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Matt Dombrowski
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2020 – today
- 2024
- [c11]Peter A. Smith, Matt Dombrowski, Calvin MacDonald, Courtney Williams, Maanya Pradeep, Elizabeth Barnum, Viviana P. Rivera, John Sparkman, Albert Manero:
Initial Evaluation of a Hybrid eye tracking and Electromyography Training Game for Hands-Free Wheelchair Use. ETRA 2024: 92:1-92:8 - 2022
- [c10]Peter A. Smith, Matt Dombrowski, Shea McLinden, Calvin MacDonald, Devon Lynn, John Sparkman, Dominique Courbin, Albert Manero:
Advancing dignity for adaptive wheelchair users via a hybrid eye tracking and electromyography training game. ETRA 2022: 56:1-56:7
2010 – 2019
- 2019
- [c9]Matt Dombrowski, Peter A. Smith, Albert Manero, John Sparkman:
Designing Inclusive Virtual Reality Experiences. HCI (9) 2019: 33-43 - [c8]Albert Manero, Bjorn Oskarsson, John Sparkman, Peter A. Smith, Matt Dombrowski, Mrudula Peddinti, Angel Rodriguez, Juan Vila, Brendan Jones:
Xavier Electromyographic Wheelchair Control and Virtual Training. HCI (9) 2019: 133-142 - [r1]Matt Dombrowski, Jaime Lochner:
Gamification of Modern Society: Digital Media's Influence on Current Social Practices. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j1]Peter A. Smith, Matt Dombrowski, Ryan Buyssens, Paul Barclay:
The Impact of a Custom Electromyograph (EMG) Controller on Player Enjoyment of Games Designed to Teach the Use of Prosthetic Arms. Comput. Games J. 7(2): 131-147 (2018) - [c7]Matt Dombrowski, Ryan Buyssens, Peter A. Smith:
Virtual Reality Training to Enhance Motor Skills. HCI (9) 2018: 393-402 - [c6]Albert Manero, John Sparkman, Matt Dombrowski, Ryan Buyssens, Peter A. Smith:
Developing and Training Multi-gestural Prosthetic Arms. HCI (9) 2018: 427-437 - [c5]Peter A. Smith, Matt Dombrowski, Ryan Buyssens, Paul Barclay:
Usability testing games for prosthetic training. SeGAH 2018: 1-7 - 2017
- [c4]Emily Kuzneski Johnson, Peter A. Smith, Matt Dombrowski, Ryan Buyssens:
SuperJam: Participatory Design for Accessible Games. HCI (10) 2017: 339-348 - [c3]Matt Dombrowski, Jaime Dombrowski:
Virtual Reality Games, Therapeutic Play and Digital Healing. HCI (21) 2017: 587-596 - [c2]Peter A. Smith, Matt Dombrowski:
Designing games to help train children to use Prosthetic Arms. SeGAH 2017: 1-4 - 2016
- [c1]Matt Dombrowski, Peter A. Smith, Ryan Buyssens:
Utilizing Digital Game Environments for Training Prosthetic Use. HCI (10) 2016: 481-489
Coauthor Index
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last updated on 2024-06-19 20:56 CEST by the dblp team
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