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Publication search results
found 23 matches
- 2021
- Noorhan Abbas, Thomas Pickard, Eric Atwell, S. Aisha Walker:
University Student Surveys Using Chatbots: Artificial Intelligence Conversational Agents. HCI (24) 2021: 155-169 - Carmen Scorsatto Brezolin, Larissa de Quadros, Milene Selbach Silveira:
Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students' Interaction. HCI (24) 2021: 3-16 - Doga Demirel, Abdelwahab Hamam, Caitlin Scott, Bayazit Karaman, Onur Toker, Lyan Pena:
Towards a New Chemistry Learning Platform with Virtual Reality and Haptics. HCI (24) 2021: 253-267 - Fotos Frangoudes, Marios Hadjiaros, Eirini C. Schiza, Maria Matsangidou, Olia E. Tsivitanidou, Kleanthis C. Neokleous:
An Overview of the Use of Chatbots in Medical and Healthcare Education. HCI (24) 2021: 170-184 - Oliver Gawron, Lisa Keller, Karsten Huffstadt, Nicholas H. Müller:
Effect of Height in Telepresence Robots on the Users' Spatial Awareness. HCI (24) 2021: 268-277 - Julio Alberto Vansan Gonçalves, Rodrigo Bonacin, Júlio Cesar dos Reis:
Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and Enaction. HCI (24) 2021: 133-152 - Zhuolin Gu, Wenyuan Ling, Bo Liu, Zhao Liu:
"Let There Be Light": Evaluating a Serious Game Using Image Schemas for Teaching Preschool Children Scientific Concept and Developing Their Creativity. HCI (24) 2021: 31-46 - Lisa Keller, Oliver Gawron, Tamin Rahi, Philipp Ulsamer, Nicholas H. Müller:
Driving Success: Virtual Team Building Through Telepresence Robots. HCI (24) 2021: 278-291 - Malek El Kouzi, Victoria McArthur:
FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application. HCI (24) 2021: 17-30 - Ilias Logothetis, George Papadourakis, Iraklis Katsaris, Konstantinos Katsios, Nikolas Vidakis:
Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game. HCI (24) 2021: 47-64 - Yi Lu, Tao Huang, Jian Liu, Jiangtao Gong:
Design of Children's Entertainment and Education Products Based on AR Technology. HCI (24) 2021: 292-301 - Daniela Medel, Jaime Sánchez:
Educational Video Game Design for Teaching and Learning Musical Harmony. HCI (24) 2021: 65-83 - Antonio Miguel Mora, Alberto Guillén, Francisco Barranco, Pedro A. Castillo, Juan Julián Merelo Guervós:
Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies. HCI (24) 2021: 185-198 - Isidro Navarro, Albert Sánchez, Lluís Giménez, Miguel Ángel Pérez, Teresa Vidal Peig, Alia Besné, Ernest Redondo:
Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain. HCI (24) 2021: 302-312 - Joonas A. Pesonen:
'Are You OK?' Students' Trust in a Chatbot Providing Support Opportunities. HCI (24) 2021: 199-215 - Ami Sakakibara, Hiroshi Hosobe:
A Video Game-Like Approach to Supporting Novices in Learning Programming. HCI (24) 2021: 84-93 - Rabail Tahir, Alf Inge Wang:
Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding? HCI (24) 2021: 94-114 - Stefan Thurner, Lea M. Daling, Markus Ebner, Martin Ebner, Sandra Schön:
Evaluation Design for Learning with Mixed Reality in Mining Education Based on a Literature Review. HCI (24) 2021: 313-325 - Olia E. Tsivitanidou, Andri Ioannou:
Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges. HCI (24) 2021: 230-250 - Katerina Tzafilkou, Anastasios A. Economides:
Mobile Game-Based Learning in Distance Education: A Mixed Analysis of Learners' Emotions and Gaming Features. HCI (24) 2021: 115-132 - Dijana Plantak Vukovac, Ana Horvat, Antonela Cizmesija:
Usability and User Experience of a Chat Application with Integrated Educational Chatbot Functionalities. HCI (24) 2021: 216-229 - Karin Winterstein, Lisa Keller, Karsten Huffstadt, Nicholas H. Müller:
Acceptance of Social and Telepresence Robot Assistance in German Households. HCI (24) 2021: 326-339 - Panayiotis Zaphiris, Andri Ioannou:
Learning and Collaboration Technologies: Games and Virtual Environments for Learning - 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II. Lecture Notes in Computer Science 12785, Springer 2021, ISBN 978-3-030-77942-9 [contents]
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retrieved on 2024-12-23 12:43 CET from data curated by the dblp team
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