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Rama Hoetzlein
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2020 – today
- 2024
- [j4]Ying Liu, Haozhu Wang, Huixue Zhou, Mingchen Li, Yu Hou, Sicheng Zhou, Fang Wang, Rama Hoetzlein, Rui Zhang:
A review of reinforcement learning for natural language processing and applications in healthcare. J. Am. Medical Informatics Assoc. 31(10): 2379-2393 (2024) - 2023
- [i1]Ying Liu, Haozhu Wang, Huixue Zhou, Mingchen Li, Yu Hou, Sicheng Zhou, Fang Wang, Rama Hoetzlein, Rui Zhang:
A Review of Reinforcement Learning for Natural Language Processing, and Applications in Healthcare. CoRR abs/2310.18354 (2023) - 2022
- [c8]Rama Hoetzlein:
A Procedural Model for Diverse Tree Species. FDG 2022: 72:1-72:8
2010 – 2019
- 2018
- [j3]Kui Wu, Nghia Truong, Cem Yuksel, Rama Hoetzlein:
Fast Fluid Simulations with Sparse Volumes on the GPU. Comput. Graph. Forum 37(2): 157-167 (2018) - 2017
- [c7]Ken Museth, Jeff Budsberg, Rick Hankins, Todd Keeler, Dan Bailey, Rama Hoetzlein:
OpenVDB. SIGGRAPH Courses 2017 - 2016
- [j2]Chris Wyman, Rama Hoetzlein, Aaron E. Lefohn:
Frustum-Traced Irregular Z-Buffers: Fast, Sub-Pixel Accurate Hard Shadows. IEEE Trans. Vis. Comput. Graph. 22(10): 2249-2261 (2016) - [c6]Rama Karl Hoetzlein:
GVDB: raytracing sparse voxel database structures on the GPU. High Performance Graphics 2016: 109-117 - 2015
- [c5]Chris Wyman, Rama Hoetzlein, Aaron E. Lefohn:
Frustum-traced raster shadows: revisiting irregular z-buffers. I3D 2015: 15-23 - [c4]Chris Wyman, Rama Hoetzlein, Aaron E. Lefohn:
Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows. SIGGRAPH Talks 2015: 69:1 - 2012
- [j1]Rama Hoetzlein:
Graphics Performance in Rich Internet Applications. IEEE Computer Graphics and Applications 32(5): 98-104 (2012)
2000 – 2009
- 2009
- [c3]Rama Hoetzlein, Tobias Höllerer:
Interactive water streams with sphere scan conversion. SI3D 2009: 107-114 - 2008
- [c2]Matthew A. Turk, Tobias Höllerer, Stefan Müller Arisona, JoAnn Kuchera-Morin, Christopher Coffin, Rama Hoetzlein, Lance Putnam, Dan Overholt:
Creative Collaborative Exploration in Multiple Environments. AAAI Spring Symposium: Creative Intelligent Systems 2008: 102-109 - 2005
- [c1]Rama Hoetzlein, David I. Schwartz:
GameX: a platform for incremental instruction in computer graphics and game design. SIGGRAPH Educators Program 2005: 36
Coauthor Index
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