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HCI 2022: Virtual Event - Volume 11
- Pei-Luen Patrick Rau:
Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality - 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II. Lecture Notes in Computer Science 13312, Springer 2022, ISBN 978-3-031-06046-5
Cross-Cultural Learning, Training, and Education
- Jing Cao, Po-Hsien Lin, Rungtai Lin:
From Nature to Reality: The Approach of Transforming Chinese Characters into Product. 3-13 - Jiadong Chen, Shin'ichi Konomi:
Utilization of XR Technology in Distance Collaborative Learning: A Systematic Review. 14-29 - Fan Chen, Jingyi Yang, Lin Li:
A Study on Research and Teaching Platform System of Doctoral Education in Design Program. 30-43 - Atsushi Hashimoto, Taichi Nishimura, Yoshitaka Ushiku, Hirotaka Kameko, Shinsuke Mori:
Cross-modal Representation Learning for Understanding Manufacturing Procedure. 44-57 - Tiantian Li, Ningyi Dai, Xuguang Zhu:
Innovative Pedagogical Framework Based on Digital Collaborative Tools: A Design Education Practice of CADP Course for Freshmen in Design. 58-72 - Zhen Luo, Zhifeng Jin, Linjian Li, Zhejun Liu:
Status and Trend: The Application of Educational VR Games in Teaching Chinese as a Foreign Language. 73-95 - Minqing Ni, Tiziano Cattaneo:
Social Impact in Design Education. 96-108 - Weilong Wu, Wu Wei, Yen Hsu, Xin Cao:
An Analytical Study of Cross-Cultural Design Factors Affecting Virtual Reality Teaching Experience. 109-119 - Xinyi Yuan, Zhitao Li, Yinglu Zhang, Yun Liu:
Research on the Design of Children's Sensory Integration Training Product Based on Dalcroze Method. 120-136 - Zhanpeng Zhao, Weilong Wu:
The Effect of Virtual Reality Technology in Cross-Cultural Teaching and Training of Drones. 137-147 - Guang Zhu:
Application of Digital Technology in Future Sculpture Teaching. 148-159
Cross-Cultural Design in Arts and Music
- Pin-Hsuan Chen, Pei-Luen Patrick Rau:
Lyricism and Implicit Emotional Expression of Chinese Popular Music During 2001-2017. 163-176 - Richard Cornelisse:
Non-linear Video Documentary Installation Frameworks, and Poetic Linkage in Silk Road Stories: Life and Displacement on the Automated Highway. 177-186 - Zihan Cui, Kaizhong Cao, Hantian Xu:
On the Possibilities of Light Environment Art in Digital Scenes: From the Perspective of Metaverse Research. 187-204 - Lijuan Guo, Jun Wu:
Research on Differences in the Emotional Cognition of Chinese Audience in War-Themed Films. 205-220 - Haofeng Li, Cheng-Hung Lo, Arturo Smith, Zhiyuan Yu:
The Development of Virtual Production in Film Industry in the Past Decade. 221-239 - Tianming Liu:
The Spectacle Tendency of Contemporary Art-Reflections on Information Art. 240-254 - Jin-Shan Shen, Yu-Meng Xiao, Rungtai Lin:
A Study on the Innovation of Traditional Lacquer Art: The Creation of Paper-Based Lacquer Paintings as an Example. 255-267 - Lintao Tang, Qiuhua Li:
Research on the Relationships Between Humans and Printed Photos in the Digital Era. 268-282 - Yiwen Ting, Po-Hsien Lin, Rungtai Lin, Minghong Shi:
A Study of 3D Stereoscopic Image Production of "Triadic Ballet" of the Theater of the Bauhaus. 283-293 - Tien-I Tsai, Juo-Hsuan Hung, Kai-Lin Hsiao, Chu-Han Hsu:
Preference Diversity and Information Activities: A Study on Korean-Drama Fans' Information Behavior. 294-303 - Le Zhou, Fuqi Xie:
Welcome to Heshan: An Installation to Create Immersive and Entertaining Experiences with Local Art Through Interactive Media Technologies. 304-317
Creative Industries and Cultural Heritage under a Cross-Cultural Perspective
- Shu-Hua Chang:
A Framework for Corporate Museums to Build Customer-Based Brand Equity. 321-333 - Yanlong Guo:
Research on User's Value Cognition Evaluation of Huizhou Handmade Ceramics Skills. 334-347 - Shih Hui Hsueh, Rungtai Lin, Sandy Lee:
Relationship Between Taiwanese Audience Preference and Cultural Values in Korean Dramas. 348-362 - Yu-Hui Huang:
A Study of the Impact of the Incubation Mechanism in the Cultural and Creative Industry. 363-373 - Jiawei Li, Mingdong Song, Yanwei Li, Yinghui Shang:
The Multiple Effects of Digital Archaeology in the Future Space. 374-386 - Huifang Li:
The Application of Geometric Abstraction of Chinese Traditional Cultural Symbols in the Design of Daily Utensils-Taking Fengyang Phoenix Painting as an Example. 387-399 - Wenhua Li, Xiaoli Huang:
The Interactive Design and User Experience of Virtual Museums: Case Study of the Virtual Palace Museum. 400-409 - NaNa Li:
Research on Innovative Ways of Contemporary Display Porcelain Under the Background of Longyao Culture in Jing County. 410-421 - Hanlin Mi, Rui Xu:
Fluency and Aesthetic Models Revisited in the Context of Museum Management Design. 422-430 - Mengyao Wang:
Cultural Gene: The New Enlightenment from the Display Design of University History Museum. 431-441 - ZiQiong Yang, Rui Xu, Jinmeng Zhang:
Digital Museum Visualization Digital System Based on Big Data Technology. 442-455
Cross-Cultural Virtual Reality and Games
- Gabriele Aroni:
A Semiotic Framework for the Analysis of Virtual Architecture in Digital Games. 459-467 - Zixuan Guo, Cheng-Hung Lo:
How Do Narrative Features Affect a Player's Immersion in Computer Games? The Analytical Hierarchy Process Approach. 468-483 - Hua Mi:
From "Extension" to "Amputation": Technological Constructions and Digital Anxiety of Bodies in Cyberspace-A Critical Perspective Based on Design Philosophy. 484-496 - Yan Wang:
Image Behavior: Re-examining Design Games from the Perspective of Design Anthropology. 497-509 - Jielin Xu, Dan Liao, Xiaojun Peng, Guodong Liang, Yafei Li, Xiangqing Zheng:
Design of Virtual Reality Scenes on Horticultural Therapy Treatment. 510-519 - Wenbai Xue, Cheng-Hung Lo:
Sound-Guided Framing in Cinematic Virtual Reality - an Eye-Tracking Study. 520-535
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