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Educational Technology & Society, Volume 21
Volume 21, Number 1, 2018
- Karmijn van de Oudeweetering, Orhan Agirdag:
MOOCS as Accelerators of Social Mobility? A Systematic Review. 1-11 - Jerry Chih-Yuan Sun, Ariel Yu-Zhen Chen, Katherine Pin-Chen Yeh, Yu-Ting Cheng, Yu-Yan Lin:
Is Group Polling Better? An Investigation of the Effect of Individual and Group Polling Strategies on Students' Academic Performance, Anxiety, and Attention. 12-23 - Gwo-Jen Hwang, Nien-Ting Tu, Xiao-Ming Wang:
Creating Interactive E-Books through Learning by Design: The Impacts of Guided Peer-Feedback on Students' Learning Achievements and Project Outcomes in Science Courses. 25-36 - Nikolaos Michailidis, Efstathios Kapravelos, Thrasyvoulos Tsiatsos:
Interaction Analysis for Supporting Students' Self-Regulation during Blog-based CSCL Activities. 37-47 - Scott R. Bartholomew, Edward Reeve:
Middle School Student Perceptions and Actual Use of Mobile Devices: Highlighting Disconnects in Student Planned and Actual Usage of Mobile Devices in Class. 48-58 - Helen Crompton, Melva R. Grant, Khitam Y. H. Shraim:
Technologies to Enhance and Extend Children's Understanding of Geometry: A Configurative Thematic Synthesis of the Literature. 59-69 - Zhi-Hong Chen, Shu-Yu Lee:
Application-driven Educational Game to Assist Young Children in Learning English Vocabulary. 70-81 - Zhi-Hong Chen, Chih-Yueh Chou, Shu-Fen Tseng, Ying-Chu Su:
Feedback of Interface Agents on Student Perception: Level, Dialogue, and Emotion. 82-90 - Yafeng Zheng, Chang Xu, Yanyan Li, You Su:
Measuring and Visualizing Group Knowledge Elaboration in Online Collaborative Discussions. 91-103 - Chih-Ming Chang, Min-Ling Hung, Eric Jui-Lin Lu, Chien Chou:
The Virtues of Taiwanese Internet-Using Adolescents: The Development and Validation of the Cyber Virtues Scale. 104-111 - Naji Ahmad Albatayneh, Khairil Imran Bin Ghauth, Fang-Fang Chua:
Utilizing Learners' Negative Ratings in Semantic Content-based Recommender System for e-Learning Forum. 112-125 - Maria Samarakou, Grammatiki Tsaganou, Andreas E. Papadakis:
An e-Learning System for Extracting Text Comprehension and Learning Style Characteristics. 126-136 - Ryan Homer, Khe Foon Hew, Cheng Yong Tan:
Comparing Digital Badges-and-Points with Classroom Token Systems: Effects on Elementary School ESL Students' Classroom Behavior and English Learning. 137-151
- Yacine Atif, Chien Chou:
Digital Citizenship: Innovations in Education, Practice, and Pedagogy. 152-154
- Minjeong Kim, Dongyeon Choi:
Development of Youth Digital Citizenship Scale and Implication for Educational Setting. 155-171 - Nuri Kara:
Understanding University Students' Thoughts and Practices about Digital Citizenship: A Mixed Methods Study. 172-185 - Xianhui Wang, Wanli Xing:
Exploring the Influence of Parental Involvement and Socioeconomic Status on Teen Digital Citizenship: A Path Modeling Approach. 186-199 - Benjamin Gleason, Sam von Gillern:
Digital Citizenship with Social Media: Participatory Practices of Teaching and Learning in Secondary Education. 200-212 - Florence Martin, Chuang Wang, Teresa M. Petty, Weichao Wang, Patti Wilkins:
Middle School Students' Social Media Use. 213-224 - Alex Young Pedersen, Rikke Toft Nørgård, Christian Köppe:
Patterns of Inclusion: Fostering Digital Citizenship through Hybrid Education. 225-236 - Damien M. Sánchez:
Concientization among People in Support and Opposition of President Trump. 237-247 - Stefanie Panke, John Stephens:
Beyond the Echo Chamber: Pedagogical Tools for Civic Engagement Discourse and Reflection. 248-263
Volume 21, Number 2, 2018
- Juan Daniel Valor Miró, Pau Baquero-Arnal, Jorge Civera, Carlos Turró, Alfons Juan:
Multilingual Videos for MOOCs and OER. 1-12 - Duygu Findik Coskunçay, Nurcan Alkis, Sevgi Özkan Yildirim:
A Structural Model for Students' Adoption of Learning Management Systems: An Empirical Investigation in the Higher Education Context. 13-27 - Fang-Ying Yang, Meng-Jung Tsai, Guo-Li Chiou, Silvia Wen-Yu Lee, Cheng-Chieh Chang, Li-Ling Chen:
Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye Tracking Studies. 28-45 - Baris Cukurbasi, Mübin Kiyici:
High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices. 46-61 - David C. Gibson, Tania Broadley, Jill Downie, Peter Wallet:
Evolving Learning Paradigms: Re-Setting Baselines and Collection Methods of Information and Communication Technology in Education Statistics. 62-73 - Sara de Freitas:
Are Games Effective Learning Tools? A Review of Educational Games. 74-84 - Luis Neri, Julieta Noguez, Víctor Robledo-Rella, David Escobar-Castillejos, Andres Gonzalez-Nucamendi:
Teaching Classical Mechanics Concepts using Visuo-haptic Simulators. 85-97 - Yoonhee Shin, Dongsik Kim, Jaewon Jung:
The Effects of Representation Tool (Visible-Annotation) Types to Support Knowledge Building in Computer-Supported Collaborative Learning. 98-110 - Adrian Twissell:
Modelling and Simulating Electronics Knowledge: Conceptual Understanding and Learning through Active Agency. 111-123 - Zhi-Hong Chen, Sheng-Chun Wang:
Representations of Animal Companions on Student Learning Perception: Static, Animated and Tangible. 124-133
- Gwo-Jen Hwang, Daniel Spikol, Kam Cheong Li:
Guest Editorial: Digital Citizenship: Trends and Research Issues of Learning Analytics and Educational Big Data. 134-136
- Wu-Yuin Hwang, Hong-Ren Chen, Nian-Shing Chen, Li-Kai Lin, Jinwen Chen:
Learning Behavior Analysis of a Ubiquitous Situated Reflective Learning System with Application to Life Science and Technology Teaching. 137-149 - Kousuke Mouri, Noriko Uosaki, Hiroaki Ogata:
Learning Analytics for Supporting Seamless Language Learning using E-book with Ubiquitous Learning System. 150-163 - Ching-Huei Chen, Jun-Han Liu, Wen-Chuan Shou:
How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns. 164-176 - Jerry Chih-Yuan Sun, Gwo-Jen Hwang, Yu-Yan Lin, Shih-Jou Yu, Liu-Cheng Pan, Ariel Yu-Zhen Chen:
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data. 177-191 - Pengfei Wu, Shengquan Yu, Dan Wang:
Using a Learner-Topic Model for Mining Learner Interests in Open Learning Environments. 192-204 - Chi-Jen Lin, Gwo-Jen Hwang:
A Learning Analytics Approach to Investigating Factors Affecting EFL Students' Oral Performance in a Flipped Classroom. 205-219 - Owen H. T. Lu, Anna Y. Q. Huang, Jeff C. H. Huang, Albert J. Q. Lin, Hiroaki Ogata, Stephen J. H. Yang:
Applying Learning Analytics for the Early Prediction of Students' Academic Performance in Blended Learning. 220-232 - Di Zou, Haoran Xie:
Personalized Word-Learning based on Technique Feature Analysis and Learning Analytics. 233-244 - Jia-Hua Zhang, Ye-Xing Zhang, Qin Zou, Sen Huang:
What Learning Analytics Tells Us: Group Behavior Analysis and Individual Learning Diagnosis based on Long-Term and Large-Scale Data. 245-258 - Anis Bey, Patrick Jermann, Pierre Dillenbourg:
A Comparison between Two Automatic Assessment Approaches for Programming: An Empirical Study on MOOCs. 259-272 - Samuel P. M. Choi, Sze Sing Lam, Kam Cheong Li, Billy Tak-Ming Wong:
Learning Analytics at Low Cost: At-risk Student Prediction with Clicker Data and Systematic Proactive Interventions. 273-290 - Ning Ma, Shuang Xin, Jia-Yuan Du:
A Peer Coaching-based Professional Development Approach to Improving the Learning Participation and Learning Design Skills of In-Service Teachers. 291-304 - Ting-Chia Hsu, Shao-Chen Chang, Nan-Cen Liu:
Peer Assessment of Webpage Design: Behavioral Sequential Analysis Based on Eye Tracking Evidence. 305-321 - Kai-Hsiang Yang, Hui-Chun Chu, Li-Yu Chiang:
Effects of a Progressive Prompting-based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns. 322-334
Volume 21, Number 3, 2018
- Noga Magen-Nagar, Miri Shonfeld:
Attitudes, Openness to Multiculturalism, and Integration of Online Collaborative Learning. 1-11 - Selay Arkün Kocadere, Seyma Çaglar:
Gamification from Player Type Perspective: A Case Study. 12-22 - Brian Dobreski, Yun Huang:
Ontology Informed Design to Advance Developers' Informal Online Learning. 23-34 - Nurcan Alkis, Tugba Taskaya-Temizel:
The Impact of Motivation and Personality on Academic Performance in Online and Blended Learning Environments. 35-47 - Young Ju Joo, Sunyoung Park, Eugene Lim:
Factors Influencing Preservice Teachers' Intention to Use Technology: TPACK, Teacher Self-efficacy, and Technology Acceptance Model. 48-59 - Esin Ergün, Ümmühan Avci:
Knowledge Sharing Self-Efficacy, Motivation and Sense of Community as Predictors of Knowledge Receiving and Giving Behaviors. 60-73 - Robert Yu-Liang Ting, Yaming Tai, Teng-Hui Tseng, Shin-Ping Tsai:
Innovative Use of Mobile Video Conferencing in Face-to-Face Collaborative Science Learning: The Case of Reflection in Optics. 74-85
- Yu-Ju Lan, Adele Botha, Junjie Shang, Morris Siu-Yung Jong:
Guest Editorial: Technology Enhanced Contextual Game-Based Language Learning. 86-89
- Ellen Rusman, Stefaan Ternier, Marcus Specht:
Early Second Language Learning and Adult Involvement in a Real-World Context: Design and Evaluation of the "ELENA Goes Shopping" Mobile Game. 90-103 - Jerry Chih-Yuan Sun, Pei-Hsun Hsieh:
Application of a Gamified Interactive Response System to Enhance the Intrinsic and Extrinsic Motivation, Student Engagement, and Attention of English Learners. 104-116 - Chi-Jen Lin, Gwo-Jen Hwang, Qing-Ke Fu, Jing-Fang Chen:
A Flipped Contextual Game-Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors. 117-131 - Yun Wen:
Chinese Character Composition Game with the Augment Paper. 132-145 - Chun-Wang Wei, Hao-Yun Kao, Hsin-Hsien Lu, Yi Chun Liu:
The Effects of Competitive Gaming Scenarios and Personalized Assistance Strategies on English Vocabulary Learning. 146-158 - Erman Yükseltürk, Serhat Altiok, Zeynep Baser:
Using Game-Based Learning with Kinect Technology in Foreign Language Education Course. 159-173 - Jie-Chi Yang, Benazir Quadir:
Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game. 174-185 - Zhi-Hong Chen, Howard Hao-Jan Chen, Wan-Jhen Dai:
Using Narrative-based Contextual Games to Enhance Language Learning: A Case Study. 186-198 - Boris Vazquez-Calvo:
The Online Ecology of Literacy and Language Practices of a Gamer. 199-212 - Yu-Ju Lan, Indy Y. T. Hsiao, Mei-Feng Shih:
Effective Learning Design of Game-Based 3D Virtual Language Learning Environments for Special Education Students. 213-227
Volume 21, Number 4, 2018
- Chi Yang, Chun-Hui Jen, Chun-Yen Chang, Ting-Kuang Yeh:
Comparison of Animation and Static-picture based Instruction: Effects on Performance and Cognitive Load for Learning Genetics. 1-11 - Shih-Ping Wang, Yih-Lan Chen:
Effects of Multimodal Learning Analytics with Concept Maps on College Students' Vocabulary and Reading Performance. 12-25 - Xiao Hu, Christy Weng-Lam Cheong, Samuel Kai-Wah Chu:
Developing a Multidimensional Framework for Analyzing Student Comments in Wikis. 26-38 - Po-Yao Chao, K. Robert Lai, Chen-Chung Liu, Hung-Ming Lin:
Strengthening Social Networks in Online Discussion Forums to Facilitate Help Seeking for Solving Problems. 39-50 - Chang-Hsin Lin, Ju-Ling Shih:
Analysing Group Dynamics of a Digital Game-based Adventure Education Course. 51-63 - Abida Ellahi:
Social Networking Sites as Formal Learning Environments in Business Education. 64-75 - Ting-Fang Wu, Chen-Ming Chen, Hui-Shan Lo, Yao-Ming Yeh, Ming-Chung Chen:
Factors Related to ICT Competencies for Students with Learning Disabilities. 76-88 - Chao Wang, Hong Lu:
Mediating Effects of Individuals' Ability Levels on the Relationship of Reflective-Impulsive Cognitive Style and Item Response Time in CAT. 89-99 - Omid R. B. Speily, Ahmad A. Kardan:
Increasing Information Reposting Behavior in Online Learning Community. 100-110
- Rustam Shadiev, Wu-Yuin Hwang, George Ghinea, Maiga Chang:
Authentic Edutainment with Advanced Technologies. 111-114
- Yen-Ting Lin, Yu-Ming Tseng, Yi-Sheng Lee, Tz-Chi Wang, Shu-I Tsai, Yun-Jhih Yi:
Development of a SoLoMo Game-Based Application for Supporting Local Cultural Learning in Taiwan. 115-128 - Thi-Huyen Nguyen, Wu-Yuin Hwang, Xuan-Lam Pham, Zhao-Heng Ma:
User-Oriented EFL Speaking through Application and Exercise: Instant Speech Translation and Shadowing in Authentic Context. 129-142 - Ting-Ting Wu, Yueh-Min Huang, Chen-Ying Su, Lei Chang, Yi-Chen Lu:
Application and Analysis of a Mobile E-Book System Based on Project-Based Learning in Community Health Nursing Practice Courses. 143-156 - Gebremariam Mesfin, Gheorghita Ghinea, Tor-Morten Grønli, Wu-Yuin Hwang:
Enhanced Agility of E-Learning Adoption in High Schools. 157-170 - Benoît Bossavit, Alfredo Pina, Isabel Sanchez-Gil, Aitziber Urtasun:
Educational Games to Enhance Museum Visits for Schools. 171-186 - Wei-Che Hsu, Ching-Mei Tseng, Shih-Chung Kang:
Using Exaggerated Feedback in a Virtual Reality Environment to Enhance Behavior Intention of Water-Conservation. 187-203 - Yi-Lien Yeh, Yu-Ju Lan, Yen-Ting Lin:
Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality Environment by Elementary School Students. 204-216 - Rustam Shadiev, Wu-Yuin Hwang, Tzu-Yu Liu:
A Study of the Use of Wearable Devices for Healthy and Enjoyable English as a Foreign Language Learning in Authentic Contexts. 217-231 - Adriana E. Chis, Arghir-Nicolae Moldovan, Lisa Murphy, Pramod Pathak, Cristina Hava Muntean:
Investigating Flipped Classroom and Problem-based Learning in a Programming Module for Computing Conversion Course. 232-247 - Hercy N. H. Cheng, Calvin C. Y. Liao, Wan-Chen Chang:
iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading. 248-258 - Siew Pei Hwa:
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning. 259-276 - Morris Siu-Yung Jong, To Chan, Ming-Tak Hue, Vincent W. L. Tam:
Gamifying and Mobilising Social Enquiry-based Learning in Authentic Outdoor Environments. 277-292
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