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Computers & Graphics, Volume 29
Volume 29, Number 1, February 2005
- Wolfgang Müller-Wittig:
Editorial. 1-2 - Martin Näf, Oliver G. Staadt, Markus H. Gross:
Multimedia integration into the blue-c API. 3-15 - Marc Schirski, Torsten W. Kuhlen, Martin Hopp, Philipp Adomeit, Stefan Pischinger, Christian H. Bischof:
Virtual Tubelets - efficiently visualizing large amounts of particle trajectories. 17-27 - Horng-Shyang Liao, Tan-Chi Ho, Jung-Hong Chuang, Cheng-Chung Lin:
Fast rendering of dynamic clouds. 29-40 - Meehae Song, Thomas Elias, Wolfgang Müller-Wittig, Tony K. Y. Chan:
Using the Chinese Calligraphy brush as a tangible user interface tool in virtual heritage scenarios. 41-48 - Katerina Mania, Andrew Robinson:
An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity. 49-56 - Yu Peng, Jun-Hai Yong, Wei-Ming Dong, Hui Zhang, Jia-Guang Sun:
A new algorithm for Boolean operations on general polygons. 57-70 - Stanimire Tomov, Michael D. McGuigan, Robert Bennett, Gordon Smith, John Spiletic:
Benchmarking and implementation of probability-based simulations on programmable graphics cards. 71-80 - Oscar E. Ruiz, Carlos A. Cadavid, Miguel Granados, Sebastián Peña Serna, Eliana Vásquez:
2D shape similarity as a complement for Voronoi-Delone methods in shape reconstruction. 81-94 - Francisco J. Serón, Diego Gutierrez, Guillermo Gutiérrez, Eva Cerezo:
Implementation of a method of curved ray tracing for inhomogeneous atmospheres. 95-108 - A. M. Day, J. Willmott:
Compound textures for dynamic impostor rendering. 109-124 - Paolo Cignoni, Roberto Scopigno, Marco Tarini:
A simple normal enhancement technique for interactive non-photorealistic renderings. 125-133 - Martine Pithioux, Oscar López, Ullrich Meier, Carlos Monserrat Aranda, Mari C. Juan, Mariano Alcañiz Raya:
ParSys: a new particle system for the introduction of on-line physical behaviour to three-dimensional synthetic object. 135-144 - Jinhui Yu, Qunsheng Peng:
Realistic synthesis of cao shu of Chinese calligraphy. 145-153 - Slawomir Nikiel, Adam Goinski:
A recursive subdivision scheme for isosurface construction. 155-164
Volume 29, Number 2, April 2005
- Jordi Regincós Isern, Francisco J. Serón:
Special Issue: Computer Graphics in Spain. 177-178 - Xavier Varona, Jose Maria Buades Rubio, Francisco José Perales López:
Hands and face tracking for VR applications. 179-187 - Maria del Puy Carretero, David Oyarzun, Amalia Ortiz, Iker Aizpurua, Jorge Posada:
Virtual characters facial and body animation through the edition and interpretation of mark-up languages. 189-194 - Inmaculada García, Ramón Mollá Vayá:
Videogames decoupled discrete event simulation. 195-202 - Maria J. Vicent, Vicente Rosell, Roberto Vivó:
A polar-plane-based method for natural illumination of plants and trees. 203-208 - Germán Arroyo, Francisco Velasco, Domingo Martín:
Silhouette detection in volumetric models based on a non-photorealistic illumination system. 209-216 - Jorge Ernesto Rodríguez, Dolors Ayala, Sergi Grau:
VolumeEVM: A new approach for surface/volume integration. 217-224 - Francisco J. Melero, Pedro Cano, Juan Carlos Torres:
Combining SP-Octrees and impostors for the visualisation of multiresolution models. 225-233 - Lars Kjelldahl, Zhigeng Pan:
Special Issue: Education. 235-236 - Frank Hanisch, Wolfgang Straßer:
How to include visuals and interactivities in an educational computer graphics repository. 237-243 - Eric Paquette:
Computer Graphics education in different curricula: analysis and proposal for courses. 245-255 - Joe Geigel, Nan C. Schaller:
Using photography as a metaphor for teaching image synthesis. 257-265 - Martin Rotard, Daniel Weiskopf, Thomas Ertl:
A combined introductory course on human-computer interaction and computer graphics. 267-272 - Zhigeng Pan, Jiejie Zhu, Weihua Hu, Hung Pak Lun, Xin Zhou:
Interactive learning of CG in networked virtual environments. 273-281 - Jianfeng Lu, Zhigeng Pan, Hai Lin, Mingmin Zhang, Jiaoying Shi:
Virtual learning environment for medical education based on VRML and VTK. 283-288 - Hinke M. Osinga:
Two-dimensional invariant manifolds in four-dimensional dynamical systems. 289-297
Volume 29, Number 3, June 2005
- Peter R. Bono:
Associate editor's introduction. 309-310 - Juergen Rilling, Sudhir P. Mudur:
3D visualization techniques to support slicing-based program comprehension. 311-329 - Bo Chen, Harry H. Cheng:
Interpretive OpenGL for computer graphics. 331-339 - Stephen D. Laycock, A. M. Day:
Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene. 341-351 - Desmond J. Walton, Dereck S. Meek:
A controlled clothoid spline. 353-363 - Zbigniew Les, Magdalena Les:
Understanding of the concave polygon object in the shape understanding system. 365-378 - Falko Kuester, Mark E. Phair, Tara C. Hutchinson:
Image centric finite element simulation. 379-392 - Ku-Jin Kim, Nakhoon Baek:
Fast extraction of polyhedral model silhouettes from moving viewpoint on curved trajectory. 393-402 - Shengyou Lin, Jiaoying Shi:
Fast natural image matting in perceptual color space. 403-414 - Chang-Young Han, Yeon-Ho Im, Lee-Sup Kim:
Geometry engine architecture with early backface culling hardware. 415-425 - Wencheng Wang, Jing Li, Enhua Wu:
2D point-in-polygon test by classifying edges into layers. 427-439 - Marius C. Codrea, Olli Nevalainen:
Note: An algorithm for contour-based region filling. 441-450 - Thomas Baby, Youngmin Kim, Amitabh Varshney:
Unsupervised learning applied to progressive compression of time-dependent geometry. 451-461
- Jos Leys:
Sphere inversion fractals. 463-466
Volume 29, Number 4, August 2005
- Thomas F. Stahovich, Randall Davis, Robert C. Miller, James A. Landay, Eric Saund:
Pen-based computing. 477-479 - Richard J. Anderson, Ruth E. Anderson, Crystal Hoyer, Craig Prince, Jonathan Su, Fred Videon, Steven A. Wolfman:
A study of diagrammatic ink in lecture. 480-489 - Edward Lank, Eric Saund:
Sloppy selection: Providing an accurate interpretation of imprecise selection gestures. 490-500 - Levent Burak Kara, Thomas F. Stahovich:
An image-based, trainable symbol recognizer for hand-drawn sketches. 501-517 - Tracy Hammond, Randall Davis:
LADDER, a sketching language for user interface developers. 518-532 - Heloise Hwawen Hse, A. Richard Newton:
Recognition and beautification of multi-stroke symbols in digital ink. 533-546 - Leslie Gennari, Levent Burak Kara, Thomas F. Stahovich, Kenji Shimada:
Combining geometry and domain knowledge to interpret hand-drawn diagrams. 547-562 - Mark A. Masry, Dong Joong Kang, Hod Lipson:
A freehand sketching interface for progressive construction of 3D objects. 563-575
- Zhong Li, Dereck S. Meek:
Smoothing an arc spline. 576-587 - Dong-Xing Wang, Dong-ming Guo, Zhen-yuan Jia, Lian-hui Jiang:
Thickening the colored regions in a color volume dataset. 588-593 - Zulfiqar Habib, Muhammad Sarfraz, Manabu Sakai:
Rational cubic spline interpolation with shape control. 594-605 - Yi-Jun Yang, Jun-Hai Yong, Jia-Guang Sun:
An algorithm for tetrahedral mesh generation based on conforming constrained Delaunay tetrahedralization. 606-615 - Carlos J. Ogáyar, Rafael Jesús Segura, Francisco R. Feito:
Point in solid strategies. 616-624
- Cameron Browne:
Rep-tiles with woven horns. 625-629
Volume 29, Number 5, October 2005
- João Luiz Dihl Comba, Isabel Navazo, António Augusto de Sousa:
Introduction. 639-640 - Thomas Lewiner, João D. Gomes Jr., Hélio Lopes, Marcos Craizer:
Curvature and torsion estimators based on parametric curve fitting. 641-655 - Thomas F. Hain, Athar L. Ahmad, Sri Venkat R. Racherla, David D. Langan:
Fast, precise flattening of cubic Bézier path and offset curves. 656-666 - Dimas Martínez Morera, Luiz Velho, Paulo Cezar Pinto Carvalho:
Computing geodesics on triangular meshes. 667-675 - Álvaro Cuno, Claudio Esperança, Antonio A. F. Oliveira, Paulo Roma Cavalcanti:
A hierarchical sampling approach for polygonizing variational implicit surfaces. 676-685 - Bruno Rodrigues De Araújo, Joaquim Armando Pires Jorge:
Adaptive polygonization of implicit surfaces. 686-696 - Leandro Tonietto, Marcelo Walter:
Texture metamorphosis driven by texton masks. 697-703 - Víctor Theoktisto, Marta Fairén González:
Enhancing collaboration in virtual reality applications. 704-718
- Jaime Puig-Pey, Akemi Gálvez, Andrés Iglesias, José Rodríguez, Pedro Corcuera, Flabio Gutiérrez:
Some applications of scalar and vector fields to geometric processing of surfaces. 719-725 - Lidia M. Ortega, Francisco R. Feito:
Collision detection using polar diagrams. 726-737 - Kam Wah Wong, Wenping Wang:
Adaptive density estimation using an orthogonal series for global illumination. 738-755 - Kartik Venkataraman, Suresh Lodha, Raghu Raghavan:
A kinematic-variational model for animating skin with wrinkles. 756-770 - Yong-Jin Liu, Kai Tang, Ajay Joneja:
Sketch-based free-form shape modelling with a fast and stable numerical engine. 771-786
- Jian Lu, Zhongxing Ye, Yuru Zou, Ruisong Ye:
Orbit trap rendering methods for generating artistic images with crystallographic symmetries. 787-794
- Dietmar Hildenbrand:
Geometric computing in computer graphics using conformal geometric algebra. 795-803 - Soner I. Sen, A. M. Day:
Modelling trees and their interaction with the environment: A survey. 805-817
Volume 29, Number 6, December 2005
- Computers & Graphics best paper award (2004). Comput. Graph. 29(6): 829-834 (2005)
- A. F. Macros, Charles Albert Wüthrich, Pedro Faria Lopes:
Introduction. 835-836 - Laurent Mignonneau, Christa Sommerer:
Designing emotional, metaphoric, natural and intuitive interfaces for interactive art, edutainment and mobile communications. 837-851 - Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks:
Intelligent virtual environments for virtual reality art. 852-861 - John P. Collomosse, Peter M. Hall:
Video Paintbox: The fine art of video painting. 862-870 - Leonel Valbom, Adérito Fernandes Marcos:
WAVE: Sound and music in an immersive environment. 871-881 - Teresa Pimentel, Vasco A. Branco:
Dynamic and interactive typography in digital art. 882-889
- Joaquim A. Jorge, Brian Wyvill:
Introduction. 890-891 - Pedro Company, Ana Piquer Vicent, Manuel Contero, Ferran Naya:
A survey on geometrical reconstruction as a core technology to sketch-based modeling. 892-904 - Roland Juchmes, Pierre Leclercq, Sleiman Azar:
A freehand-sketch environment for architectural design supported by a multi-agent system. 905-915 - Vincent Cheutet, Chiara Eva Catalano, Jean-Philippe Pernot, Bianca Falcidieno, Franca Giannini, Jean-Claude Léon:
3D sketching for aesthetic design using fully free-form deformation features. 916-930 - Masaki Oshita:
Pen-to-mime: Pen-based interactive control of a human figure. 931-945
- Lijun Yin, Matt T. Yourst:
Hyper-Resolution: Image detail reconstruction through parametric edges. 946-960 - Farzin Mokhtarian, Yoke Khim Ung, Zhitao Wang:
Automatic fitting of digitised contours at multiple scales through the curvature scale space technique. 961-971 - Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Qunsheng Peng:
A novel constrained texture mapping method based on harmonic map. 972-979 - M. L. Yuan, Soh-Khim Ong, Andrew Y. C. Nee:
A generalized registration method for augmented reality systems. 980-997
- Cameron Browne:
Cantor knots. 998-1003
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