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Personal and Ubiquitous Computing, Volume 6, 2002
Volume 6, Number 1, 2002
- Mark Billinghurst:
editorial: Special Issue on Wearable Computing. 1-2 - Jaana Rantanen, Jussi Impiö, Tapio Karinsalo, Mikko Malmivaara, Akseli Reho, M. Tasanen, Jukka Vanhala:
Smart Clothing Prototype for the Arctic Environment. 3-16 - Mandayam T. Raghunath, Chandrasekhar Narayanaswami:
User Interfaces for Applications on a Wrist Watch. 17-30 - Cliff Randell, Henk L. Muller:
The Well Mannered Wearable Computer. 31-36 - Walterio W. Mayol-Cuevas, Ben Tordoff, David William Murray:
Wearable Visual Robots. 37-48 - David A. Ross, Bruce B. Blasch:
Development of a Wearable Computer Orientation System. 49-63 - Juha Lehikoinen, Riku Suomela:
Accessing Context in Wearable Computers. 64-74 - Bruce H. Thomas, Benjamin Close, John Donoghue, John Squires, Phillip De Bondi, Wayne Piekarski:
First Person Indoor/Outdoor Augmented Reality Application: ARQuake. 75-86
Volume 6, Number 2, 2002
- Mikael Goldstein, Gunilla Alsiö, Jost Werdenhoff:
The Media Equation Does Not Always Apply: People are not Polite Towards Small Computers. 87-96 - Bruce H. Thomas, Karen Grimmer, Joanne E. Zucco, Steve Milanese:
Where Does the Mouse Go? An Investigation into the Placement of a Body-Attached TouchPad Mouse for Wearable Computers. 97-112 - Matti Mikkonen, S. Väyrynen, V. Ikonen, M. O. Heikkilä:
User and Concept Studies as Tools in Developing Mobile Communication Services for the Elderly. 113-124 - Bo N. Schenkman:
Perceived Similarities and Preferences for Consumer Electronics Products. 125-131 - Gary Marsden, Harold W. Thimbleby, Matt Jones, Paul Gillary:
Data Structures in the Design of Interfaces. 132-140 - Juha Lehikoinen, Ilkka Salminen:
An Empirical and Theoretical Evaluation of BinScroll: A Rapid Selection Technique for Alphanumeric Lists. 141-150 - Harold W. Thimbleby, Matt Jones:
Obituary for a Fax. 151-152
Volume 6, Number 3, 2002
- Anne Ekholm:
Editorial: The Design of In-car Communication and Information Applications. 153-154 - Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Massimiliano Margarone:
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems. 155-163 - Stuart Goose, Safia Djennane:
WIRE3: Driving Around the Information Super-Highway. 164-175 - Karl-Petter Åkesson, Andreas Nilsson:
Designing Leisure Applications for the Mundane Car-Commute. 176-187 - Stephen A. Brewster:
Overcoming the Lack of Screen Space on Mobile Computers. 188-205 - Diego López de Ipiña, Paulo R. S. Mendonça, Andy Hopper:
TRIP: A Low-Cost Vision-Based Location System for Ubiquitous Computing. 206-219 - Mike Sharples, Dan Corlett, Oliver Westmancott:
The Design and Implementation of a Mobile Learning Resource. 220-234
Volume 6, Number 4, 2002
- Mark D. Dunlop, Stephen A. Brewster:
editorial: The Challenge of Mobile Devices for Human Computer Interaction. 235-236 - Luca Chittaro, Paolo Dal Cin:
Evaluating Interface Design Choices on WAP Phones: Navigation and Selection. 237-244 - Oscar de Bruijn, Robert Spence, Min Yih Chong:
RSVP Browser: Web Browsing on Small Screen Devices. 245-252 - Simon Holland, David R. Morse, Henrik Gedenryd:
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface. 253-259 - Thomas Rist, Patrick Brandmeier:
Customizing Graphics for Tiny Displays of Mobile Devices. 260-268 - Florian Michahelles, Michael Samulowitz:
Smart CAPs for Smart Its - Context Detection for Mobile Users. 269-275 - Keith Cheverst, Keith Mitchell, Nigel Davies:
Exploring Context-aware Information Push. 276-281 - Jörg Roth:
Patterns of Mobile Interaction. 282-289 - Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, Holger Schnädelbach:
Citywide: Supporting Interactive Digital Experiences Across Physical Space. 290-298 - Giulio Iacucci, Kari Kuutti:
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices. 299-306 - Georg Strom:
Mobile Devices as Props in Daily Role Playing. 307-310
Volume 6, Number 5/6, 2002
- Michael Beigl:
editorial: Special Issue on Location Modeling in Ubiquitous Computing. 311-312 - Stavros Antifakos, Bernt Schiele:
Beyond Position Awareness. 313-317 - Natalia Marmasse, Chris Schmandt:
A User-Centered Location Model. 318-321 - Martin Bauer, Christian Becker, Kurt Rothermel:
Location Models from the Perspective of Context-Aware Applications and Mobile Ad Hoc Networks. 322-328 - Mari Korkea-aho, Haitao Tang, Reijo Sulonen:
Expressing Location Information for Applications in the Internet. 329-333 - Joachim Goßmann, Marcus Specht:
Location Models for Augmented Environments. 334-340 - Michael Beigl, Tobias Zimmer, Christian Decker:
A Location Model for Communicating and Processing of Context. 341-357 - Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan L. Mandryk:
Editorial: Special Issue on Ubiquitous Games. 358-361 - Nizami Cummins:
Integrating E-Commerce and Games. 362-370 - Kay Römer, Svetlana Domnitcheva:
Smart Playing Cards: A Ubiquitous Computing Game. 371-377 - Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho:
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game. 378-389 - Tony Manninen:
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. 390-406 - Robert Headon, Rupert Curwen:
Movement Awareness for Ubiquitous Game Control. 407-415 - Françoise Decortis, Antonio Rizzo:
New Active Tools for Supporting Narrative Structures. 416-429 - Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato:
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. 430-442 - Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson:
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. 443-458
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