement Learning. IEEE Trans. Vis. Comput. Graph. 27(11): 4140-4149 (2021) - [c11]Conor R. Foy, John J. Dudley, Aakar Gupta, Hrvoje Benko, Per Ola Kristensson:
Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality. CHI 2021: 287:1-287:11 - [c10]George B. Mo, John J. Dudley, Per Ola Kristensson:
Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications. CHI 2021: 291:1-291:13 - [c9]Stephen Uzor, Jason T. Jacques, John J. Dudley, Per Ola Kristensson:
Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk. CHI 2021: 381:1-381:14 - [c8]John J. Dudley, Jason T. Jacques, Per Ola Kristensson:
Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality. CHI 2021: 731:1-731:14 - [c7]Junxiao Shen, John J. Dudley, Per Ola Kristensson:
The Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic Skeleton-Based Hand Gesture and Human Action Recognition. FG 2021: 1-8 - [c6]Junxiao Shen, John J. Dudley, Per Ola Kristensson:
Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing. ISMAR 2021: 393-402 - [i1]Junxiao Shen, John J. Dudley, Per Ola Kristensson:
The Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic Skeleton-Based Hand Gesture and Human Action Recognition. CoRR abs/2105.13061 (2021) - 2020
- [b1]John J. Dudley:
Probabilistic user interface design for virtual and augmented reality applications. University of Cambridge, UK, 2020
2010 – 2019
- 2019
- [c5]John J. Dudley, Jason T. Jacques, Per Ola Kristensson:
Crowdsourcing Interface Feature Design with Bayesian Optimization. CHI 2019: 252 - [c4]John J. Dudley, Hrvoje Benko, Daniel Wigdor, Per Ola Kristensson:
Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality. ISMAR 2019: 289-300 - 2018
- [j2]John J. Dudley, Per Ola Kristensson:
A Review of User Interface Design for Interactive Machine Learning. ACM Trans. Interact. Intell. Syst. 8(2): 8:1-8:37 (2018) - [j1]John J. Dudley, Keith Vertanen, Per Ola Kristensson:
Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion. ACM Trans. Comput. Hum. Interact. 25(6): 30:1-30:40 (2018) - [c3]John J. Dudley, Hendrik Schuff, Per Ola Kristensson:
Bare-Handed 3D Drawing in Augmented Reality. Conference on Designing Interactive Systems 2018: 241-252 - [c2]Dennis Wolf, John J. Dudley, Per Ola Kristensson:
Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality. VR 2018: 347-354 - 2013
- [c1]John J. Dudley, P. Ross McAree:
Why the mining industry needs a reference architecture for automation initiatives. AIM 2013: 1792-1797
Coauthor Index
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last updated on 2024-12-11 20:44 CET by the dblp team
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