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Cristiano Politowski
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2020 – today
- 2025
- [j7]Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski:
SyDRA: An approach to understand game engine architecture. Entertain. Comput. 52: 100832 (2025) - 2024
- [c17]Andrea D'Angelo, Claudio Di Sipio, Cristiano Politowski, Riccardo Rubei:
PlayMyData: a curated dataset of multi-platform video games. MSR 2024: 525-529 - [e1]Yann-Gaël Guéhéneuc, Fábio Petrillo, Cristiano Politowski:
Proceedings of the 1st ACM International Workshop on Foundations of Applied Software Engineering for Games, FaSE4Games 2024, Porto de Galinhas, Brazil, 16 July 2024. ACM 2024 [contents] - [i18]Andrea D'Angelo, Claudio Di Sipio, Cristiano Politowski, Riccardo Rubei:
PlayMyData: a curated dataset of multi-platform video games. CoRR abs/2401.08561 (2024) - [i17]Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski:
SyDRA: An Approach to Understand Game Engine Architecture. CoRR abs/2406.05487 (2024) - [i16]João Eduardo Montandon, Luciana Lourdes Silva, Cristiano Politowski, Daniel Prates, Arthur de Brito Bonifácio, Ghizlane El-Boussaidi:
Unboxing Default Argument Breaking Changes in 1 + 2 Data Science Libraries. CoRR abs/2408.05129 (2024) - 2023
- [c16]Parsa Karami, Ikram Darif, Cristiano Politowski, Ghizlane El-Boussaidi, Sègla Kpodjedo, Imen Benzarti:
On the Impact of Development Frameworks on Mobile Apps. APSEC 2023: 131-140 - [c15]Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski:
An Exploratory Approach for Game Engine Architecture Recovery. GAS 2023: 8-15 - [c14]Cristiano Politowski, Fábio Petrillo, Ghizlane El-Boussaidi, Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc:
Assessing Video Game Balance using Autonomous Agents. GAS 2023: 25-32 - [c13]Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski:
Visualising Game Engine Subsystem Coupling Patterns. ICEC 2023: 263-274 - [c12]Ikram Darif, Cristiano Politowski, Ghizlane El-Boussaidi, Imen Benzarti, Sègla Kpodjedo:
A Model-driven and Template-based Approach for Requirements Specification. MODELS 2023: 239-249 - [c11]João Eduardo Montandon, Luciana Lourdes Silva, Cristiano Politowski, Ghizlane El-Boussaidi, Marco Túlio Valente:
Unboxing Default Argument Breaking Changes in Scikit Learn. SCAM 2023: 209-219 - [c10]Nader Trabelsi, Cristiano Politowski, Ghizlane El-Boussaidi:
Event Driven Architecture: An Exploratory Study on The Gap between Academia and Industry. SERP4IoT 2023: 25-32 - [i15]Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski:
An Exploratory Approach for Game Engine Architecture Recovery. CoRR abs/2303.02429 (2023) - [i14]Cristiano Politowski, Fábio Petrillo, Ghizlane El-Boussaidi, Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc:
Assessing Video Game Balance using Autonomous Agents. CoRR abs/2304.08699 (2023) - [i13]Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski:
Visualising Game Engine Subsystem Coupling. CoRR abs/2309.06329 (2023) - 2022
- [j6]Kendra M. L. Cooper, Fábio Petrillo, Yann-Gaël Guéhéneuc, Cristiano Politowski:
ASE4Games 2021 Workshop Summary. ACM SIGSOFT Softw. Eng. Notes 47(2): 10-11 (2022) - [c9]Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, João Eduardo Montandon:
Video Game Project Management Anti-patterns. GAS@ICSE 2022: 9-15 - [c8]Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo:
What Makes a Game High-rated? Towards Factors of Video Game Success. GAS@ICSE 2022: 16-23 - [c7]Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo:
Towards Automated Video Game Testing: Still a Long Way to Go. GAS@ICSE 2022: 37-43 - [c6]Ikram Darif, Cristiano Politowski, Ghizlane El-Boussaidi, Sègla Kpodjedo:
A Domain Specific Language for the ARINC 653 Specification. ISSRE Workshops 2022: 238-245 - [c5]Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo:
Game Engine Comparative Anatomy. ICEC 2022: 103-111 - [i12]Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, João Eduardo Montandon:
Video Game Project Management Anti-patterns. CoRR abs/2202.06183 (2022) - [i11]Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo:
Towards Automated Video Game Testing: Still a Long Way to Go. CoRR abs/2202.12777 (2022) - [i10]Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo:
Game Engine Comparative Anatomy. CoRR abs/2207.06473 (2022) - 2021
- [j5]João Eduardo Montandon, Cristiano Politowski, Luciana Lourdes Silva, Marco Túlio Valente, Fábio Petrillo, Yann-Gaël Guéhéneuc:
What skills do IT companies look for in new developers? A study with Stack Overflow jobs. Inf. Softw. Technol. 129: 106429 (2021) - [j4]Cristiano Politowski, Fábio Petrillo, Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc:
Game industry problems: An extensive analysis of the gray literature. Inf. Softw. Technol. 134: 106538 (2021) - [j3]Cristiano Politowski, Fábio Petrillo, João Eduardo Montandon, Marco Túlio Valente, Yann-Gaël Guéhéneuc:
Are game engines software frameworks? A three-perspective study. J. Syst. Softw. 171: 110846 (2021) - [c4]Cristiano Politowski, Fábio Petrillo, Yann-Gaël Guéhéneuc:
A Survey of Video Game Testing. AST@ICSE 2021: 90-99 - [i9]Cristiano Politowski, Fábio Petrillo, Yann-Gaël Guéhéneuc:
A Survey of Video Game Testing. CoRR abs/2103.06431 (2021) - [i8]Gabriel Cavalheiro Ullmann, Cristiano Politowski, Fábio Petrillo, Yann-Gaël Guéhéneuc:
Aspects of High-Rated Games. CoRR abs/2105.14137 (2021) - 2020
- [j2]Cristiano Politowski, Foutse Khomh, Simone Romano, Giuseppe Scanniello, Fábio Petrillo, Yann-Gaël Guéhéneuc, Abdou Maiga:
A large scale empirical study of the impact of Spaghetti Code and Blob anti-patterns on program comprehension. Inf. Softw. Technol. 122: 106278 (2020) - [c3]Cristiano Politowski, Fábio Petrillo, Yann-Gaël Guéhéneuc:
Improving Engagement Assessment in Gameplay Testing Sessions using IoT Sensors. ICSE (Workshops) 2020: 655-659 - [c2]Cristiano Politowski, Fábio Petrillo, Gabriel Cavalheiro Ullmann, Josias de Andrade Werly, Yann-Gaël Guéhéneuc:
Dataset of Video Game Development Problems. MSR 2020: 553-557 - [d1]Cristiano Politowski, Foutse Khomh, Simone Romano, Giuseppe Scanniello, Fábio Petrillo, Yann-Gaël Guéhéneuc, Abdou Maiga:
A Large Scale Empirical Study of the Impact of Spaghetti Code and Blob Anti-patterns on Program Comprehension. Zenodo, 2020 - [i7]Cristiano Politowski, Fábio Petrillo, Gabriel Cavalheiro Ullmann, Josias de Andrade Werly, Yann-Gaël Guéhéneuc:
Dataset of Video Game Development Problems. CoRR abs/2001.00491 (2020) - [i6]Cristiano Politowski, Fábio Petrillo, João Eduardo Montandon, Marco Túlio Valente, Yann-Gaël Guéhéneuc:
Are Game Engines Software Frameworks? A Three-perspective Study. CoRR abs/2004.05705 (2020) - [i5]Cristiano Politowski, Foutse Khomh, Simone Romano, Giuseppe Scanniello, Fábio Petrillo, Yann-Gaël Guéhéneuc, Abdou Maiga:
A Large Scale Empirical Study of the Impact of Spaghetti Code and Blob Anti-patterns on Program Comprehension. CoRR abs/2009.02438 (2020) - [i4]Cristiano Politowski, Fábio Petrillo, Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc:
Game Industry Problems: an Extensive Analysis on the Gray Literature. CoRR abs/2009.02440 (2020) - [i3]Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc:
Learning from the past: A process recommendation system for video game projects using postmortems experiences. CoRR abs/2009.02445 (2020) - [i2]Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc:
Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry. CoRR abs/2009.02448 (2020) - [i1]João Eduardo Montandon, Cristiano Politowski, Luciana Lourdes Silva, Marco Túlio Valente, Fábio Petrillo, Yann-Gaël Guéhéneuc:
What Skills do IT Companies look for in New Developers? A Study with Stack Overflow Jobs. CoRR abs/2011.02473 (2020)
2010 – 2019
- 2018
- [j1]Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc:
Learning from the past: A process recommendation system for video game projects using postmortems experiences. Inf. Softw. Technol. 100: 103-118 (2018) - 2016
- [c1]Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc:
Are the old days gone?: a survey on actual software engineering processes in video game industry. GAS@ICSE 2016: 22-28
Coauthor Index
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last updated on 2024-10-07 21:20 CEST by the dblp team
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