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Chee Siang Ang
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2020 – today
- 2024
- [c29]Anna Xygkou, Chee Siang Ang, Panote Siriaraya, Jonasz Piotr Kopecki, Alexandra Covaci, Eiman Kanjo, Wan-Jou She:
MindTalker: Navigating the Complexities of AI-Enhanced Social Engagement for People with Early-Stage Dementia. CHI 2024: 96:1-96:15 - 2023
- [j36]Chee Siang Ang, Panote Siriaraya, Luma Tabbaa, Francesca Falzarano, Eiman Kanjo, Holly Gwen Prigerson:
Editorial for advances in human-centred dementia technology. Int. J. Hum. Comput. Stud. 170: 102964 (2023) - [c28]Ethan Cheung, Sophia Ppali, Anna Xygkou, Alexandra Covaci, Hiba H. Jawharieh, Clare L. Thomas, Chee Siang Ang:
Meaningful Spaces, Meaningful Places: Co-creating VR Experiences with People Living with Dementia. Conference on Designing Interactive Systems (Companion Volume) 2023: 217-221 - [c27]Alexandra Covaci, Khawla Alhasan, Mayank Loonker, Bernardine Farrell, Luma Tabbaa, Sophia Ppali, Chee Siang Ang:
No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse. CHI 2023: 501:1-501:17 - [c26]Anna Xygkou, Panote Siriaraya, Alexandra Covaci, Holly Gwen Prigerson, Robert A. Neimeyer, Chee Siang Ang, Wan-Jou She:
The "Conversation" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief. CHI 2023: 646:1-646:15 - [i3]Saber Mirzaee Bafti, Chee Siang Ang, Gianluca Marcelli, Md. Moinul Hossain, Sadiya Maxamhud, Anastasios D. Tsaousis:
BioGAN: An unpaired GAN-based image to image translation model for microbiological images. CoRR abs/2306.06217 (2023) - 2022
- [j35]Wan-Jou She, Chee Siang Ang, Robert A. Neimeyer, Laurie A. Burke, Yihong Zhang, Adam Jatowt, Yukiko Kawai, Jun Hu, Matthias Rauterberg, Holly Gwen Prigerson, Panote Siriaraya:
Investigation of a Web-Based Explainable AI Screening for Prolonged Grief Disorder. IEEE Access 10: 41164-41185 (2022) - [j34]Benjamin Nicholls, Chee Siang Ang, Eiman Kanjo, Panote Siriaraya, Saber Mirzaee Bafti, Woon-Hong Yeo, Athanasios Tsanas:
An EMG-based Eating Behaviour Monitoring system with haptic feedback to promote mindful eating. Comput. Biol. Medicine 149: 106068 (2022) - [j33]Maria Matsangidou, Boris Otkhmezuri, Chee Siang Ang, Marios N. Avraamides, Giuseppe Riva, Andrea Gaggioli, Despoina Iosif, Maria Karekla:
"Now i can see me" designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns. Hum. Comput. Interact. 37(4): 314-340 (2022) - [j32]Khawla Alhasan, Eleonora Ceccaldi, Alexandra Covaci, Maurizio Mancini, Ferran Altarriba Bertran, Gijs Huisman, Mailin Lemke, Chee Siang Ang:
The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining Practices. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-24 (2022) - [c25]Sophia Ppali, Vali Lalioti, Boyd Branch, Chee Siang Ang, Andrew J. Thomas, Bea S. Wohl, Alexandra Covaci:
Keep the VRhythm going: A musician-centred study investigating how Virtual Reality can support creative musical practice. CHI 2022: 220:1-220:19 - 2021
- [j31]Saber Mirzaee Bafti, Chee Siang Ang, Md. Moinul Hossain, Gianluca Marcelli, Marc Alemany-Fornes, Anastasios D. Tsaousis:
A crowdsourcing semi-automatic image segmentation platform for cell biology. Comput. Biol. Medicine 130: 104204 (2021) - [j30]Luma Tabbaa, Chee Siang Ang, Panote Siriaraya, Wan-Jou She, Holly Gwen Prigerson:
A Reflection on Virtual Reality Design for Psychological, Cognitive and Behavioral Interventions: Design Needs, Opportunities and Challenges. Int. J. Hum. Comput. Interact. 37(9): 851-866 (2021) - [j29]Luma Tabbaa, Ryan Searle, Saber Mirzaee Bafti, Md. Moinul Hossain, Jittrapol Intarasirisawat, Maxine Glancy, Chee Siang Ang:
VREED: Virtual Reality Emotion Recognition Dataset Using Eye Tracking & Physiological Measures. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 5(4): 178:1-178:20 (2021) - [j28]James Alexander Lee, Christos Efstratiou, Panote Siriaraya, Dinkar Sharma, Chee Siang Ang:
SnapAppy: A positive psychology intervention using smartphone photography to improve emotional well-being. Pervasive Mob. Comput. 73: 101369 (2021) - [c24]Wan-Jou She, Panote Siriaraya, Chee Siang Ang, Holly Gwen Prigerson:
Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving. CHI 2021: 546:1-546:14 - [c23]Vali Lalioti, Sophia Ppali, Andrew J. Thomas, Ragnar Hrafnkelsson, Mick Grierson, Chee Siang Ang, Bea S. Wohl, Alexandra Covaci:
VR Rehearse & Perform - A platform for rehearsing in Virtual Reality. VRST 2021: 107:1-107:3 - 2020
- [j27]Jittrapol Intarasirisawat, Chee Siang Ang, Christos Efstratiou, Luke Dickens, Naranchaya Sriburapar, Dinkar Sharma, Burachai Asawathaweeboon:
An Automated Mobile Game-based Screening Tool for Patients with Alcohol Dependence. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 4(3): 110:1-110:23 (2020) - [c22]Maria Matsangidou, Alexis R. Mauger, Chee Siang Ang, Constantinos S. Pattichis:
Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool. HCI (11) 2020: 399-414
2010 – 2019
- 2019
- [j26]Jittrapol Intarasirisawat, Chee Siang Ang, Christos Efstratiou, Luke William Feidhlim Dickens, Rupert Page:
Exploring the Touch and Motion Features in Game-Based Cognitive Assessments. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 3(3): 87:1-87:25 (2019) - [j25]Eiman Kanjo, Eman M. G. Younis, Chee Siang Ang:
Deep learning analysis of mobile physiological, environmental and location sensor data for emotion detection. Inf. Fusion 49: 46-56 (2019) - [j24]Musa Mahmood, Deogratias Mzurikwao, Yun-Soung Kim, Yongkuk Lee, Saswat Mishra, Robert Herbert, Audrey Duarte, Chee Siang Ang, Woon-Hong Yeo:
Fully portable and wireless universal brain-machine interfaces enabled by flexible scalp electronics and deep learning algorithm. Nat. Mach. Intell. 1(9): 412-422 (2019) - [c21]Deogratias Mzurikwao, Oluwarotimi Williams Samuel, Mojisola Grace Asogbon, Xiangxin Li, Guanglin Li, Woon-Hong Yeo, Christos Efstratiou, Chee Siang Ang:
A Channel Selection Approach Based on Convolutional Neural Network for Multi-channel EEG Motor Imagery Decoding. AIKE 2019: 195-202 - [c20]Luma Tabbaa, Chee Siang Ang, Vienna Rose, Panote Siriaraya, Inga Stewart, Keith G. Jenkins, Maria Matsangidou:
Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals. CHI 2019: 236 - [i2]Benjamin Nicholls, Chee Siang Ang, Eiman Kanjo, Panote Siriaraya, Woon-Hong Yeo, Athanasios Tsanas:
An EMG-based Eating Behaviour Monitoring System with Haptic Feedback to Promote Mindful Eating. CoRR abs/1907.10917 (2019) - 2018
- [j23]Maria Matsangidou, Jahna Otterbacher, Chee Siang Ang, Panayiotis Zaphiris:
Can the crowd tell how I feel? Trait empathy and ethnic background in a visual pain judgment task. Univers. Access Inf. Soc. 17(3): 649-661 (2018) - [c19]Deogratias Mzurikwao, Chee Siang Ang, Oluwarotimi Williams Samuel, Mojisola Grace Asogbon, Xiangxin Li, Guanglin Li:
Efficient Channel Selection Approach for Motor Imaginary Classification based on Convolutional Neural Network. CBS 2018: 418-421 - [c18]Vienna Rose, Inga Stewart, Keith G. Jenkins, Chee Siang Ang, Maria Matsangidou:
A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with Dementia. ICAT-EGVE 2018: 131-139 - 2017
- [j22]Eiman Kanjo, Daria J. Kuss, Chee Siang Ang:
NotiMind: Utilizing Responses to Smart Phone Notifications as Affective Sensors. IEEE Access 5: 22023-22035 (2017) - [j21]Jahna Otterbacher, Chee Siang Ang, Marina Litvak, David Atkins:
Show Me You Care: Trait Empathy, Linguistic Style, and Mimicry on Facebook. ACM Trans. Internet Techn. 17(1): 6:1-6:22 (2017) - [c17]Maria Matsangidou, Chee Siang Ang, Alexis R. Mauger, Boris Otkhmezuri, Luma Tabbaa:
How Real Is Unreal? - Virtual Reality and the Impact of Visual Imagery on the Experience of Exercise-Induced Pain. INTERACT (4) 2017: 273-288 - [c16]Putjorn Pruet, Panote Siriaraya, Chee Siang Ang, Farzin Deravi:
Designing a ubiquitous sensor-based platform to facilitate learning for young children in Thailand. MobileHCI 2017: 30:1-30:13 - [c15]Benjamin Nicholls, Chee Siang Ang, Christos Efstratiou, Yongkuk Lee, Woon-Hong Yeo:
Swallowing detection for game control: Using skin-like electronics to support people with dysphagia. PerCom Workshops 2017: 413-418 - [i1]Eiman Kanjo, Daria J. Kuss, Chee Siang Ang:
NotiMind: Utilizing Responses to Smart Phone Notifications as Affective sensors. CoRR abs/1706.03701 (2017) - 2016
- [j20]Putjorn Pruet, Chee Siang Ang, Farzin Deravi:
Understanding tablet computer usage among primary school students in underdeveloped areas: Students' technology experience, learning styles and attitudes. Comput. Hum. Behav. 55: 1131-1144 (2016) - [c14]Marina Litvak, Jahna Otterbacher, Chee Siang Ang, David Atkins:
Social and linguistic behavior and its correlation to trait empathy. PEOPLES@COLING 2016: 128-137 - [c13]Lu Bai, Christos Efstratiou, Chee Siang Ang:
weSport: Utilising wrist-band sensing to detect player activities in basketball games. PerCom Workshops 2016: 1-6 - 2015
- [j19]Michael Green, Ania Bobrowicz, Chee Siang Ang:
The lesbian, gay, bisexual and transgender community online: discussions of bullying and self-disclosure in YouTube videos. Behav. Inf. Technol. 34(7): 704-712 (2015) - [j18]Genevieve Alelis, Ania Bobrowicz, Chee Siang Ang:
Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices. Behav. Inf. Technol. 34(11): 1064-1078 (2015) - [c12]Norazlinawati Walid, Emma Nuraihan Mior Ibrahim, Chee Siang Ang, Nor Laila Md. Noor:
Exploring Socioeconomic and Sociocultural Implications of ICT Use: An Ethnographic Study of Indigenous People in Malaysia. HCI (12) 2015: 403-413 - [c11]Ming Ki Chong, Jon Whittle, Umar Rashid, Chee Siang Ang:
Cue Now, Reflect Later: A Study of Delayed Reflection of Diary Events. INTERACT (3) 2015: 367-375 - [c10]Putjorn Pruet, Chee Siang Ang, Farzin Deravi:
Learning IoT without the "I"- Educational Internet of Things in a Developing Context. DIYNetworking@MobiSys 2015: 11-13 - 2014
- [j17]Panote Siriaraya, Chee Siang Ang, Ania Bobrowicz:
Exploring the potential of virtual worlds in engaging older people and supporting healthy aging. Behav. Inf. Technol. 33(3): 282-293 (2014) - [c9]Panote Siriaraya, Chee Siang Ang:
Recreating living experiences from past memories through virtual worlds for people with dementia. CHI 2014: 3977-3986 - [c8]Ming Ki Chong, Jon Whittle, Umar Rashid, Chee Siang Ang:
Squeeze the moment: denoting diary events by squeezing. UbiComp Adjunct 2014: 219-222 - [c7]Ming Ki Chong, Umar Rashid, Jon Whittle, Chee Siang Ang:
SqueezeDiary: using squeeze gesture as triggers of diary events. Mobile HCI 2014: 427-429 - 2013
- [j16]Georgios Christou, Effie Lai-Chong Law, Panayiotis Zaphiris, Chee Siang Ang:
Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games. Behav. Inf. Technol. 32(7): 724-734 (2013) - [j15]Chee Siang Ang, Ania Bobrowicz, Panote Siriaraya, Joshua Trickey, Kate Winspear:
Effects of gesture-based avatar-mediated communication on brainstorming and negotiation tasks among younger users. Comput. Hum. Behav. 29(3): 1204-1211 (2013) - [j14]Chee Siang Ang, Ania Bobrowicz, Diane J. Schiano, Bonnie A. Nardi:
Data in the wild: some reflections. Interactions 20(2): 39-43 (2013) - [c6]Genevieve Alelis, Ania Bobrowicz, Chee Siang Ang:
Exhibiting Emotion: Capturing Visitors' Emotional Responses to Museum Artefacts. HCI (11) 2013: 429-438 - 2012
- [j13]Panote Siriaraya, Chee Siang Ang:
Characteristics and usage patterns of older people in a 3D online multi-user virtual environment. Comput. Hum. Behav. 28(5): 1873-1882 (2012) - [j12]Panote Siriaraya, Chee Siang Ang:
Age differences in the perception of social presence in the use of 3D virtual world for social interaction. Interact. Comput. 24(4): 280-291 (2012) - [j11]Slava Kisilevich, Chee Siang Ang, Mark Last:
Large-scale analysis of self-disclosure patterns among online social networks users: a Russian context. Knowl. Inf. Syst. 32(3): 609-628 (2012) - 2011
- [j10]Chee Siang Ang, Panayiotis Zaphiris, Stephanie M. Wilson:
A case study analysis of a constructionist knowledge building community with activity theory. Behav. Inf. Technol. 30(5): 537-554 (2011) - [j9]Panote Siriaraya, Caleb Tang, Chee Siang Ang, Ulrike Pfeil, Panayiotis Zaphiris:
A comparison of empathic communication pattern for teenagers and older people in online support communities. Behav. Inf. Technol. 30(5): 617-628 (2011) - [j8]Ulrike Pfeil, Knut Svangstu, Chee Siang Ang, Panayiotis Zaphiris:
Social Roles in an Online Support Community for Older People. Int. J. Hum. Comput. Interact. 27(4): 323-347 (2011) - [j7]Chee Siang Ang:
Interaction networks and patterns of guild community in massively multiplayer online games. Soc. Netw. Anal. Min. 1(4): 341-353 (2011) - [c5]Georgios Christou, Panayiotis Zaphiris, Chee Siang Ang, Effie Lai-Chong Law:
Designing for the user experience of sociability in massively multiplayer online games. CHI Extended Abstracts 2011: 879-882 - 2010
- [j6]Chee Siang Ang, Panayiotis Zaphiris, Stephanie M. Wilson:
Computer Games and Sociocultural Play: An Activity Theoretical Perspective. Games Cult. 5(4): 354-380 (2010)
2000 – 2009
- 2009
- [c4]Chee Siang Ang, Panayiotis Zaphiris:
Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design. INTERACT (2) 2009: 443-456 - [c3]Panayiotis Zaphiris, Chee Siang Ang:
Introduction to Social Network Analysis. INTERACT (2) 2009: 940-941 - 2008
- [j5]Chee Siang Ang, Panayiotis Zaphiris:
Social learning in MMOG: an activity theoretical perspective. Interact. Technol. Smart Educ. 5(2): 84-102 (2008) - 2007
- [j4]Panayiotis Zaphiris, Chee Siang Ang:
HCI issues in computer games. Interact. Comput. 19(2): 135-139 (2007) - [j3]Chee Siang Ang, Panayiotis Zaphiris, Shumaila Mahmood:
A model of cognitive loads in massively multiplayer online role playing games. Interact. Comput. 19(2): 167-179 (2007) - 2006
- [j2]Ulrike Pfeil, Panayiotis Zaphiris, Chee Siang Ang:
Cultural Differences in Collaborative Authoring of Wikipedia. J. Comput. Mediat. Commun. 12(1): 88-113 (2006) - 2004
- [j1]Chee Siang Ang, G. S. V. Radha Krishna Rao:
Designing Interactivity in Computer Games: a UML Approach. Int. J. Intell. Games Simul. 3(2): 62-69 (2004) - [c2]Chee Siang Ang, G. S. V. Radha Krishna Rao:
E-learning as Computer Games: Designing Immersive and Experiential Learning. PCM (2) 2004: 633-640 - 2003
- [c1]Chee Siang Ang, G. S. V. Radha Krishna Rao:
Theories of learning: a computer game perspective. ISMSE 2003: 239-245
Coauthor Index
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last updated on 2024-10-30 20:35 CET by the dblp team
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