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ISS Companion 2020: Virtual Event, Portugal
- Joaquim Jorge, Alfredo Ferreira, Nicolai Marquardt, Fanny Chevalier:
ISS '20: Interactive Surfaces and Spaces, Virtual Event, Portugal, November 8-11, 2020, Companion Volume. ACM 2020, ISBN 978-1-4503-7526-9 - Hrvoje Benko:
The Future of Mixed Reality Interactions. 1 - Pourang Irani:
Beyond Performance: Considerations for End-User Comfort in the Design of In-Situ User Interfaces. 3 - Tom Horak, Ricardo Langner, Raimund Dachselt:
Towards Visualizing and Exploring Multivariate Networks on Mobile Devices. 5-8 - Ryota Shibusawa, Mutsuhiro Nakashige, Katsutoshi Oe:
MarioControl: An Intuitive Control Method for a Mobile Robot from a Third-Person Perspective. 9-13 - Takashi Matsumoto, Motoaki Yamazaki, Yuya Igarashi, Ryotaro Yoshida, Michihito Shiraishi:
Smart Elevator Hall: Prototype of In-building Guiding Using Interactive Floor Display. 15-18 - Oscar Ardaiz, Asier Marzo, Ruben Baztan, Iñigo Fermín Ezcurdia:
Interactions with Digital Mountains: Tangible, Immersive and Touch Interactive Virtual Reality. 19-21 - Richa Agrawal, Jayesh S. Pillai:
Augmented Reality Application in Vocational Education: A Case of Welding Training. 23-27 - Xiaoqian Xie, Jiashuo Cao, Jiayu Yao, Lunyu Shang, Qianru Liu, Jinlun Lin, Qin Wu:
MaskMe: Using Masks to Design Collaborative Games for Helping Children with Autism Make Eye Contact. 29-32 - Lukas Van Campenhout, Marieke Van Camp, Ward Vancoppenolle:
Exploring Tangible VR as a Tool for Workplace Design. 33-36 - Alberta Ansah, Caitlin Mills, Orit Shaer, Andrew L. Kun:
Towards Computational Identification of Visual Attention on Interactive Tabletops. 37-40 - Hiroyuki Manabe, Yuki Iwai:
Backhand Display: A Wearable Device for the Back of the Hand. 41-45 - Mohammad Akbor Sharif, Gulnar Rakhmetulla, Ahmed Sabbir Arif:
TapStr: A Tap and Stroke Reduced-Qwerty for Smartphones. 47-50 - G. S. Rajshekar Reddy, Prithvi Raj, Lingaraju G. M.:
IIMR: A Framework for Intangible Mid-Air Interactions in a Mixed Reality Environment. 51-55 - Diogo Cabral, Marcelo Ramos, Pedro F. Campos:
Applying Pen Pressure, Tilt and Touch Interactions to Data Visualizations. 57-60 - Damien Constantine Rompapas, Daniel Flores Quiros, Charlton Rodda, Bryan Christopher Brown, Noah Benjamin Zerkin, Álvaro Cassinelli:
Project Esky: Enabling High Fidelity Augmented Reality on an Open Source Platform. 61-63 - Rao Xu, Yanjun Chen, Qin Wu:
Face HotPot: An Interactive Projection Device for Hot Pot. 65-68 - Sabah Boustila, Mehmet Ozkan, Dominique Bechmann:
Interactions with a Hybrid Map for Navigation Information Visualization in Virtual Reality. 69-72 - Bryson Lawton, Hannah Sloan, Patrick Abou Gharib, Frank Maurer, Marcelo Guarido de Andrade, Ali Fathalian, Daniel Trad:
SIERA: The Seismic Information Extended Reality Analytics Tool. 73-77 - Difeng Yu, Weiwei Jiang, Chaofan Wang, Tilman Dingler, Eduardo Velloso, Jorge Gonçalves:
ShadowDancXR: Body Gesture Digitization for Low-cost Extended Reality (XR) Headsets. 79-80 - P. R. Arjun, Anmol Srivastava:
EDUCO: An Augmented Reality Application to Enrich Learning Experience of Students for History and Civics Subjects. 81-84 - Zahra Aminolroaya, Seher Dawar, Colin Bruce Josephson, Samuel Wiebe, Frank Maurer:
Virtual Reality for Understanding Multidimensional Spatiotemporal Phenomena in Neuroscience. 85-89 - Ashok Binoy, Anmol Srivastava:
PUMP FIT: An Augmented Reality Application Which Helps People with Their Workout More Efficiently. 91-93 - Nikita Soni:
Designing Interactions for Multi-touch Spherical Displays to Support Collaborative Learning in Museums. 95-99 - Emrecan Gulay:
Merging Physical and Digital in the Initial Design Stages of Architecture. 101-105 - Iñigo Fermín Ezcurdia:
Volumetric Reach-through Displays for Direct Manipulation of 3D Content. 107-110 - Adalberto L. Simeone, Mohamed Khamis, Augusto Esteves, Florian Daiber, Matjaz Kljun, Klen Copic Pucihar, Poika Isokoski, Jan Gugenheimer:
International Workshop on Cross-Reality (XR) Interaction. 111-114
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