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IHC 2023: Maceió, Brazil
- Ranilson Paiva, André Magno Costa de Araújo, Taciana Pontual Falcão, Yuska Paola Costa Aguiar:
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, IHC 2023, Maceió, Brazil, October 16-20, 2023. ACM 2023
Experience Reports
- Suzane Santos dos Santos, Brunela Della Maggiori Orlandi, Marcelle Pereira Mota, Kamila Rios da Hora Rodrigues:
Analyzing the Results of a Gerontology Data Collection Instrument - How do Specialists and Non-specialists Interpret the Data? 1:1-1:10 - Mariana Muri, Kamila R. H. Rodrigues, Ticianne Darin:
Beauty is in the eye of the beholder - An Experience Report on Evaluating Aesthetics of a Design System for HUDs in EUD Serious Games. 2:1-2:11 - Wesley Nunes Da Silva, Monica da Silva, Luciana Cardoso de Castro Salgado:
Encouraging learners to seek and explain communicability issues about Consent Request. 3:1-3:11 - Alisson Andrey Puska, Roberto Pereira:
Exploring Digital Misinformation as a Sociotechnical Phenomenon: Insights from a Small-scale Study. 4:1-4:12 - Saymon Farias Holanda, Larah Virginia, Ingrid Teixeira Monteiro:
Inclusion of deaf people in industry: Lessons learned from the usability evaluation of AppTalk. 5:1-5:10 - André Pimenta Freire, Paula Christina Figueira Cardoso, André de Lima Salgado:
May We Consult ChatGPT in Our Human-Computer Interaction Written Exam? An Experience Report After a Professor Answered Yes. 6:1-6:11 - Valéria Argôlo Rosa, Ecivaldo de Souza Matos, Diego Zabot, Juliana Maria Oliveira Dos Santos:
Online interaction codesign: an experience report with elderly women. 7:1-7:11 - Paulo Henrique Souto Maior Serrano:
Socorro Chatbot: Promoting regular blood donation through a conversation agent. 8:1-8:11
Innovative Ideas and Emerging Results
- Geovanna Evelyn Espinoza Taype, Júlio Cesar dos Reis, Maria Cecília Calani Baranauskas:
A Socioenactive Perspective on Emotion Contagion and Senses: Analyzing the Phenomenon via EEG Signals. 9:1-9:11 - Luiz Paulo Carvalho, Silvia Amélia Bim, Flávia Maria Santoro, Jonice Oliveira:
A critical analysis on Brazilian computational scientific events linguistic aspects. 10:1-10:11 - Ivan Rocha, Milene Selbach Silveira:
An analysis of gamification elements in mHealth applications. 11:1-11:10 - Bruno Hideki Adachi, Júlia Carlos Gonzaga, Paula Cintra Fernandes, Saul Emanuel Delabrida Silva, Silvia Amélia Bim, Silvio Luiz Bragatto Boss:
Augmented Reality in Books: An Evaluation of Alan Turing Book. 12:1-12:10 - Petrucio De Carvalho Neves Filho, Carlos Eduardo Almeida Feitosa, Juliana Sousa Barreto, Marcelo Martins da Silva:
AuriCheeks: Assistive Technology to Assist in Desktop's Navigation. 13:1-13:11 - João Rafael Chaves De Araujo Silva, Yuska Paola Costa Aguiar, Tiago Maritan Ugulino de Araújo:
Digital Resources suiting people on the Autism Spectrum: usability criteria prioritization through crowdsourcing. 14:1-14:11 - Robson Santiago Viol, Paula Cintra Fernandes, Iago Izidório Lacerda, Koda Gabriel Faria Melo, Arilton Junior De Aguilar Nunes, André Schneider Guimarães Montresor Pimenta, Cláudia Martins Carneiro, Mateus Coelho Silva, Saul E. Delabrida:
EduVR: Towards an Evaluation Platform for User Interactions in Personalized Virtual Reality Learning Environments. 15:1-15:10 - Carlos Eduardo Almeida Feitosa, Ingrid Teixeira Monteiro:
Evaluating a MALTU Extension for UbiComp and IoT Systems. 16:1-16:11 - Francisco Moreira, Emanuel F. Coutinho:
Evaluating the User Experience of Type 1 Diabetes Control Applications. 17:1-17:11 - Erik Henrique Da Costa Nunes, Ingrid Teixeira Monteiro:
Exploring the Accessibility Legal Landscape: Accessibility requirements in mobile applications according to ABNT NBR 17060. 18:1-18:11 - Gabriela Corbari Dos Santos, Deivid Eive dos Santos Silva, Natasha M. Costa Valentim:
Feasibility Study of a Model that evaluates the Learner Experience: A Quantitative and Qualitative Analysis. 19:1-19:11 - Nathan Lima Batista, Ingrid Teixeira Monteiro:
How HCI concepts are used in articles featuring interactive digital arts: a literature review. 20:1-20:12 - Nathalia Freire Albuquerque, George Valença, Taciana Pontual Falcão:
How Social Media Platforms Manipulate Kidinfluencers? Analysing the Adoption of Deceptive Design Patterns by Big Techs. 21:1-21:10 - Giselle Lorrane Nobre Melo, Nicoly Da Silva Menezes, Ingrid Moreira Miranda da Silva, Luciano Arruda Teran, Marcelle Pereira Mota:
Inspecting the Accessibility of Instant Payment Systems from the Perspective of Low Literacy People. 22:1-22:11 - Nayana Carneiro, Caio Eduardo Pereira Nunes, Natã Lael Gomes Raulino, Igor Gomes, Rossana M. de Castro Andrade, Ticianne Darin:
IoT Games and Gamified Systems: Summertime Sadness or Lust for Hype? 23:1-23:12 - Bruno Rodrigues Vieira, Caroline Queiroz Santos:
Learning through play: design and creation of a narrative Game-Based Learning experience. 24:1-24:11 - Aline Elias Cardoso Verhalen, Tiago Marino Silva, Kamila Rios da Hora Rodrigues:
Once upon a time... you! A game to support health professionals in the treatment of children with chronic diseases, helping them to express their feelings. 25:1-25:10 - Laura Martins Da Costa Coura Marinho, Andrea Gomes Campos Bianchi, Saul E. Delabrida:
Towards a tool for identification of emotions and integration with serious game learning. 26:1-26:10 - Ecivaldo de Souza Matos, Diego Zabot, Filipe Adeodato Garrido, Juliana Maria Oliveira Dos Santos:
Towards alterity in interaction codesign. 27:1-27:9 - Soraia Silva Prietch, J. Alfredo Sánchez, Priscilla Lopes Ferreira, José Augusto Fabris, Vanuza Martins Leite, Daniel Domingos Alves:
Towards the adaptation of SAwD for Deaf Users: Pilot Sessions with the Stakeholders Identification Diagram. 28:1 - André Avelino Da Silva Neto, Paulo Alves De Melo, Estêvão Barbosa, Marcelle Mota:
Usability Considerations in Social Mobile Maps to Encourage Social Change. 29:1-29:11
Junia Coutinho Anacleto Award 2023
- Patrícia Deud Guimarães, Vânia Paula de Almeida Néris:
A Tool-Supported Approach to Adapt Web User Interfaces Considering the Emotional State of the User. 30:1-30:11 - Vinícius Ferreira Galvão, Cristiano Maciel, Eunice Pereira dos Santos Nunes, Kamila Rios da Hora Rodrigues:
A framework to support the development of empathic games. 31:1-31:12 - Delvani Antônio Mateus, Maurício Ronny de Almeida Souza, André Pimenta Freire:
Accessibility of Mobile Apps for Visually Impaired Users: Problems Encountered by User Evaluation, Inspections and Automated Tools. 32:1-32:11 - Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda:
An Analysis of Authorship and Co-authorship Networks in the Papers of Two Relevant Events in the Brazilian Computing Scenario. 33:1-33:11 - Matheus Soppa Geremias, Taynara Cerigueli Dutra, Eleandro Maschio, Isabela Gasparini:
Computational Thinking Development in children both neurotypical and with Intellectual Disabilities by the Game "Pensar e Vestir". 34:1-34:10 - Luciano Arruda Teran, Marcelle Pereira Mota:
Design Considerations for Real-Time Payment Systems and Emerging Users. 35:1-35:11 - Aline Elias Cardoso Verhalen, Kamila Rios da Hora Rodrigues:
Design of Therapeutic Digital Games that Support Dialogue with Children about Death. 36:1-36:8 - George Moreno de Oliveira, Ingrid Teixeira Monteiro:
Development and evaluation of the plugin for Figma for Accessibility Documentation for Interfaces - DAI. 37:1-37:11 - Paula Toledo Palomino, Lennart E. Nacke, Seiji Isotani:
Gamification of Virtual Learning Environments: A Narrative and User Experience Approach. 38:1-38:10 - Edney Lincoln Lourenço, Ingrid Teixeira Monteiro:
ION: design system for the internal systems development sector of the company Brisanet Telecomunicações. 39:1-39:11 - Alessandra Helena Jandrey, Duncan Dubugras Alcoba Ruiz, Milene Selbach Silveira:
Imagery contents descriptions for People with visual impairments. 40:1-40:12 - Daniel Domingos Alves, Ecivaldo de Souza Matos:
Interaction Design in Distributed Software Development: practices, challenges, recommendations and research gaps. 41:1-41:12 - Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games. 42:1-42:10 - André de Lima Salgado, Patrick C. K. Hung, Renata P. M. Fortes:
Six usable privacy heuristics. 43:1-43:11 - Walter Takashi Nakamura, Edson César Cunha de Oliveira, Elaine Harada T. de Oliveira, Tayana Conte:
UX-MAPPER: A User eXperience Method to Analyze App Store Reviews. 44:1-44:11
Research Papers
- Luciano Arruda Teran, Alan Trindade de Almeida Silva, Caio Pinheiro de Carvalho, Sandy Hiorrana Lima Farias, Suzane Santos dos Santos, Fabiola Pantoja Oliveira Araujo, Cleidson Ronald Botelho de Souza, Marcelle Pereira Mota:
A Case Study with a Riverside Community to Improve Apps Instant Payments Access. 45:1-45:11 - Joana Gabriela Ribeiro de Souza, Juliana Jansen Ferreira, Vinícius C. V. B. Segura:
A Taxonomy of Methods, Tools, and Approaches for Enabling Collaborative Annotation. 46:1-46:12 - Patrícia Deud Guimarães, Fernando Miguelão Silva, Anderson L. Ara, Vânia Paula de Almeida Néris:
A mixed factorial experiment with colors and adaptive web user interfaces to change emotions. 47:1-47:12 - Ludmilla Galvão, Laura Sánchez García, Tânya Amara de Felipe:
A systematic mapping study on participatory game design with children. 48:1-48:12 - Anna Theresa Carlos Dos Santos, Lucinéia Souza Maia:
An Analysis of the Web Accessibility of the Brazilian Federal Universities Websites Based on e-MAG. 49:1-49:12 - Caio Eduardo Pereira Nunes, Ticianne Darin:
Cross-cultural adaptation of the Intrinsic Motivation Inventory Task Evaluation Questionnaire into Brazilian Portuguese. 50:1-50:11 - Erik Henrique Da Costa Nunes, Guilherme Vital Ribeiro, Ingrid Teixeira Monteiro, Enyo J. T. Gonçalves:
Digital Accessibility at the Brazilian Symposium on Human Factors in Computing Systems (IHC): An Updated Systematic Literature Review. 51:1-51:15 - Paulo Sérgio Henrique Dos Santos, Alberto Dumont Alves Oliveira, Thais Bonjorni Nobre De Jesus, Wajdi Aljedaani, Marcelo Medeiros Eler:
Evolution may come with a price: analyzing user reviews to understand the impact of updates on mobile apps accessibility. 52:1-52:11 - Willian Garcias de Assunção, Raquel Oliveira Prates, Luciana Aparecida Martinez Zaina:
From User Context to Tailored Playlists: A User Centered Approach to Improve Music Recommendation System. 53:1-53:11 - Israel Lucas Barros De Amorim, Suzane Santos dos Santos, Ingrid Moreira Miranda da Silva, Kamila Rios da Hora Rodrigues, Marcelle Pereira Mota:
Gender Nuances in Human-Computer Interaction Research. 54:1-54:12 - Pedro Raphael Inácio Gomes, Murilo Santos de Castro, Thamer Horbylon Nascimento:
Gesture Recognition Methods Using Sensors Integrated into Smartwatches: Results of a Systematic Literature Review. 55:1-55:11 - Vinícius Ferreira Galvão, Cristiano Maciel, Kamila Rios da Hora Rodrigues:
How to promote empathy in games? An analysis of the structural elements to be considered in the interaction design. 56:1-56:12 - Mateus de Souza Monteiro, Vinícius Carvalho Pereira, Luciana Cardoso de Castro Salgado:
Investigating politeness strategies in chatbots through the lens of Conversation Analysis. 57:1-57:12 - Gabriel Diniz Junqueira Barbosa, José Luiz Nunes, Clarisse Sieckenius de Souza, Simone Diniz Junqueira Barbosa:
Investigating the Extended Metacommunication Template: How a semiotic tool may encourage reflective ethical practice in the development of machine learning systems. 58:1-58:12 - Pedro Lisboa, Felipe Dos Santos, Herick Y. S. Ribeiro, Pietro Lo Presti Campos, Luciana A. M. Zaina:
Making roads safer: a vehicle blind spot alert system co-designed with end-users. 59:1-59:11 - Daiane de Ascenção Cardoso, Felipe da Rocha Henriques, Kele Teixeira Belloze:
Ontology Visualization in BioPortal: Methodological Triangulation for Analyzing Accessibility, Communicability, and Usability. 60:1-60:11 - Guilherme Corredato Guerino, Suéllen Martinelli, Joelma Choma, Gislaine Camila Lapasini Leal, Renato Balancieri, Luciana A. M. Zaina:
Perceptions about Usefulness and Attitudes toward UX work: a survey with software startup Brazilian professionals. 61:1-61:12 - Ana Carolina Rossi De Souza, Pamella Augusta De Lima Mariano, Guilherme Corredato Guerino, Ana Paula Chaves, Natasha Malveira Costa Valentim:
Technologies for Hedonic Aspects Evaluation in Text-based Chatbots: A Systematic Mapping Study. 62:1-62:11 - Vinicius Kruger da Costa, Eliana Zen, Tatiana Aires Tavares:
The interface is on the table: Systematic Literature Review about interaction design to applications for tangible tabletops. 63:1-63:12 - Sandra Souza Rodrigues, Renata Pontin de Mattos Fortes, Kamila Rios da Hora Rodrigues:
Towards Design Guidelines for IoT Applications considering Elderly Users. 64:1-64:12 - Eliana Zen, Vinicius Kruger da Costa, Tatiana Aires Tavares:
Understanding the Accessibility Barriers Faced by Learners with Visual Impairments in Computer Programming. 65:1-65:11 - Simone de Oliveira Santos, Agatha Bhenares Alves Martins Rodrigues, Ítalo Mendes da Silva Ribeiro:
Usability Evaluation of mobile banking applications in the context of the elderly in a city of Ceará. 66:1-66:11 - Thiago Prado de Campos, Eduardo Filgueiras Damasceno, Natasha Malveira Costa Valentim:
Usability and User Experience Evaluation of Touchable Holographic Solutions: A Systematic Mapping Study. 67:1-67:13 - Daniel Domingos Alves, Ecivaldo de Souza Matos:
User Involvement in Interaction Design in the Context of Distributed Software Development: An interview study. 68:1-68:11 - Simone Dornelas Costa, Carolina De Freitas Manso, Leonardo Carneiro Marques, Bruno Freitas Gadelha, Tayana Uchôa Conte, Monalessa Perini Barcellos:
Using Networked Ontologies to support UX Evaluation in Immersive Context. 69:1-69:12
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