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Anurag Sarkar
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2020 – today
- 2024
- [j3]Anurag Sarkar, Matthew Guzdial, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith:
Procedural Content Generation via Knowledge Transformation (PCG-KT). IEEE Trans. Games 16(1): 36-50 (2024) - [j2]Anurag Sarkar, Seth Cooper:
Latent Combinational Game Design. IEEE Trans. Games 16(3): 659-669 (2024) - 2023
- [i13]Anurag Sarkar, Matthew Guzdial, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith:
Procedural Content Generation via Knowledge Transformation (PCG-KT). CoRR abs/2305.00644 (2023) - 2022
- [c28]Anurag Sarkar, Seth Cooper:
tile2tile: Learning Game Filters for Platformer Style Transfer. AIIDE 2022: 53-60 - [c27]Anurag Sarkar, Seth Cooper:
Ordering Levels in Human Computation Games using Playtraces and Level Structure. CoG 2022: 620-623 - [i12]Anurag Sarkar, Seth Cooper:
Latent Combinational Game Design. CoRR abs/2206.14203 (2022) - [i11]Anurag Sarkar, Seth Cooper:
tile2tile: Learning Game Filters for Platformer Style Transfer. CoRR abs/2208.07699 (2022) - 2021
- [c26]Anurag Sarkar, Seth Cooper:
Procedural Content Generation using Behavior Trees (PCGBT). AIIDE Workshops 2021 - [c25]Anurag Sarkar, Seth Cooper:
Dungeon and Platformer Level Blending and Generation using Conditional VAEs. CoG 2021: 1-8 - [c24]Anurag Sarkar, Seth Cooper:
An Online System for Player-vs-Level Matchmaking in Human Computation Games. CoG 2021: 1-4 - [c23]Anurag Sarkar, Seth Cooper:
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. FDG 2021: 3:1-3:11 - [c22]Pratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper:
Applying Rapid Crowdsourced Playtesting to a Human Computation Game. FDG 2021: 50:1-50:7 - [c21]Mohammed Tuhin Rana, Anurag Sarkar, Md. Abid, Subrata Banerjee, Kundan Kumar:
Comparative Analysis of Classical and Predictive Control of Bidirectional Quasi Z-Source Converter. IECON 2021: 1-6 - [i10]Anurag Sarkar, Seth Cooper:
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. CoRR abs/2102.12463 (2021) - [i9]Anurag Sarkar, Seth Cooper:
Dungeon and Platformer Level Blending and Generation using Conditional VAEs. CoRR abs/2106.12692 (2021) - [i8]Anurag Sarkar, Seth Cooper:
Procedural Content Generation using Behavior Trees (PCGBT). CoRR abs/2107.06638 (2021) - 2020
- [c20]Seth Cooper, Anurag Sarkar:
Pathfinding Agents for Platformer Level Repair. AIIDE Workshops 2020 - [c19]Zhihan Yang, Anurag Sarkar, Seth Cooper:
Game Level Clustering and Generation Using Gaussian Mixture VAEs. AIIDE 2020: 137-143 - [c18]Anurag Sarkar, Seth Cooper:
Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment. AIIDE 2020: 273-279 - [c17]Anurag Sarkar, Adam Summerville, Sam Snodgrass, Gerard Bentley, Joseph C. Osborn:
Exploring Level Blending Across Platformers via Paths and Affordances. AIIDE 2020: 280-286 - [c16]Anurag Sarkar, Zhihan Yang, Seth Cooper:
Conditional Level Generation and Game Blending. AIIDE Workshops 2020 - [c15]Adam Summerville, Anurag Sarkar, Sam Snodgrass, Joseph C. Osborn:
Extracting Physics from Blended Platformer Game Levels. AIIDE Workshops 2020 - [c14]Anurag Sarkar, Seth Cooper:
Towards Game Design via Creative Machine Learning (GDCML). CoG 2020: 744-751 - [c13]Sam Snodgrass, Anurag Sarkar:
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders. FDG 2020: 4:1-4:11 - [c12]Anurag Sarkar, Seth Cooper:
Sequential Segment-based Level Generation and Blending using Variational Autoencoders. FDG 2020: 102:1-102:9 - [i7]Anurag Sarkar, Zhihan Yang, Seth Cooper:
Controllable Level Blending between Games using Variational Autoencoders. CoRR abs/2002.11869 (2020) - [i6]Sam Snodgrass, Anurag Sarkar:
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders. CoRR abs/2006.09807 (2020) - [i5]Anurag Sarkar, Seth Cooper:
Sequential Segment-based Level Generation and Blending using Variational Autoencoders. CoRR abs/2007.08746 (2020) - [i4]Anurag Sarkar, Seth Cooper:
Towards Game Design via Creative Machine Learning (GDCML). CoRR abs/2008.13548 (2020) - [i3]Anurag Sarkar, Adam Summerville, Sam Snodgrass, Gerard Bentley, Joseph C. Osborn:
Exploring Level Blending across Platformers via Paths and Affordances. CoRR abs/2009.06356 (2020) - [i2]Zhihan Yang, Anurag Sarkar, Seth Cooper:
Game Level Clustering and Generation using Gaussian Mixture VAEs. CoRR abs/2009.09811 (2020) - [i1]Anurag Sarkar, Zhihan Yang, Seth Cooper:
Conditional Level Generation and Game Blending. CoRR abs/2010.07735 (2020)
2010 – 2019
- 2019
- [c11]Anurag Sarkar, Seth Cooper:
Transforming Game Difficulty Curves using Function Composition. CHI 2019: 551 - [c10]Anurag Sarkar, Seth Cooper:
Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation Games. CHI PLAY (Companion) 2019: 661-669 - [c9]Anurag Sarkar, Seth Cooper:
Inferring and Comparing Game Difficulty Curves using Player-vs-Level Match Data. CoG 2019: 1-4 - [c8]Anurag Sarkar, Seth Cooper:
Using rating arrays to estimate score distributions for player-versus-level matchmaking. FDG 2019: 12:1-12:8 - 2018
- [c7]Anurag Sarkar, Seth Cooper:
Blending Levels from Different Games using LSTMs. AIIDE Workshops 2018 - [c6]Anurag Sarkar, Riddhi Padte, Jeffrey Cao, Seth Cooper:
Desire Path-Inspired Procedural Placement of Coins in a Platformer Game. AIIDE Workshops 2018 - [c5]Anurag Sarkar, Seth Cooper:
Meet your match rating: providing skill information and choice in player-versus-level matchmaking. FDG 2018: 36:1-36:8 - [c4]Anurag Sarkar, Seth Cooper:
Comparing paid and volunteer recruitment in human computation games. FDG 2018: 37:1-37:9 - 2017
- [c3]Anurag Sarkar, Seth Cooper:
Level Difficulty and Player Skill Prediction in Human Computation Games. AIIDE 2017: 228-233 - [c2]Anurag Sarkar, Michael Williams, Sebastian Deterding, Seth Cooper:
Engagement effects of player rating system-based matchmaking for level ordering in human computation games. FDG 2017: 22:1-22:10 - [c1]Michael Williams, Anurag Sarkar, Seth Cooper:
Predicting Human Computation Game Scores with Player Rating Systems. ICEC 2017: 284-289 - 2015
- [j1]Anal Acharya, Devadatta Sinha, Anurag Sarkar, Dibyabiva Seth, Kaustav Basu:
A 'Mixed' Approach to Group Formation in Collaborative Learning. Smart Comput. Rev. 5(5): 483-497 (2015)
Coauthor Index
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last updated on 2024-10-04 20:02 CEST by the dblp team
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