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Jacob Munkberg
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2020 – today
- 2023
- [j20]Nikolai Hofmann, Jon Hasselgren, Jacob Munkberg:
Joint Neural Denoising of Surfaces and Volumes. Proc. ACM Comput. Graph. Interact. Tech. 6(1): 10:1-10:16 (2023) - [j19]Tianchang Shen, Jacob Munkberg, Jon Hasselgren, Kangxue Yin, Zian Wang, Wenzheng Chen, Zan Gojcic, Sanja Fidler, Nicholas Sharp, Jun Gao:
Flexible Isosurface Extraction for Gradient-Based Mesh Optimization. ACM Trans. Graph. 42(4): 37:1-37:16 (2023) - [j18]Sai Praveen Bangaru, Lifan Wu, Tzu-Mao Li, Jacob Munkberg, Gilbert Bernstein, Jonathan Ragan-Kelley, Frédo Durand, Aaron E. Lefohn, Yong He:
SLANG.D: Fast, Modular and Differentiable Shader Programming. ACM Trans. Graph. 42(6): 264:1-264:28 (2023) - [c17]Zian Wang, Tianchang Shen, Jun Gao, Shengyu Huang, Jacob Munkberg, Jon Hasselgren, Zan Gojcic, Wenzheng Chen, Sanja Fidler:
Neural Fields Meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes. CVPR 2023: 8370-8380 - [i6]Zian Wang, Tianchang Shen, Jun Gao, Shengyu Huang, Jacob Munkberg, Jon Hasselgren, Zan Gojcic, Wenzheng Chen, Sanja Fidler:
Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes. CoRR abs/2304.03266 (2023) - [i5]Tianchang Shen, Jacob Munkberg, Jon Hasselgren, Kangxue Yin, Zian Wang, Wenzheng Chen, Zan Gojcic, Sanja Fidler, Nicholas Sharp, Jun Gao:
Flexible Isosurface Extraction for Gradient-Based Mesh Optimization. CoRR abs/2308.05371 (2023) - 2022
- [c16]Jacob Munkberg, Wenzheng Chen, Jon Hasselgren, Alex Evans, Tianchang Shen, Thomas Müller, Jun Gao, Sanja Fidler:
Extracting Triangular 3D Models, Materials, and Lighting From Images. CVPR 2022: 8270-8280 - [c15]Jon Hasselgren, Nikolai Hofmann, Jacob Munkberg:
Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising. NeurIPS 2022 - [i4]Jon Hasselgren, Nikolai Hofmann, Jacob Munkberg:
Shape, Light & Material Decomposition from Images using Monte Carlo Rendering and Denoising. CoRR abs/2206.03380 (2022) - 2021
- [j17]Nikolai Hofmann, Jon Hasselgren, Petrik Clarberg, Jacob Munkberg:
Interactive Path Tracing and Reconstruction of Sparse Volumes. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 5:1-5:19 (2021) - [c14]Jon Hasselgren, Jacob Munkberg, Jaakko Lehtinen, Miika Aittala, Samuli Laine:
Appearance-Driven Automatic 3D Model Simplification. EGSR (DL) 2021: 85-97 - [i3]Jon Hasselgren, Jacob Munkberg, Jaakko Lehtinen, Miika Aittala, Samuli Laine:
Appearance-Driven Automatic 3D Model Simplification. CoRR abs/2104.03989 (2021) - [i2]Jacob Munkberg, Jon Hasselgren, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex Evans, Thomas Müller, Sanja Fidler:
Extracting Triangular 3D Models, Materials, and Lighting From Images. CoRR abs/2111.12503 (2021) - 2020
- [j16]Jon Hasselgren, Jacob Munkberg, Marco Salvi, Anjul Patney, Aaron E. Lefohn:
Neural Temporal Adaptive Sampling and Denoising. Comput. Graph. Forum 39(2): 147-155 (2020) - [j15]Jacob Munkberg, Jon Hasselgren:
Neural Denoising with Layer Embeddings. Comput. Graph. Forum 39(4): 1-12 (2020)
2010 – 2019
- 2018
- [c13]Jaakko Lehtinen, Jacob Munkberg, Jon Hasselgren, Samuli Laine, Tero Karras, Miika Aittala, Timo Aila:
Noise2Noise: Learning Image Restoration without Clean Data. ICML 2018: 2971-2980 - [i1]Jaakko Lehtinen, Jacob Munkberg, Jon Hasselgren, Samuli Laine, Tero Karras, Miika Aittala, Timo Aila:
Noise2Noise: Learning Image Restoration without Clean Data. CoRR abs/1803.04189 (2018) - 2016
- [j14]Jacob Munkberg, Jon Hasselgren, Petrik Clarberg, Magnus Andersson, Tomas Akenine-Möller:
Texture space caching and reconstruction for ray tracing. ACM Trans. Graph. 35(6): 249:1-249:13 (2016) - [c12]Attila T. Áfra, Carsten Benthin, Ingo Wald, Jacob Munkberg:
Local shading coherence extraction for SIMD-efficient path tracing on CPUs. High Performance Graphics 2016: 119-128 - 2015
- [j13]Magnus Andersson, Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller:
Filtered Stochastic Shadow Mapping Using a Layered Approach. Comput. Graph. Forum 34(8): 119-129 (2015) - [j12]Karthik Vaidyanathan, Jacob Munkberg, Petrik Clarberg, Marco Salvi:
Layered Light Field Reconstruction for Defocus Blur. ACM Trans. Graph. 34(2): 23:1-23:12 (2015) - [e2]Michael C. Doggett, Steven E. Molnar, Kayvon Fatahalian, Jacob Munkberg, Elmar Eisemann, Petrik Clarberg, Stephen N. Spencer:
Proceedings of the 7th Conference on High-Performance Graphics, HPG 2015, Los Angeles, California, USA, August 7-9, 2015. ACM 2015, ISBN 978-1-4503-3707-6 [contents] - 2014
- [j11]Jacob Munkberg, Karthik Vaidyanathan, Jon Hasselgren, Petrik Clarberg, Tomas Akenine-Möller:
Layered Reconstruction for Defocus and Motion Blur. Comput. Graph. Forum 33(4): 81-92 (2014) - [j10]Petrik Clarberg, Jacob Munkberg:
Deep shading buffers on commodity GPUs. ACM Trans. Graph. 33(6): 227:1-227:12 (2014) - [c11]Karthik Vaidyanathan, Marco Salvi, Robert Toth, Theresa Foley, Tomas Akenine-Möller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron E. Lefohn:
Coarse Pixel Shading. High Performance Graphics 2014: 9-18 - 2013
- [j9]Magnus Andersson, Jacob Munkberg, Tomas Akenine-Möller:
Stochastic Depth Buffer Compression using Generalized Plane Encoding. Comput. Graph. Forum 32(2): 103-112 (2013) - [j8]Petrik Clarberg, Robert Toth, Jacob Munkberg:
A sort-based deferred shading architecture for decoupled sampling. ACM Trans. Graph. 32(4): 141:1-141:10 (2013) - [c10]Carl Johan Gribel, Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller:
Theory and Analysis of Higher-Order Motion Blur Rasterization. High Performance Graphics 2013: 7-16 - 2012
- [j7]Tomas Akenine-Möller, Robert Toth, Jacob Munkberg, Jon Hasselgren:
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling. Comput. Graph. Forum 31(1): 3- (2012) - [j6]Jacob Munkberg, Robert Toth, Tomas Akenine-Möller:
Per-Vertex Defocus Blur for Stochastic Rasterization. Comput. Graph. Forum 31(4): 1385-1389 (2012) - [c9]Jim Nilsson, Petrik Clarberg, Björn Johnsson, Jacob Munkberg, Jon Hasselgren, Robert Toth, Marco Salvi, Tomas Akenine-Möller:
Design and Novel Uses of Higher-Dimensional Rasterization. High Performance Graphics 2012: 1-11 - [c8]Jacob Munkberg, Tomas Akenine-Möller:
Hyperplane Culling for Stochastic Rasterization. Eurographics (Short Papers) 2012: 105-108 - [e1]Carsten Dachsbacher, Jacob Munkberg, Jacopo Pantaleoni:
Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, Paris, France, June 25-27, 2012. Eurographics Association 2012, ISBN 978-3-905674-41-5 [contents] - 2011
- [b1]Jacob Munkberg:
Towards a High Quality Real-Time Graphics Pipeline. Lund University, Sweden, 2011 - [j5]Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller:
Efficient multi-view ray tracing using edge detection and shader reuse. Vis. Comput. 27(6-8): 665-676 (2011) - [c7]Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller:
Hierarchical Stochastic Motion Blur Rasterization. High Performance Graphics 2011: 107-118 - 2010
- [j4]Jacob Munkberg, Tomas Akenine-Möller:
Backface Culling for Motion Blur and Depth of Field. J. Graphics, GPU, & Game Tools 15(2): 123-139 (2010) - [c6]Jacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Möller:
Efficient bounding of displaced Bézier patches. High Performance Graphics 2010: 153-162
2000 – 2009
- 2009
- [j3]Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller:
Automatic pre-tessellation culling. ACM Trans. Graph. 28(2): 19:1-19:10 (2009) - 2008
- [j2]Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller:
Practical HDR Texture Compression. Comput. Graph. Forum 27(6): 1664-1676 (2008) - [c5]Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller:
Non-Uniform Fractional Tessellation. Graphics Hardware 2008: 41-45 - [c4]Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller:
Floating-Point Buffer Compression in a Unified Codec Architecture. Graphics Hardware 2008: 75-84 - 2007
- [c3]Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren:
Stochastic rasterization using time-continuous triangles. Graphics Hardware 2007: 7-16 - [c2]Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller:
Tight frame normal map compression. Graphics Hardware 2007: 37-40 - 2006
- [j1]Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller:
High dynamic range texture compression for graphics hardware. ACM Trans. Graph. 25(3): 698-706 (2006) - [c1]Jacob Munkberg, Tomas Akenine-Möller, Jacob Ström:
High Quality Normal Map Compression. Graphics Hardware 2006: 95-101
Coauthor Index
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