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Guangzheng Fei
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2020 – today
- 2023
- [c22]Dongyijie Pan, Zhengnan Li, Long Ling, Guangzheng Fei:
FLOW: Filtering and LSTM-based Optimization for Web Browser Interactions. CCHI 2023: 37-43 - [c21]Guangzheng Fei, Dake Liu:
TAPE: Tangible Augmented Previz Environment for Filmmaking. CCHI 2023: 251-262 - 2020
- [j11]Zanzhen Huang, Minyong Shi, Guangzheng Fei, Yaxin Zhu:
PTPG: A Poisson Triangular Pattern Generator for Tokens on Tangible Surfaces. IEEE Access 8: 76019-76027 (2020) - [j10]Yan Zhang, Guangzheng Fei, Gang Yang:
3D Viewpoint Estimation Based on Aesthetics. IEEE Access 8: 108602-108621 (2020) - [j9]Yi Zheng, Lei Ma, Yanyun Chen, Guangzheng Fei, Bin Sheng, Enhua Wu:
Simulation of multi-solvent stains on textile. Vis. Comput. 36(10): 2005-2016 (2020) - [j8]Hongli Liu, Honglei Han, Guangzheng Fei:
Two-phase real-time rendering method for realistic water refraction. Virtual Real. Intell. Hardw. 2(2): 132-141 (2020) - [c20]Darui Cheng, Honglei Han, Guangzheng Fei:
Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm. ICEC 2020: 37-50
2010 – 2019
- 2019
- [j7]Yi Zheng, Yanyun Chen, Guangzheng Fei, Julie Dorsey, Enhua Wu:
Simulation of Textile Stains. IEEE Trans. Vis. Comput. Graph. 25(7): 2471-2481 (2019) - [j6]Yan Zhang, Guangzheng Fei:
Overview of 3D Scene Viewpoints evaluation method. Virtual Real. Intell. Hardw. 1(4): 341-385 (2019) - [c19]Zanzhen Huang, Yaxin Zhu, Xiaofei Mao, Tianxin Su, Xinyi Fu, Guangzheng Fei:
coisTable: An Individual-and-Spatial-Aware Tabletop System for Co-located Collaboration. DSA 2019: 91-99 - 2018
- [c18]Honglei Han, Kai Kuai, Guangzheng Fei:
Player Experience Information Evaluation in 3D Virtual Environments. CASA 2018: 23-26 - [c17]Chanchan Xu, Guangzheng Fei, Honglei Han:
CamBridge: a bridge of camera aesthetic between virtual environment designers and players. VRCAI 2018: 16:1-16:8 - 2017
- [c16]Yan Zhang, Guangzheng Fei, Wenqian Shang:
3D architecture facade optimization based on genetic algorithm and neural network. ICIS 2017: 693-698 - 2016
- [c15]Chanchan Xu, Guangzheng Fei, Honglei Han:
Remote Rendering for Mobile Devices Literature Overview. Edutainment 2016: 173-181 - [c14]Chanchan Xu, Guangzheng Fei, Honglei Han:
ProcPlan: A Procedural Evaluation Strategy for Tourist Attractions Planning. Edutainment 2016: 257-266 - 2015
- [j5]Xiaodong Che, Yu Niu, Bin Shui, Jianbo Fu, Guangzheng Fei, Prashant Goswami, Yanci Zhang:
A novel simulation framework based on information asymmetry to evaluate evacuation plan. Vis. Comput. 31(6-8): 853-861 (2015) - [c13]Kai Kuai, Guangzheng Fei:
A Quick and Unambiguous Approach for Sketch-Based Game Manipulation. BigMM 2015: 342-347 - 2012
- [c12]Guangzheng Fei, Xin Li, Rui Fei:
AVATAR: autonomous visual authoring of tangible augmented reality. VRCAI 2012: 21-24 - 2011
- [c11]Kai Xu, Linlin Shui, Guangzheng Fei:
Advantages of web3D educational games and development proposals. VRCAI 2011: 593-596 - 2010
- [j4]Guangzheng Fei, Won-Sook Lee, Zijun Xin, Huikai Dong, Chris Joslin:
PASCAL: physics augmented space canvases for animating locomotion. Comput. Animat. Virtual Worlds 21(2): 81-89 (2010)
2000 – 2009
- 2009
- [c10]Linlin Shui, Guangzheng Fei, Guoyu Sun, Chi Wa Leong:
Game Balance Principles in MMORPG with Pet System. Edutainment 2009: 133-140 - 2008
- [c9]Miao Wang, Guangzheng Fei, Zijun Xin, Yi Zheng, Xin Li:
3D Freehand Canvas. Edutainment 2008: 602-612 - [c8]Guangzheng Fei, Won-Sook Lee, Chris Joslin, Zijun Xin:
3D animation creation using space canvases for free-hand drawing. VRCAI 2008 - 2007
- [c7]Guangzheng Fei, Xin Li:
An adaptable sketch-based modeling system. CAD/Graphics 2007: 371-376 - [c6]Xin Li, Guangzheng Fei, Yongfeng Zhu:
ISMAS: An Interactive Sketch Modeling and Animation System. Edutainment 2007: 687-700 - 2006
- [c5]Minghao Yang, Guangzheng Fei, Minyong Shi, Yongsong Zhan:
A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow. ICAT 2006: 633-642 - 2003
- [j3]Kangying Cai, Wencheng Wang, Guangzheng Fei, Enhua Wu:
A Single-pass Approach to Adaptive Simplification of Out-of-core Models. Int. J. Image Graph. 3(2): 291-309 (2003) - [c4]Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei:
Visualization of Woven Cloth. Rendering Techniques 2003: 179-185 - [c3]Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei:
Real-time rendering of woven clothes. VRST 2003: 41-47 - 2002
- [j2]Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu:
An Adaptive Sampling Scheme for Out-of-Core Simplification. Comput. Graph. Forum 21(2): 111-119 (2002) - [c2]Guangzheng Fei, Nadia Magnenat-Thalmann, Kangying Cai, Enhua Wu:
Detail calibration for out-of-core model simplification through interlaced sampling. SIGGRAPH Abstracts and Applications 2002: 166 - 2000
- [j1]Enhua Wu, Guangzheng Fei:
Real Time Generation of Progressive Meshes for Changing Environments. Int. J. Virtual Real. 4(3): 93-102 (2000)
1990 – 1999
Coauthor Index
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