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Ashish Amresh
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2020 – today
- 2024
- [j1]Ashish Amresh, Vipin Verma, Michelle Zandieh:
An In-Depth Evaluation of Educational Burst Games in Relation to Learner Proficiency. Multimodal Technol. Interact. 8(10): 88 (2024) - [c34]Shelby Hagemann, Ann D. Collier, Laverne Dallas, Marissa Adams, Darold Joseph, Ashish Amresh, Morgan Vigil-Hayes:
Designing a Resilience Resource Database with Hopi Behavioral Health Services. Conference on Designing Interactive Systems (Companion Volume) 2024 - [c33]Ashish Amresh, Vipin Verma, Rahul Salla:
Educational Burst Games - A New Approach for Improving Learner Proficiency. HICSS 2024: 5357-5365 - [c32]Ashish Amresh, Jeffrey Allen Hovermill, Wei Yan, Paige Prescott:
Broadening Computing Participation in the Navajo Nation. ITiCSE (1) 2024 - [c31]Wei Yan, Jeffrey Allen Hovermill, Paige Prescott, Ashish Amresh:
Teaching Computing in Indigenous Schools: An Early Experience Report. RESPECT 2024: 201-205 - [c30]Mason O. Smith, Sunny Amatya, Ashish Amresh, Jamie C. Gorman, Matthew Johnson, Nancy J. Cooke, Wenlong Zhang:
Research Needs in Human-Autonomy Teaming: Thematic Analysis of Priority Features for Testbed Development. RO-MAN 2024: 1183-1190 - [c29]Lakshmi Panguluri, Morgan Vigil-Hayes, Ashish Amresh:
Applying the uMars Scale to Evaluate a Mindfulness-based mHealth App. SeGAH 2024: 1-5 - [c28]Vishakha Singal, Kevin Gary, Armando Pina, Ryan Stoll, Ashish Amresh:
A Pilot Study of a Personalized Just-in-Time Adaptive mHealth App to Promote Adherence and Protocol Effect Size for Pediatric Anxiety Disorders. SeGAH 2024: 1-8 - 2023
- [c27]Ashish Amresh:
Leveling Up Education: Harnessing Generative AI for Game-Based Learning. COMPUTE 2023: 4 - [c26]Ashish Amresh, Nancy J. Cooke, Adam Fouse:
A Minecraft Based Simulated Task Environment for Human AI Teaming. IVA 2023: 29:1-29:3 - [c25]Michael Kintscher, Jinbin Huang, Anjana Arunkumar, Ashish Amresh, Chris Bryan:
Measuring and Comparing Collaborative Visualization Behaviors in Desktop and Augmented Reality Environments. VRST 2023: 22:1-22:11 - [p1]Vipin Verma, Ashish Amresh, Tyler Baron, Ajay Bansal:
Software Engineering for Dynamic Game Adaptation in Educational Games. Software Engineering for Games in Serious Contexts 2023: 43-62 - 2021
- [c24]Vipin Verma, Ashish Amresh, Scotty D. Craig, Ajay Bansal:
Validity of a Content Agnostic Game Based Stealth Assessment. GALA 2021: 121-130 - 2020
- [c23]Vipin Verma, Hansol Rheem, Ashish Amresh, Scotty D. Craig, Ajay Bansal:
Predicting Real-Time Affective States by Modeling Facial Emotions Captured During Educational Video Game Play. GALA 2020: 447-452
2010 – 2019
- 2019
- [c22]Ashish Amresh, Angela Chia-Chen Chen, Chen Tyler Baron:
A Game Based Intervention to Promote HPV Vaccination among Adolescents. SeGAH 2019: 1-6 - 2018
- [c21]Ramin Tadayon, Ashish Amresh, Troy McDaniel, Sethuraman Panchanathan:
Real-time stealth intervention for motor learning using player flow-state. SeGAH 2018: 1-8 - 2017
- [c20]Ashish Amresh, Annmarie Lyles, Leigh Small, Kevin A. Gary:
FitBit Garden: A Mobile Game Designed to Increase Physical Activity in Children. DH 2017: 200-201 - [c19]Kevin A. Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek B. Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado:
MHealth Games as Rewards: Incentive or Distraction? DH 2017: 209-210 - [c18]Ashish Amresh, Rahul Salla:
Towards a Home-based Virtual Reality Game System to Promote Exercise. HICSS 2017: 1-7 - [c17]Jamie Thomson, Chris Hass, Ivor Horn, Elizabeth Kleine, Stephanie Mitchell, Kevin A. Gary, Ishrat Ahmed, Derek B. Hamel, Ashish Amresh:
Aspira: Employing a serious game in an mHealth app to improve asthma outcomes. SeGAH 2017: 1-7 - 2016
- [c16]Wasif Bokhari, Vimla L. Patel, Ayan Sen, Ashish Amresh:
Development and Use of a Tablet-based Resuscitation Sheet for Improving Outcomes during Intensive Patient Care. Digital Health 2016: 17-21 - [c15]Ashish Amresh, Rahul Salla, Madhumita Sinha, Rebecca Birr:
Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes. SeGAH 2016: 1-8 - [c14]Corey D. C. Heath, Tyler Baron, Kevin A. Gary, Ashish Amresh:
Reflection on Assumptions from Designing Female-Centric Educational Games. JCSG 2016: 25-41 - 2015
- [c13]Ashish Amresh, Madhumita Sinha, Rebecca Birr, Rahul Salla:
Interactive Cause and Effect Comic-book Storytelling for Improving Nutrition Outcomes in Children. Digital Health 2015: 9-14 - [c12]Angela Chia-Chen Chen, Ashish Amresh:
Developing a Bilingual, Computer-Tailored, HPV Vaccination Promotion Intervention Targeting Latino Parents. Digital Health 2015: 59-64 - [c11]Mandar Patwardhan, Ryan Stoll, Derek B. Hamel, Ashish Amresh, Kevin A. Gary, Armando Pina:
Designing a mobile application to support the indicated prevention and early intervention of childhood anxiety. Wireless Health 2015: 8:1-8:8 - 2014
- [c10]Ashish Amresh, Leigh Small:
Make your garden grow: designing a physical activity estimation improvement game. SeGAH 2014: 1-6 - 2013
- [c9]Ashish Amresh, Adam R. Carberry, John Femiani:
Evaluating the effectiveness of flipped classrooms for teaching CS1. FIE 2013: 733-735 - [c8]Sindhura Potineni, Srividya K. Bansal, Ashish Amresh:
ScrumTutor: A web-based interactive tutorial for Scrum Software development. ICACCI 2013: 1884-1890 - [c7]Ashish Amresh, John Femiani, Jason Fairfield, Adam Fairfield:
UAV Sensor Operator Training Enhancement through Heat Map Analysis. IV 2013: 457-461 - 2012
- [c6]Adam R. Carberry, Ashish Amresh:
Work in progress: Teaching game design and robotics together: A natural marriage of computing and engineering design in a first-year engineering course. FIE 2012: 1-3 - [c5]Ramin Tadayon, Winslow Burleson, Ashish Amresh:
World of Golf: a socially relevant simulation game. Fun and Games 2012: 83-92 - [c4]Ashish Amresh, John Femiani, Christoph Fünfzig:
Methods for Approximating Loop Subdivision Using Tessellation Enabled GPUs. ISVC (1) 2012: 115-125 - 2011
- [b1]Ashish Amresh:
Smooth Surfaces For Video Game Development. Arizona State University, Tempe, USA, 2011 - [c3]Ramin Tadayon, Ashish Amresh, Winslow Burleson:
Socially relevant simulation games: a design study. ACM Multimedia 2011: 941-944 - 2010
- [c2]Ashish Amresh, Christoph Fünfzig:
Semi-uniform, 2-Different Tessellation of Triangular Parametric Surfaces. ISVC (1) 2010: 54-63
2000 – 2009
- 2007
- [c1]Ashish Amresh, Pushpak Karnick:
Creating Interest in Computer Graphics by Teaching Game Development. Eurographics (Education Papers) 2007: 9-16
Coauthor Index
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last updated on 2024-12-01 00:15 CET by the dblp team
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