default search action
"World of Warcraft, the aftermath: How game elements transfer into ..."
Karolien Poels, Wijnand A. IJsselsteijn, Yvonne de Kort (2015)
- Karolien Poels, Wijnand A. IJsselsteijn, Yvonne de Kort:
World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players. New Media Soc. 17(7): 1137-1153 (2015)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.