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25th MindTrek 2022: Tampere, Finland
- 25th International Academic Mindtrek conference, Academic Mindtrek 2022, Tampere, Finland, November 16-18, 2022. ACM 2022, ISBN 978-1-4503-9955-5
Session: Metaverse
- Jonas Oppenlaender:
The Perception of Smart Contracts for Governance of the Metaverse. 1-8 - Manuel F. Baer, Thomas Tregel, Samuli Laato, Heinrich Söbke:
Virtually (re)constructed reality: the representation of physical space in commercial location-based games. 9-22 - Sangwon Jung, Oguz 'Oz' Buruk, Juho Hamari:
Psychedelic VR Experience: An Exploratory Study on Cosmic Flow. 23-30
Session: Games and Gamification
- Ben Kirman, Conor Linehan, Tom Feltwell:
Inscrutable Games: How Players Respond to Illegible or Opaque Game Design. 31-40 - Daria Balakina, Alesha Serada, Gareth Schott:
From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players. 41-52 - Simo Järvelä, Lewen Wei, Lobna Hassan, Juho Hamari:
Storifying a Serious Mobile Game: Exploring Players' Perception of Storification Features, Narrative Engagement, and Behavioral Intentions. 53-61
Session: Datafication for Good
- Michael Stead, Paul Coulton, Franziska Pilling, Adrian Gradinar, Matthew Pilling, Ian Forrester:
More-than-Human-Data Interaction: Bridging Novel Design Research Approaches to Materialise and Foreground Data Sustainability. 62-74 - Fanny Vainionpää, Marianne Kinnula, Atte Kinnula, Kari Kuutti, Simo Hosio:
HCI and Digital Twins - A Critical Look: A Literature Review. 75-88 - Ekaterina Olshannikova, Henri Pirkkalainen, Thomas Olsson, Jukka Huhtamäki:
What Supports Serendipity on Twitter? Online Survey on the Role of Technology Characteristics and Their Use. 89-101
Session: Fictional, Speculative and Critical Futures
- María Laura Ramírez Galleguillos, Aya Eloiriachi, Büsra Serdar, Aykut Coskun:
Imagining Emerging Technologies for Promoting Intercultural Meaningful Social Interactions: A Participatory Futures Approach. 102-116 - Britta Friederike Schulte, Eva Hornecker:
Care Stories: Understanding People's Hopes and Fears for Technologies of Care through Story Elicitation. 117-128 - Robb Mitchell, Ben Kirman, Enrique "Kin" Encinas:
I Just Can't Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts. 129-134
Session: Playable Cities & Human-Nature Interactions
- Amari Low, Jane Turner, Marcus Foth:
Pla(y)cemaking With Care: Locative Mobile Games as Agents of Place Cultivation. 135-146 - Linda Hirsch, Florian Hild, Mohammad Obaid:
Design Recommendations for Historical Cemeteries Using Speculative Design. 147-157 - Alessandro Ianniello, Alessia Romani, Francesca Casnati:
Technology toward more-than-human symbiosis: Critical reflections from the design perspective. 158-166 - Erik Lagerstedt, Henrik Svensson:
Do Tourists Dream of Electric Bikes?: Electric Bikes as a Mean to Improve Sustainability of Tourism in Rural Sweden. 167-178
Session: Understanding and Designing the Socio-Technical
- Carlos Henrique Araújo de Aguiar, Trevor Pinch, Keith E. Green:
De-scription at early phases of artifact design. 179-191 - Jonas Oppenlaender:
The Creativity of Text-to-Image Generation. 192-202 - Vasiliki Mylonopoulou, Alexandra Weilenmann, Sandra Buratti, Olof Torgersson, Mattias Rost:
A Socioecological Approach to ICT Use by Adults over 65 and its Implication on Design. 203-218 - Anders Sundnes Løvlie, Lucas Schønrock, Jannik Bryld, Louise Barkhuus:
Designing for Shared Remote Video Experiences. 219-229 - Maliheh Ghajargar, Jeffrey Bardzell, Love Lagerkvist:
A Redhead Walks into a Bar: Experiences of Writing Fiction with Artificial Intelligence. 230-241
Session: Technology in Education & Dark Side of Information Technology
- Emma Fallows, David White, Neil Brownsword:
Design and Development Approach for an Interactive Virtual Museum with Haptic Glove Technology. 242-255 - Daniel Fernández Galeote, Chubo Zeko, Kristofers Volkovs, Marius Diamant, Mattia Thibault, Nikoletta Zampeta Legaki, Dorina Rajanen, Mikko Rajanen, Juho Hamari:
The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement. 256-267 - Frederike Jung, Kai von Holdt, Ronja Krüger, Jochen Meyer, Wilko Heuten:
I do. Do I? - Understanding User Perspectives on the Privacy Paradox. 268-277 - Joel Kiskola, Thomas Olsson, Aleksi H. Syrjämäki, Anna Rantasila, Mirja Ilves, Poika Isokoski, Veikko Surakka:
Online Survey on Novel Designs for Supporting Self-Reflection and Emotion Regulation in Online News Commenting. 278-312
Session: Workshops
- Irina Paraschivoiu, Janset Shawash, Marta Dziabiola, Narmeen Marji, Alexander Meschtscherjakov, Mattia Thibault:
Co-designing the Affective City: Speculative Explorations of Affective Place-Based Experiences. 313-317
Session: Posters
- Patrick Robert Brundell, Natasha Harlow, Harriet R. Cameron, William Bowden:
Rome is Where the Heart is: Designing Immersive Experiences to Augment and Build Personal Connections to Outdoor Environments. 318-323 - Yiping Xu, Oguz Turan Buruk:
A Hybrid Board Game by Using Daily Activity Data of Users as Game Mechanics. 324-328 - Noor Marji, Michal Kohout:
From Temporary Shelter to Permanent Dwelling: Optimizing the Spatial Organization of Refugee Camps in Jordan through Artificial Intelligence. 329-333 - Katriina Irja Heljakka:
Reading Ron Right: : Speculative Toy Fiction, Friendship and Design of Future IoToys. 334-338 - Tero Avellan, Alisa Burova, Juhani Linna, Juho Kuusikko, Markku Turunen:
Designing Accessible Digital Services for the Future Public Transportation: Towards Lighter Testbed (LiTe). 339-342 - Maliheh Ghajargar, Jeffrey Bardzell:
Learning About Plant Intelligence from a Flying Plum Tree: Music Recommenders and Posthuman User Experiences. 343-346 - Darja Tokranova, Merja Lina Bauters:
Applying participatory design principles to collaborative art-creating sessions. 347-353 - Risa Kimura, Tatsuo Nakajima:
On Designing Affordances of Ambient Digital Artifacts through the Lens of Postphenomenology and Sociomateriality. 354-358 - Pauliina Baltzar, Markku Turunen, Lobna Hassan:
Popular Accessibility Settings in Digital Games: What accessibility settings do players with disabilities use and need? 359-363 - Päivi Petänen, Minna Salo:
Exploring Digital Innovation Hub ecosystems in robotics for inspection and maintenance. 364-367 - Malin Andtfolk, Susanne Hägglund, Sara Rosenberg, Mattias Wingren, Sören Andersson, Prashani Jaysingha Arachchige, Linda Nyholm:
The further implementation of robots in welfare: A co-created application for robot-assisted medication counselling. 368-371 - Kashifa Khalid, Netta Iivari, Marianne Kinnula, Sumita Sharma:
Familiarizing Children with Artificial Intelligence. 372-376 - Marty Miller, Jen Yoohyun Lee:
Cell as Framework: Articulating interaction points through instinctive imaging practices. 377-381
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