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HCI 2020: Copenhagen, Denmark
- Constantine Stephanidis, Margherita Antona:
HCI International 2020 - Posters - 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Communications in Computer and Information Science 1225, Springer 2020, ISBN 978-3-030-50728-2
Virtual, Augmented and Mixed Reality
- Patrick Baber, Marcel Saager, Bertram Wortelen:
Improving Cooperation Between Spatially Separated Operators Using Augmented Reality. 3-8 - Esteban M. Fuentes, José Varela Aldás, Guillermo Palacios Navarro, Iván García-Magariño:
Immersive Virtual Reality App to Promote Healthy Eating in Children. 9-15 - Zichun Guo, Jinghan Zhao, Zihao Wang:
How to Improve the Immersiveness in VR by Changing the Time Expansion Coefficient - A Study on the Narrative Immersion for VR. 16-29 - Adrian Heinrich Hoppe, Florian van de Camp, Rainer Stiefelhagen:
Enabling Interaction with Arbitrary 2D Applications in Virtual Environments. 30-36 - Satsuki Inoue, Iiji Ogawa:
A Preliminary Study: Examining the Contribution of Neck Angles of a Virtual Dog to Its Realness. 37-42 - Karan Jain, Young Mi Choi:
Authoring Interactions for Tangible Augmented Reality. 43-50 - Takayuki Kanaya, Naoyuki Awano, Yuta Muraki, Ken-ichi Kobori:
A Method of Shape Deformation Using a Cage Considering Shape Features. 51-56 - Keitaro Kawamori, Ryo Akamatsu, Yuta Muraki, Toshiaki Kondo, Ken-ichi Kobori:
Exposure Compensation from a Single Image. 57-63 - Jaikishan Khatri, Masoud Moghaddasi, Jose Llanes-Jurado, Luciano Spinella, Javier Marín-Morales, Jaime Guixeres, Mariano Alcañiz:
Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and Age. 64-69 - Julian King, Ralf Schneider:
On the Peripherals of Peripherals: Exploring a Holistic Augmented Reality Product System. 70-76 - Jari Laarni, Marja Liinasuo, Satu Pakarinen, Kristian Lukander, Tomi Passi, Ville Pitkänen, Leena Salo:
Building Cognitive Readiness and Resilience Skills for Situation Assessment and Diagnostic Reasoning in a VR CR. 77-84 - Noppasorn Larpkiattaworn, Pitijit Chareonwuttikajorn, Pattaraporn Punya, Siam Charoenseang:
Multiuser Virtual Reality for Designing and Editing 3D Models. 85-91 - Masoud Moghaddasi, Jaikishan Khatri, Jose Llanes-Jurado, Luciano Spinella, Javier Marín-Morales, Jaime Guixeres, Mariano Alcañiz:
Segmentation of Areas of Interest Inside a Virtual Reality Store. 92-98 - Daniel Alejandro Mora Hernandez, Shubham Jain, Oliver Nalbach, Dirk Werth:
An In-store Recommender System Leveraging the Microsoft HoloLens. 99-107 - Bruno Porras-Garcia, Marta Ferrer-García, Eduardo Serrano-Troncoso, Marta Carulla-Roig, Pau Soto-Usera, Laura Fernández-Del Castillo Olivares, Natalia Figueras-Puigderajols, José Gutiérrez-Maldonado:
Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Single Case Study. 108-115 - Gapyuel Seo:
Implementation of Immersive Virtual Reality Through the Analysis of Diegetic User Interface. 116-121 - Riku Toriyama, Hisaya Tanaka:
Measurement of the Obstacle Avoidance Movement in an Augmented Reality Living Environment. 122-130 - Taisei Tsunajima, Nobuyuki Nishiuchi:
Visual Environment Design of VR Space for Sequential Reading in Web Browsing. 131-136 - Powen Yao, Tian Zhu, Michael Zyda:
Designing Virtual Equipment Systems for VR. 137-144
Virtual Humans and Motion Modelling and Tracking
- Angelos Barmpoutis, Randi Weitzen Faris, Samantha Garcia, Jingyao Li, Joshua Philoctete, Jason Puthusseril, Liam Wood, Menghan Zhang:
Virtual Kayaking: A Study on the Effect of Low-Cost Passive Haptics on the User Experience While Exercising. 147-155 - Mirco Becker, Victor Sardenberg, Marco Schacht:
Extending the Robotic Workspace by Motion Tracking Large Workpieces. 156-162 - Chawakorn Chaichanawirote, Masataka Tokumaru, Siam Charoenseang:
A Robot Agent that Learns Group Interaction Through a Team-Based Virtual Reality Game Using Affective Reward Reinforcement Learning. 163-168 - Chen-Fu Chen, Hung-Ken Lee:
An Interactive Model of Physical Fitness Activity for the Elderly. 169-173 - Blaze Goldstein, Isabella Huang, Ruzena Bajcsy:
Real-Time Slouch Detection and Human Posture Prediction from Pressure Mat. 174-180 - Takashi Kuwahara, Itsuki Takahashi, Shintaro Harikae:
A Novel Snowboard Training System Using Visual and Auditory Feedback. 181-187 - Yun Gil Lee:
Developing Autonomous Adaptive Behavior for Human Behavior Simulation of an Atypical Architectural Space. 188-192 - Bonnie Lu, Chyi-Ren Dow, Chang-Jan Peng:
Bowing Detection for Erhu Learners Using YOLO Deep Learning Techniques. 193-198 - Ibuki Meguro, Eiichi Hayakawa:
Archery Form Guidance System Using Acceleration Sensors and Foot Pressure Sensors. 199-203 - Yuta Muraki, Katsuki Kobayashi, Koji Nishio, Ken-ichi Kobori:
Generation of Brass Band Animation Synchronized with the Motion of Conductor's Hand. 204-211 - Hiroyuki Ohshima, Hitoshi Ishido, Yusuke Iwata, Shigenobu Shimada:
Development of a Quantification Method for Tendon Vibration Inducing Motion Illusion. 212-216 - Jimin Park, Hyangsun Lee, Sujin Kim, Yun Gil Lee:
Developing a Deployment Technology for Virtual Users with an Autonomous Psychological Behavioral Simulation in Atypical Architectural Space. 217-222
Learning Technology
- Sergio Víctor Chapa Vergara, Erika Hernández-Rubio, Sergio D. Romero-García, Amilcar Meneses-Viveros:
Visualization of Classification of Basic Level Schools in Mexico Based on Academic Performance and Infrastructure. 225-232 - Miao-Hsien Chuang, Chin-Lung Chen, Jui-Ping Ma:
Case Study Course on the Development of Image and Text with Bronfenbrenner's Ecological Systems Theory. 233-238 - Shogo Imada, Naoko Hayashida, Hideaki Kuzuoka, Kenji Suzuki, Mika Oki:
Making Others' Efforts Tangible - - How Other Learners Affect Climate Fostering Long-Term Self-paced Learning in Virtual Environment. 239-247 - Julie A. Kent:
Use of Force Simulator for Law Enforcement Handgun Qualification. 248-255 - Kaido Kikkas, Birgy Lorenz:
Training Young Cybersecurity Talents - The Case of Estonia. 256-263 - Atharva Kimbahune, Niharika Srivastav, Snehal Kimbahune:
A Framework to Analyze Comments for Educational Apps on Google Play Store. 264-268 - Kasper Kristensen:
Implementation of Computational Thinking in School Curriculums Across Asia. 269-276 - Ryuhei Kubota, Tomofumi Uetake:
Proposal of a Career Selection Support System for High School Students by Visualizing Occupations. 277-283 - David Leisner, Carmen G. Zahn, Alessia Ruf, Alberto A. P. Cattaneo:
Different Ways of Interacting with Videos During Learning in Secondary Physics Lessons. 284-291 - Giada Marinensi, Marc Romero Carbonell, Carlo Maria Medaglia:
Combining Gamification and Active Learning in Higher Education. 292-296 - Daiki Mori, Yasuhiro Mori, Komei Sakamoto, Takahiko Mendori:
Development of a Real Time Page Transition Feedback System and Its Impact on Learning Behavior. 297-303 - Sharon Mozgai, Arno Hartholt, Dayo Akinyemi, Katarina Kubicek, Albert Skip Rizzo, Michele Kipke:
Development and Initial Feasibility Testing of the Virtual Research Navigator (VRN): A Public-Facing Agent-Based Educational System for Clinical Research Participation. 304-307 - Tatsuya Shishibori, Komei Sakamoto, Yasuhiro Mori, Takahiko Mendori:
Development of a Learning Analytics Environment Introducing Mentoring History. 308-315 - Patrick Sunnen, Béatrice Arend, Svenja Heuser, Hoorieh Afkari, Valérie Maquil:
Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles. 316-324 - Ryo Suzuki, Ikuro Choh:
Using Emoji as Image Resources in Educational Programming Tools. 325-331 - Hiroshi Suzuki, Hisashi Sato:
Developing Evaluation System that Scientifically Presents the Rotation Ability of the Top as a Score: "Koma Scouter". 332-337 - Kohichi Takai, Panikos Heracleous, Keiji Yasuda, Akio Yoneyama:
Deep Learning-Based Automatic Pronunciation Assessment for Second Language Learners. 338-342 - Simona Vasilache:
"Ad Meliora": Towards an Improved Approach to Global Software Engineering Curriculum. 343-348 - Jingyun Wang, Ching-Ju Chao, Likun Liu:
The Learning Behaviors Analysis in a Language Learning Support System - A Pilot Study. 349-355 - Tengfei Xian:
Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming Environment. 356-364 - Eric Xu, Qiping Zhang:
Emotional Pathways of Successful College Essays. 365-371 - Kyoichi Yokoyama, Tadashi Misono, Rieko Inaba, Yuki Watanabe:
Development of Nudge System: To Nudge Other Students Through Their Tablet. 372-380
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