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Nadia Hocine
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Journal Articles
- 2024
- [j5]Nadia Hocine, Karim Sehaba:
A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities. Hum. Comput. Interact. 39(3-4): 174-205 (2024) - 2021
- [j4]Nadia Hocine:
Agent-based access control framework for enterprise content management. Multiagent Grid Syst. 17(2): 129-143 (2021) - 2015
- [j3]Nadia Hocine, Abdelkader Gouaïch, Stefano A. Cerri, Denis Mottet, Jérôme Frôger, Isabelle Laffont:
Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes. User Model. User Adapt. Interact. 25(1): 65-98 (2015) - 2012
- [j2]Abdelkader Gouaïch, Nadia Hocine:
Ant-based Approach for Dynamic Difficulty Adaptation in Post-Stroke Therapeutic Games. Int. J. Comput. Sci. Sport 11(1) (2012) - 2011
- [j1]Nadia Hocine, Abdelkader Gouaïch, Lylia Abrouk, Ines Di Loreto:
Techniques d'adaptation dans les jeux ludiques et sérieux. Rev. d'Intelligence Artif. 25(2): 253-280 (2011)
Conference and Workshop Papers
- 2023
- [c12]Nadia Hocine, Mohamed Bouasria Ould Moussa, Sara Ait Ali:
PosiCalculia: an adaptive virtual environment for children with learning difficulties. INISTA 2023: 1-6 - 2021
- [c11]Nadia Hocine, Ismail Bokhari:
Dynamic Access Control Framework for Enterprise Content Management Systems. SECRYPT 2021: 647-652 - 2019
- [c10]Nadia Hocine, Mohamed Ameur, Wafaa Ziani:
Keep Attention: A Personalized Serious Game for Attention Training. GamiLearn 2019 - [c9]Nadia Hocine:
Personalized Serious Games for Self-regulated Attention Training. UMAP (Adjunct Publication) 2019: 251-255 - 2014
- [c8]Nadia Hocine, Abdelkader Gouaïch, Stefano A. Cerri:
Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation. GameDays 2014: 115-128 - 2013
- [c7]Richard Ewelle Ewelle, Yannick Francillette, Ghulam Mahdi, Abdelkader Gouaïch, Nadia Hocine:
Level of detail based network adapted synchronization for cloud gaming. CGAMES 2013: 111-118 - [c6]Ghulam Mahdi, Yannick Francillette, Abdelkader Gouaïch, Fabien Michel, Nadia Hocine:
Level of Detail based AI Adaptation for Agents in Video Games. ICAART (2) 2013: 182-194 - 2012
- [c5]Yannick Francillette, Abdelkader Gouaïch, Nadia Hocine, Julien Pons:
A gameplay loops formal language. CGAMES 2012: 94-101 - [c4]Abdelkader Gouaïch, Nadia Hocine, Liesjet Van Dokkum, Denis Mottet:
Digital-pheromone based difficulty adaptation in post-stroke therapeutic games. IHI 2012: 5-12 - 2011
- [c3]Nadia Hocine, Abdelkader Gouaïch:
Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation. CGAMES 2011: 257-261 - [c2]Ines Di Loreto, Abdelkader Gouaïch, Nadia Hocine:
Mixed reality serious games for post-stroke rehabilitation. PervasiveHealth 2011: 530-537 - [c1]Nadia Hocine, Abdelkader Gouaïch, Ines Di Loreto, Michelle Joab:
Motivation based difficulty adaptation for therapeutic games. SeGAH 2011: 1-8
Coauthor Index
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