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André Zenner
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2020 – today
- 2024
- [c33]Florian Dufresne, Tommy Nilsson, Geoffrey Gorisse, Enrico Guerra, André Zenner, Olivier Christmann, Leonie Bensch, Nikolai Anton Callus, Aidan Cowley:
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality. CHI 2024: 413:1-413:18 - [c32]Martin Feick, André Zenner, Simon Seibert, Anthony Tang, Antonio Krüger:
The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality. CHI 2024: 548:1-548:9 - [c31]André Zenner, Chiara Karr, Martin Feick, Oscar Ariza, Antonio Krüger:
Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality. CHI 2024: 750:1-750:14 - [c30]Donald Degraen, Marco Speicher, André Zenner, Antonio Krüger:
Exploring User-Defined Interactions for Virtual Reality. SUI 2024: 42:1-42:3 - [c29]Martin Feick, Kora Persephone Regitz, Lukas Gehrke, André Zenner, Anthony Tang, Tobias Patrick Jungbluth, Maurice Rekrut, Antonio Krüger:
Predicting the Limits: Tailoring Unnoticeable Hand Redirection Offsets in Virtual Reality to Individuals' Perceptual Boundaries. UIST 2024: 24:1-24:13 - [e1]Florian Daiber, André Zenner, Tony Huang, Daniel Zielasko, Huyen Nguyen, Mayra Donaji Barrera Machuca:
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, SUI 2024, Trier, Germany, October 7-8, 2024. ACM 2024, ISBN 979-8-4007-1088-9 [contents] - [i2]Florian Dufresne, Tommy Nilsson, Geoffrey Gorisse, Enrico Guerra, André Zenner, Olivier Christmann, Leonie Bensch, Nikolai Anton Callus, Aidan Cowley:
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality. CoRR abs/2402.15694 (2024) - 2023
- [c28]André Zenner, Kristin Ullmann, Oscar Ariza, Frank Steinicke, Antonio Krüger:
Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality. CHI 2023: 256:1-256:12 - [c27]Martin Feick, André Zenner, Oscar Ariza, Anthony Tang, Cihan Biyikli, Antonio Krüger:
Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics. UIST 2023: 11:1-11:10 - [c26]Carolin Stellmacher, André Zenner, Oscar Javier Ariza Nunez, Ernst Kruijff, Johannes Schöning:
Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation. VR 2023: 243-253 - [c25]Oscar Ariza, Felix Steiner, André Zenner, Frank Steinicke:
Audio-based Vibrotactile Feedback in Multimodal VR Interactions. VRST 2023: 43:1-43:2 - [c24]André Zenner, Chiara Karr, Martin Feick, Oscar Ariza, Antonio Krüger:
The Detectability of Saccadic Hand Offset in Virtual Reality. VRST 2023: 82:1-82:2 - [c23]André Zenner, Kristin Ullmann, Chiara Karr, Oscar Ariza, Antonio Krüger:
The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy. VRST 2023: 86:1-86:2 - 2022
- [b1]André Zenner:
Advancing proxy-based haptic feedback in virtual reality. Saarland University, Saarbrücken, Germany, 2022 - [j5]Oscar Javier Ariza Nunez, André Zenner, Frank Steinicke, Florian Daiber, Antonio Krüger:
Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs. Frontiers Virtual Real. 3: 879845 (2022) - [c22]Akhmajon Makhsadov, Donald Degraen, André Zenner, Felix Kosmalla, Kamila Mushkina, Antonio Krüger:
VRySmart: a Framework for Embedding Smart Devices in Virtual Reality. CHI Extended Abstracts 2022: 358:1-358:8 - 2021
- [j4]Niels Christian Nilsson, André Zenner, Adalberto L. Simeone, Kyle Johnsen, Christian Sandor, Mark Billinghurst:
Propping Up Virtual Reality With Haptic Proxies. IEEE Computer Graphics and Applications 41(5): 104-112 (2021) - [j3]André Zenner, Kristin Ullmann, Antonio Krüger:
Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 27(5): 2627-2637 (2021) - [c21]Florian Daiber, Donald Degraen, André Zenner, Tanja Döring, Frank Steinicke, Oscar Javier Ariza Nunez, Adalberto L. Simeone:
Everyday Proxy Objects for Virtual Reality. CHI Extended Abstracts 2021: 101:1-101:6 - [c20]Martin Feick, Niko Kleer, André Zenner, Anthony Tang, Antonio Krüger:
Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality. CHI 2021: 220:1-220:13 - [c19]André Zenner, Hannah Maria Kriegler, Antonio Krüger:
HaRT - The Virtual Reality Hand Redirection Toolkit. CHI Extended Abstracts 2021: 387:1-387:7 - [c18]André Zenner, Kora Persephone Regitz, Antonio Krüger:
Blink-Suppressed Hand Redirection. VR 2021: 75-84 - [c17]Sebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski, Jens H. Krüger:
Towards Sneaking as a Playful Input Modality for Virtual Environments. VR 2021: 473-482 - [i1]Sebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski, Jens H. Krüger:
Towards Sneaking as a Playful Input Modality for Virtual Environments. CoRR abs/2102.02024 (2021) - 2020
- [j2]André Zenner, Akhmajon Makhsadov, Sören Klingner, David Liebemann, Antonio Krüger:
Immersive Process Model Exploration in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 26(5): 2104-2114 (2020) - [c16]Donald Degraen, Anna Reindl, Akhmajon Makhsadov, André Zenner, Antonio Krüger:
Envisioning Haptic Design for Immersive Virtual Environments. Conference on Designing Interactive Systems (Companion Volume) 2020: 287-291 - [c15]Florian Daiber, Donald Degraen, André Zenner, Frank Steinicke, Oscar Javier Ariza Núñez, Adalberto L. Simeone:
Everyday Proxy Objects for Virtual Reality. CHI Extended Abstracts 2020: 1-8 - [c14]Donald Degraen, Marc Schubhan, Kamila Mushkina, Akhmajon Makhsadov, Felix Kosmalla, André Zenner, Antonio Krüger:
AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants. CHI Extended Abstracts 2020: 1-9 - [c13]Felix Kosmalla, André Zenner, Corinna Tasch, Florian Daiber, Antonio Krüger:
The Importance of Virtual Hands and Feet for Virtual Reality Climbing. CHI Extended Abstracts 2020: 1-8 - [c12]André Zenner, Donald Degraen, Florian Daiber, Antonio Krüger:
Demonstration of Drag: on - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift. CHI Extended Abstracts 2020: 1-4 - [c11]André Zenner, Felix Kosmalla, Jan Ehrlich, Philip Hell, Gerrit Kahl, Christian Murlowski, Marco Speicher, Florian Daiber, Daniel Heinrich, Antonio Krüger:
A Virtual Reality Couch Configurator Leveraging Passive Haptic Feedback. CHI Extended Abstracts 2020: 1-8 - [c10]André Zenner, Antonio Krüger:
Shifting & Warping: A Case for the Combined Use of Dynamic Passive Haptics and Haptic Retargeting in VR. UIST (Adjunct Volume) 2020: 1-3 - [c9]André Zenner:
Enhancing Proxy-Based Haptics in Virtual Reality. VR Workshops 2020: 549-550 - [c8]Adalberto L. Simeone, Niels Christian Nilsson, André Zenner, Marco Speicher, Florian Daiber:
The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment. VR 2020: 598-606
2010 – 2019
- 2019
- [c7]André Zenner, Antonio Krüger:
Drag: on: A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift. CHI 2019: 211 - [c6]Donald Degraen, André Zenner, Antonio Krüger:
Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures. CHI 2019: 249 - [c5]André Zenner, Sören Klingner, David Liebemann, Akhmajon Makhsadov, Antonio Krüger:
Immersive Process Models. CHI Extended Abstracts 2019 - [c4]André Zenner, Antonio Krüger:
Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality. VR 2019: 47-55 - 2018
- [c3]André Zenner, Marco Speicher, Sören Klingner, Donald Degraen, Florian Daiber, Antonio Krüger:
Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality. CHI Extended Abstracts 2018 - 2017
- [j1]André Zenner, Antonio Krüger:
Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 23(4): 1285-1294 (2017) - [c2]Felix Kosmalla, André Zenner, Marco Speicher, Florian Daiber, Nico Herbig, Antonio Krüger:
Exploring Rock Climbing in Mixed Reality Environments. CHI Extended Abstracts 2017: 1787-1793 - 2014
- [c1]Pascal Lessel, Frederic Kerber, Dominic Gottwalles, Immanuel Haffner, Matthias Hennemann, Nico Herbig, Tobias Kiefer, André Zenner:
OmniSports: encouraging physical activities in everyday life. CHI Extended Abstracts 2014: 2413-2418
Coauthor Index
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