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"Monster Mischief: Designing a Video Game to Assess Selective Sustained ..."
Karrie E. Godwin et al. (2015)
- Karrie E. Godwin, Derek Lomas, Kenneth R. Koedinger, Anna V. Fisher:
Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention. Int. J. Gaming Comput. Mediat. Simulations 7(4): 18-39 (2015)
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