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11th ICEC 2012: Bremen, Germany
- Marc Herrlich, Rainer Malaka, Maic Masuch:
Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings. Lecture Notes in Computer Science 7522, Springer 2012, ISBN 978-3-642-33541-9
Storytelling
- Edirlei Soares de Lima, Bruno Feijó, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, António L. Furtado, Fabio A. Guilherme da Silva:
Social Interaction for Interactive Storytelling. 1-15 - Ivana Müller, Petra Sundström, Martin Murer, Manfred Tscheligi:
Gaming after Dark - Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games. 16-29 - Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima:
Information-Gathering Events in Story Plots. 30-44 - Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka:
Design and Evaluation of Parametrizable Multi-genre Game Mechanics. 45-52
Serious Games (Learning and Training)
- Oswald D. Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer, Birgit U. Stetina:
A Virtual Training Tool for Giving Talks. 53-66 - Vít Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cinátl, Jakub Gemrot:
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process. 67-74
Self and Identity
- Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer:
Cognitive Processes Involved in Video Game Identification. 75-84 - Alejandro Moreno, Robby van Delden, Dennis Reidsma, Ronald Poppe, Dirk Heylen:
An Annotation Scheme for Social Interaction in Digital Playgrounds. 85-99 - Xuan Wang, Khoo Eng Tat, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu:
Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher. 100-113 - David Conroy, Peta Wyeth, Daniel M. Johnson:
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. 114-121
Interactive Performance
- Suwon Lee, Jinki Jung, Jihye Hong, J. B. Ryu, Hyun Seung Yang:
AR Paint: A Fusion System of a Paint Tool and AR. 122-129 - Ali Mazalek, Michael Nitsche, Claudia Rébola, Paul G. Clifton, Andy Wu, Nick Poirier, Firaz Peer:
Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece. 130-143
Mixed Reality and 3D Worlds
- Andrea Minuto, Gijs Huisman, Anton Nijholt:
Follow the Grass: A Smart Material Interactive Pervasive Display. 144-157 - Aljosha Demeulemeester, Katriina Kilpi, Shirley A. Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert, Rik Van de Walle:
The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems. 158-171 - Sofia Reis, Nuno Correia:
Playing with the Weather. 172-184 - Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis:
fAARS: A Platform for Location-Aware Trans-reality Games. 185-192
Serious Games (Health and Social)
- Stéphanie Mader, Stéphane Natkin, Guillaume Levieux:
How to Analyse Therapeutic Games: The Player / Game / Therapy Model. 193-206 - Sebastian Matyas, Daishi Kato, Takao Shime, Kazuo Kunieda, Keiji Yamada:
Game-Based Trust. 207-220 - Robby van Delden, Pauline Aarts, Betsy van Dijk:
Design of Tangible Games for Children Undergoing Occupational and Physical Therapy. 221-234 - Kathrin Maria Gerling, Frank P. Schulte, Jan D. Smeddinck, Maic Masuch:
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games. 235-242
Player Experience
- Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx:
The Effect of Closely-Coupled Interaction on Player Experience in Casual Games. 243-255 - Jun Wei, Ryohei Nakatsu:
Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food. 256-269 - Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson, David Conroy:
A Method for Measuring the Creative Potential of Computer Games. 270-283 - David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan:
Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game. 284-291
Tools and Methods I
- Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa:
A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. 292-305
Tools and Methods II
- Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzalez Clua, Flávia Cristina Bernardini:
A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations. 306-317 - Sven Seele, Rainer Herpers, Christian Bauckhage:
Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments. 318-325 - Guillaume Levieux, Stéphane Natkin, Alexandre Topol:
Out of Context Augmented Navfields: Designing Crowd Choreographies. 326-332 - Paolo Ciancarini, Andrea Gasparro:
Priority Level Planning in Kriegspiel. 333-340 - Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi:
Writing Real-Time .Net Games in Casanova. 341-348
User Interface
- Jaime Carvalho, Luís Duarte, Luís Carriço:
An Analysis of Player Strategies and Performance in Audio Puzzles. 349-362 - Michael Nitsche, Sanjeev Nayak:
Cell Phone Puppets: Turning Mobile Phones into Performing Objects. 363-372 - Hayrettin Gürkök, Anton Nijholt, Mannes Poel:
Brain-Computer Interface Games: Towards a Framework. 373-380 - Lorenz Barnkow, Kai von Luck:
Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops. 381-388
Posters
- Cyril Brom, Edita Bromová, Martin Pergel:
Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning? 389-392 - Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yüzüncü, Frederic Pollmann, Dirk Wenig, Rainer Malaka:
Player Control in a Real-Time Mobile Augmented Reality Game. 393-396 - Michal Bída, Martin Cerný, Jakub Gemrot, Cyril Brom:
Evolution of GameBots Project. 397-400 - Charley Gielkens, Richard Wetzel:
A Framework for Usability Evaluation of Mobile Mixed Reality Games. 401-404 - Thomas Schüler:
Therapeutic Presence - Virtual Illusions for Neurorehabilitation. 405-408 - Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra:
Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation. 409-412 - Carlos J. Costa, Manuela Aparicio, Carlos Cordeiro:
Web-Based Graphic Environment to Support Programming in the Beginning Learning Process. 413-416 - Keigo Tada, Ryosuke Yamanishi, Shohei Kato:
Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA. 417-420 - Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova:
Value-Based Design for Gamifying Daily Activities. 421-424 - Christian Roth, Ivar E. Vermeulen:
Real Story Interaction: The Role of Global Agency in Interactive Storytelling. 425-428 - Sandra Siegel, Jan D. Smeddinck:
Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease Patients. 429-432 - Damian Lilla, Marc Herrlich, Rainer Malaka, Dennis Krannich:
The Influence of Music on Player Performance in Exergames for Parkinson's Patients. 433-436 - Oliver Kierepka, Constantin Brosda, Christian Geiger:
The Soundtrack Of Your Life. 437-440 - Daniel Böhrs, Dirk Wenig, Rainer Malaka:
Mobile Gaming with Indirect Sensor Control. 441-444 - Aneta Takhtamysheva, Tim Decker:
Heuristics for Social Games with a Purpose. 445-448 - Aneta Takhtamysheva, Jan D. Smeddinck:
Serious Questions in Playful Questionnaires. 449-452
Demonstrations
- Michaela Buchtová:
Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour. 453-456 - Larissa Müller, Svenja Keune, Arne Bernin, Florian Vogt:
Emotional Interaction with Surfaces - Works of Design and Computing. 457-460 - David Kadish, Nikolai Kummer, Aleksandra Dulic, Homayoun Najjaran:
The Empathy Machine - Generated Music to Augment Empathic Interactions. 461-464 - Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke:
Blending Real and Virtual Worlds Using Self-reflection and Fiducials. 465-468 - Benjamin Walther-Franks, Florian Biermann, Nikolaas Steenbergen, Rainer Malaka:
The Animation Loop Station: Near Real-Time Animation Production. 469-472 - Kolja Lubitz, Markus Krause:
Exploring User Input Metaphors for Jump and Run Games on Mobile Devices. 473-475 - Tom De Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx:
The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training. 476-479
Industry Demonstration
- Steffen Hees, Felix Faber:
HTML5 - Chances and Pitfalls - Demonstration for the Industry Track of the ICEC2012. 480-481
Doctoral Consortium
- Arne Bernin:
A Framework Concept for Emotion Enriched Interfaces. 482-485 - Sofia Reis:
Expanding the Magic Circle in Pervasive Casual Play. 486-489 - Pongpanote Gongsook:
Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder. 490-493
Co-located Event
- Jannicke Madeleine Baalsrud Hauge, Heiko Duin, Minhua Ma, Manuel Oliveira:
SGDA2012. 494-495
Harnessing Collective Intelligence with Games
- Markus Krause, Roberta Cuel, Maja Vukovic:
GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop. 496-499
Game Development and Model-Driven Software Development
- Robert Walter, Maic Masuch, Mathias Funk:
2nd Workshop on Game Development and Model-Driven Software Development. 500-503 - Mathias Funk, Matthias Rauterberg:
PULP Scription: A DSL for Mobile HTML5 Game Applications. 504-510 - Steve A. Robenalt:
MDSD for Games with Eclipse Modeling Technologies. 511-517 - Victor Travassos Sarinho, Antônio L. Apolinário Jr., Eduardo Santana de Almeida:
A Feature-Based Environment for Digital Games. 518-523 - Christos Karamanos, Nikitas M. Sgouros:
Automating the Implementation of Games Based on Model-Driven Authoring Environments. 524-529 - Paul Klint, Loren Roosendaal, Riemer van Rozen:
Game Developers Need Lua AiR - Static Analysis of Lua Using Interface Models. 530-535 - Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Future Trends in Game Authoring Tools. 536-541 - Joris Dormans:
The Effectiveness and Efficiency of Model Driven Game Design. 542-548
Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real
- Barbara Grüter, Holger Mügge, Leif Oppermann, Mark Billinghurst:
Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real. 549-552 - Konstantinos Mikalef, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri:
"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum. 553-561 - Irene Garcia Martí, Luis E. Rodríguez, Mauricia Benedito, Sergi Trilles, Arturo Beltrán, Laura Díaz, Joaquín Huerta:
Mobile Application for Noise Pollution Monitoring through Gamification Techniques. 562-571 - Joel E. Fischer, Wenchao Jiang, Stuart Moran:
AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response. 572-577 - André Pinto, António Coelho, Hugo da Silva:
A Ubiquitous Solution for Location-Aware Games. 578-583
Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming
- Rod McCall, Lynne Baillie, Franziska Boehm, Mike Just:
Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming. 584-585 - Vincent Koenig, Franziska Boehm, Rod McCall:
Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust. 586-593 - Ian Dunwell:
Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion. 594-599 - John M. Blythe, Lynne M. Coventry:
Cyber Security Games: A New Line of Risk. 600-603
Tutorial
- Letizia Jaccheri, Michail N. Giannakos:
Open Source Software for Entertainment. 604-607
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