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Cheng-Hung Lo
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2020 – today
- 2024
- [j12]Zixuan Guo, Cheng-Hung Lo:
An Empirical Framework for Understanding a Player's Sense of Agency in Games. Int. J. Hum. Comput. Interact. 40(19): 5717-5736 (2024) - [j11]Zixuan Guo, Hongyu Wang, Hanxiao Deng, Wenge Xu, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang:
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. IEEE Trans. Vis. Comput. Graph. 30(5): 2580-2590 (2024) - [c17]Wenbai Xue, Cheng-Hung Lo, Yong Yue:
Visual Continuity Revisited: Investigating the Effects of Edited Cuts, Long Take, and Cinematic Virtual Realty on Audience Emotional Response and Perception. HCI (19) 2024: 74-85 - [c16]Zhiyuan Yu, Cheng-Hung Lo, Ganlin Yang, Hai-Ning Liang:
Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality. HCI (19) 2024: 86-96 - [c15]Yunpeng Xiang, Cheng-Hung Lo:
Engaging Children in Cultural Heritage Through Book Craft: An Interaction Design Approach. HCI (18) 2024: 128-144 - [i3]Zixuan Guo, Wenge Xu, Hongyu Wang, Tingjie Wan, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang:
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen. CoRR abs/2408.07470 (2024) - 2023
- [c14]Zhiyuan Yu, Cheng-Hung Lo:
The Emotional Impact of Camera Techniques in Cinematic Virtual Reality: Examining Frame Shots and Angles. FTC (1) 2023: 543-563 - [c13]Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang:
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. ISMAR 2023: 622-631 - [c12]Zhiyuan Yu, Cheng-Hung Lo, Mutian Niu, Hai-Ning Liang:
Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums. SIGGRAPH Asia Technical Communications 2023: 10:1-10:4 - [i2]Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang:
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. CoRR abs/2310.14867 (2023) - [i1]Aven Le Zhou, Qiufeng Wang, Cheng-Hung Lo, Kaizhu Huang:
ShanshuiDaDA: An Interactive, Generative System towards Chinese Shanshui Painting. CoRR abs/2310.19803 (2023) - 2022
- [j10]Mutian Niu, Cheng-Hung Lo:
Do we see rendered surface materials differently in virtual reality? A psychophysics-based investigation. Virtual Real. 26(3): 1031-1045 (2022) - [c11]Haofeng Li, Cheng-Hung Lo, Arturo Smith, Zhiyuan Yu:
The Development of Virtual Production in Film Industry in the Past Decade. HCI (11) 2022: 221-239 - [c10]Zixuan Guo, Cheng-Hung Lo:
How Do Narrative Features Affect a Player's Immersion in Computer Games? The Analytical Hierarchy Process Approach. HCI (11) 2022: 468-483 - [c9]Wenbai Xue, Cheng-Hung Lo:
Sound-Guided Framing in Cinematic Virtual Reality - an Eye-Tracking Study. HCI (11) 2022: 520-535 - [c8]Cheng-Hung Lo, Pei-Yun Tsai:
Tensor-Based Orthogonal Matching Pursuit with Phase Rotation for Channel Estimation In Hybrid Beamforming Mimo-Ofdm Systems. ICASSP 2022: 101-105 - 2021
- [j9]Mutian Niu, Cheng-Hung Lo, Zhiyuan Yu:
Embedding Virtual Reality Technology in Teaching 3D Design for Secondary Education. Frontiers Virtual Real. 2: 661920 (2021) - [j8]Kata Szita, Cheng-Hung Lo:
Visual Storytelling and Narrative Experiences in Extended Reality: Guest Editors' Introduction. Presence Teleoperators Virtual Environ. 30: 1-4 (2021) - [c7]Yunpeng Xiang, Jingzhi Wang, Jing Fa, Naixiao Gu, Cheng-Hung Lo:
Disseminating Intangible Cultural Heritage Through Gamified Learning Experiences and Service Design. HCI (12) 2021: 116-128
2010 – 2019
- 2019
- [c6]Mutian Niu, Cheng-Hung Lo:
An Investigation of Material Perception in Virtual Environments. AHFE (22) 2019: 416-426 - [c5]Le Zhou, Qiu-Feng Wang, Kaizhu Huang, Cheng-Hung Lo:
An Interactive and Generative Approach for Chinese Shanshui Painting Document. ICDAR 2019: 819-824 - 2018
- [c4]Xin Shen, Cheng-Hung Lo:
Modern Service Design Thinking on Traditional Culture-Based Services: A Case Study of the Service Businesses in Suzhou Old Town Areas. HCI (12) 2018: 346-357 - 2017
- [j7]Cheng-Hung Lo, Chih-Hsing Chu, Hideyoshi Yanagisawa, Roger Jianxin Jiao:
Editorial: Scientific advances in product experience engineering. J. Intell. Manuf. 28(7): 1581-1584 (2017) - [j6]Chih-Hsing Chu, Cheng-Hung Lo, Han-Chung Cheng:
Cognitive shape similarity assessment for 3D part search. J. Intell. Manuf. 28(7): 1679-1694 (2017) - 2015
- [c3]Jerry Lin, Cheng-Hung Lo:
Affordances Feature on Package Design has Preference Effect on Content. HCI (19) 2015: 87-94 - 2014
- [c2]Che-Chun Liu, Cheng-Hung Lo:
Does the Design Style Influence the Perception of Product Performance Charts? HCI (26) 2014: 202-205 - 2013
- [c1]Chih-Hsing Chu, Szu-Hao Huang, I-Jan Wang, Cheng-Hung Lo:
Evaluating Interactions between Appearance-Related Product Designs and Facial Characteristics. ICSSI 2013: 115-118 - 2011
- [j5]Han-Chung Cheng, Cheng-Hung Lo, Chih-Hsing Chu, Yong Se Kim:
Shape similarity measurement for 3D mechanical part using D2 shape distribution and negative feature decomposition. Comput. Ind. 62(3): 269-280 (2011) - [j4]Cheng-Hung Lo, Shi-Yu Huang:
P-P-N Based 10T SRAM Cell for Low-Leakage and Resilient Subthreshold Operation. IEEE J. Solid State Circuits 46(3): 695-704 (2011) - 2010
- [j3]Cheng-Hung Lo, Kevin C. Tseng, Chih-Hsing Chu:
One-Step QFD based 3D morphological charts for concept generation of product variant design. Expert Syst. Appl. 37(11): 7351-7363 (2010) - [j2]Cheng-Hung Lo, Chih-Hsing Chu, Kurt Debattista, Alan Chalmers:
Selective rendering for efficient ray traced stereoscopic images. Vis. Comput. 26(2): 97-107 (2010)
2000 – 2009
- 2009
- [j1]Cheng-Hung Lo, Chih-Hsing Chu:
Affective Modelling: Profiling Geometrical Models with Human Emotional Responses. Comput. Graph. Forum 28(7): 1811-1820 (2009) - 2006
- [b1]Cheng-Hung Lo:
Stereo vision for visual realism in computer graphics. University of Bristol, UK, 2006
Coauthor Index
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