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1st TISHW 2016: Vila Real, Portugal
- 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing, TISHW 2016, Vila Real, Portugal, December 1-3, 2016. IEEE 2016, ISBN 978-1-5090-5727-6
New technologies to Monitor, Assist and Rehabilitate
- Rimon Saffoury, Peter Blank, Julian Sessner, Benjamin H. Groh, Christine F. Martindale, Eva Dorschky, Jörg Franke, Björn M. Eskofier:
Blind path obstacle detector using smartphone camera and line laser emitter. 1:1-1:7 - Marco Pereira, Ana Margarida Almeida, Helder Caixinha:
Exercit@rt mobile: Monitoring of pulmonar rehabilitation in COPD. 2:1-2:8 - Fritz Haverkamp, Yehya Mohamad:
Promotion of impaired executive functions and impulse control in various chronic health conditions using serious games. 3:1-3:6 - Arsénio Reis, Hugo Paredes, Isabel Barroso, Maria João Monteiro, Vitor Rodrigues, Salik Ram Khanal, João Barroso:
Autonomous systems to support social activity of elderly people a prospective approach to a system design. 4:1-4:5
Innovation in Coaching, Training and Competition
- Vito Renò, Nicola Mosca, Massimiliano Nitti, Cataldo Guaragnella, Tiziana D'Orazio, Ettore Stella:
Real-time tracking of a tennis ball by combining 3D data and domain knowledge. 5:1-5:7 - Pedro Forte, Daniel Almeida Marinho, Pedro G. Morouço, Tiago M. Barbosa:
CFD analysis of head and helmet aerodynamic drag to wheelchair racing. 6:1-6:6 - Tiago M. Barbosa, Simin Chen, Pedro Forte, Jorge E. Morais:
The changes in fractal dimension after a maximal exertion in swimming. 7:1-7:6 - Manuel Stein, Halldór Janetzko, Andreas Lamprecht, Daniel Seebacher, Tobias Schreck, Daniel A. Keim, Michael Grossniklaus:
From game events to team tactics: Visual analysis of dangerous situations in multi-match data. 8:1-8:9
Introducing Image and Virtual Reality systems in Sports and Health
- Jennifer Santos, Pedro Amado:
The influence of audiovisual sports advertising in sedentary individuals. 9:1-9:8 - Silvino Martins, Mário Vairinhos, Sérgio Eliseu, Janet Borgerson:
Input system interface for image-guided surgery based on augmented reality. 10:1-10:6 - Andrés Bustamante Crespo, Graciela Guerrero Idrovo, Nuno Rodrigues, António Pereira:
A virtual reality UAV simulation with body area networks to promote the elders life quality. 11:1-11:7 - Gustavo Cedeño Bravo, Diego Marcillo Parra, Luís Mendes, António Manuel de Jesús Pereira:
First aid drone for outdoor sports activities. 12:1-12:5
Assisted Living Technologies for Promoting Physical Activity and Wellbeing: Present and Future Trends
- Alexandre Bernardino, Christian Vismara, Sergi Bermúdez i Badia, Elvio Gouveia, Fátima Baptista, Filomena Carnide, Simao Oom, Hugo Gamboa:
A dataset for the automatic assessment of functional senior fitness tests using kinect and physiological sensors. 13:1-13:6 - Catarina Godinho, Veronique Ferret-Sena, José Brito, Filipe Melo, Margarida Silva Dias:
Postural behavior and Parkinson's disease severity. 14:1-14:6 - Filomena Carnide, Fátima Baptista, Sofia B. Dias, Ana Moura, Henning Langberg, Anne-Marie Mosbech Jensen, Francisco del Pozo:
Frailty, falls, and functional loss education: The 3Fights@Edu MOOC perspective. 15:1-15:6 - Stelios Hadjidimitriou, Vasileios S. Charisis, Konstantinos Kyritsis, Evdokimos I. Konstantinidis, Anastasios Delopoulos, Panagiotis D. Bamidis, Sevasti Bostantjopoulou, Alexandra Rizos, Dhaval Trivedi, Kallol Ray Chaudhuri, Lisa Klingelhöfer, Heinz Reichmann, Julia Wadoux, Nathalie De Craecker, Fotis Karagiannis, Petter Fagerberg, Ioannis Ioakimidis, Michael Stadtschnitzer, Alexander M. Esser, Nikolaos Grammalidis, Kosmas Dimitropoulos, Sofia B. Dias, José A. Diniz, Hugo Plácido da Silva, George L. Lyberopoulos, Eleni Theodoropoulou, Leontios J. Hadjileontiadis:
Active and healthy ageing for Parkinson's disease patients' support: A user's perspective within the i-PROGNOSIS framework. 16:1-16:8 - Vasiliki I. Zilidou, Evdokimos I. Konstantinidis, Evangelia D. Romanopoulou, Maria Karagianni, Panagiotis Kartsidis, Panagiotis D. Bamidis:
Investigating the effectiveness of physical training through exergames: Focus on balance and aerobic protocols. 17:1-17:6
Digital Games in Assistive Environments
- Tânia Ribeiro, Ana Isabel Veloso, Rui Costa:
Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation. 18:1-18:8 - Liliana Vale Costa, Ana Isabel Veloso:
"Game-based psychotherapy" for active ageing: A game design proposal in non-game context. 19:1-19:8 - Ana Isabel Veloso, Liliana Vale Costa:
Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society. 20:1-20:8 - Claudio Gonçalves Bernardo, Alexandre Mori, Tomas Roberto da Cotta Orlandi, Cláudio Gottschalg-Duque:
Multimodality by electronic games as assistive technology for visual disabilities. 21:1-21:8 - Ana Carla Amaro, Ana Isabel Veloso, Lídia Oliveira:
Social games and different generations: A heuristic evaluation of Candy Crush Saga. 22:1-22:8 - Oberdan R. Pinheiro, Lynn R. G. Alves, M. F. M. Romero, Josemar R. de Souza:
Wheelchair simulator game for training people with severe disabilities. 23:1-23:8
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