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The Computer Games Journal, Volume 4
Volume 4, Numbers 1-2, June 2015
- Editorial. 1-2
- Michael James Heron:
Everybody's Talking About Pop Music: The Evolution of the Cinematic Video Game. 3-17 - Yang Chen, Jian Ou, David Matthew Whittinghill:
Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus AI Opponent. 19-30 - Rafael Marques de Albuquerque, Francisco A. Pereira Fialho:
Fun and Games: Player Profiles. 31-46 - Lindsey Joyce:
Creating Collaborative Criteria for Agency in Interactive Narrative Game Analysis. 47-58 - Theresa Jean Tanenbaum:
Hermeneutic Inquiry for Digital Games Research. 59-80 - Paul Ralph, Kafui Monu:
Toward a Unified Theory of Digital Games. 81-100 - Richard W. C. Lui, Philip T. Y. Lee, Vincent T. Y. Ng:
Design and Evaluation of PMS: A Computerized Simulation Game for Software Project Management. 101-121 - Dimitri Gavriloff, Joanne Lusher:
Social Anxiety and Mindfulness in Online Gamers. 123-132
Volume 4, Numbers 3-4, December 2015
- Kenneth B. McAlpine:
Jazz and the Art of Anticipation. 133-135 - Gregory S. Penninck:
Modularity for Next Gen Games Designers. 137-153 - Kenneth B. McAlpine:
All Aboard the Impulse Train: A Retrospective Analysis of the Two-Channel Title Music Routine in Manic Miner. 155-168 - Dana Ruggiero, Katrin Becker:
Games You Can't Win. 169-186 - Michael J. Heron:
Rachel Kowert, Thorsten Quandt (eds): The Video Game Debate - Unravelling the Physical, Social and Psychological Effects of Digital Games - Taylor & Francis (unpublished proof), ISBN 978-1-138-83160-5 (hbk), 978-1-138-83163-6 (pbk), 978-1-315-73649-5 (ebk). 187-188 - Mike Reddy:
Eva Lenhardt and Andreas Rauscher (eds.): Films and Games: Interactions - Deutsches Filmmuseum, Frankfurt, 2005, 256 pp, ISBN: 978-3-86505-242-1. 189-190
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