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Computer Graphics Forum, Volume 18
Volume 18, Number 1, March 1999
- Insung Ihm, Sanghun Park:
Wavelet-Based 3D Compression Scheme for Interactive Visualization of Very Large Volume Data. 3-15 - Robert W. Sumner, James F. O'Brien, Jessica K. Hodgins:
Animating Sand, Mud, and Snow. 17-26 - Peter Hall:
Nonphotorealistic Rendering by Q-mapping. 27-39 - Reynald Dumont, Kadi Bouatouch, Philippe Gosselin:
A Progressive Algorithm for Three Point Transport. 41-56 - Kin Chuen Hui, Z. H. Jiang:
Tetrahedra Based Adaptive Polygonization of Implicit Surface Patches. 57-68 - Jim X. Chen, Xusheng Wang:
Approximate Line Scan-Conversion and Antialiasing. 69-78
Volume 18, Number 2, June 1999
- Faramarz F. Samavati, Richard H. Bartels:
Multiresolution Curve and Surface Representation: Reversing Subdivision Rules by Least-Squares Data Fitting. 97-119 - Russell Turner, Song Li, Enrico Gobbetti:
Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications. 121-130 - Remco C. Veltkamp:
Generic Geometric Programming in the Computational Geometry Algorithms Library. 131-137 - Andrei Sherstyuk:
Fast Ray Tracing of Implicit Surfaces. 139-147 - Brian Wyvill, Andrew Guy, Eric Galin:
Extending the CSG Tree - Warping, Blending and Boolean Operations in an Implicit Surface Modeling System. 149-158 - Adrian Leu, Min Chen:
Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets. 159-171 - Guillermo Savransky, Dan Dimerman, Craig Gotsman:
Modeling and Rendering Escher-Like Impossible Scenes. 173-179
Volume 18, Number 3, September 1999
- Marc Levoy:
The Digital Michelangelo Project. xiii-xvi - Jon May:
Perceptual Principles and Computer Graphics. xvii-xx - Andrew S. Glassner:
Active Storytelling. xxi-xxiv
- Gershon Elber:
Interactive Line Art Rendering of Freeform Surfaces. 1-12 - Oleg Veryovka, John W. Buchanan:
Comprehensive Halftoning of 3D Scenes. 13-22 - Christophe Bordeux, Ronan Boulic, Daniel Thalmann:
An Efficient and Flexible Perception Pipeline for Autonomous Agents. 23-30 - Daniel Bielser, Volker A. Maiwald, Markus H. Gross:
Interactive Cuts through 3-Dimensional Soft Tissue. 31-38 - David Liebowitz, Antonio Criminisi, Andrew Zisserman:
Creating Architectural Models from Images. 39-50 - Peter Wonka, Dieter Schmalstieg:
Occluder Shadows for Fast Walkthroughs of Urban Environments. 51-60 - Xavier Décoret, François X. Sillion, Gernot Schaufler, Julie Dorsey:
Multi-layered impostors for accelerated rendering. 61-73 - Seungyong Lee:
Interactive Multiresolution Editing of Arbitrary Meshes. 73-82 - Jihad El-Sana, Amitabh Varshney:
Generalized View-Dependent Simplification. 83-94 - Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert:
An Information Theory Framework for the Analysis of Scene Complexity. 95-106 - Marzia Fontana, Franca Giannini, Maria Meirana:
A Free Form Feature Taxonomy. 107-118 - Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter Seidel:
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces. 119-130 - J. Vollmer, Robert Mencl, Heinrich Müller:
Improved Laplacian Smoothing of Noisy Surface Meshes. 131-138 - Jacques Zaninetti, Pierre Boy, Bernard Peroche:
An Adaptive Method for Area Light Sources and Daylight in Ray Tracing. 139-150 - Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter Seidel:
Adaptive Acquisition of Lumigraphs from Synthetic Scenes. 151-160 - László Neumann, Attila Neumann, László Szirmay-Kalos:
Compact Metallic Reflectance Models. 161-172 - Jörg Hamel, Thomas Strothotte:
Capturing and Re-Using Rendition Styles for Non-Photorealistic Rendering. 173-182 - Shinji Mizuno, Minoru Okada, Jun-ichiro Toriwaki:
An Interactive Designing System with Virtual Sculpting and Virtual Woodcut Printing. 183-194 - Mario Costa Sousa, John W. Buchanan:
Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models. 195-208 - Frank Suykens, Yves D. Willems:
Weighted Multipass Methods for Global Illumination. 209-220
- Jean-Marc Hasenfratz, Cyrille Damez, François X. Sillion, George Drettakis:
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity. 221-232
- László Szirmay-Kalos:
Stochastic Iteration for Non-diffuse Global Illumination. 233-244 - Peter J. Heugebauer, Konrad Klein:
Texturing 3D Models of Real World Objects from Multiple Unregistered Photographic Views. 245-256 - B. Lutz, M. Weintke:
Virtual Dunhuang Art Cave: A Cave within a CAVE. 257-264 - Guido M. Cortelazzo, Luca Lucchese:
A New Method of Image Mosaicking and Its Application to Cultural Heritage Representation. 265-276 - L. Miguel Encarnação, Oliver Bimber, Dieter Schmalstieg, S. D. Chandler:
A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition. 277-286 - Donald D. Nelson, Elaine Cohen:
Interactive Mechanical Design Variation for Haptics and CAD. 287-296 - Shamus P. Smith, David J. Duke, Mieke Massink:
The Hybrid World of Virtual Environments. 297-308 - Nathalie Farenc, Ronan Boulic, Daniel Thalmann:
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. 309-318 - Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. Lin:
Partitioning and Handling Massive Models for Interactive Collision Detection. 319-330 - Ingo Soetebier, Ralf Dörner, Norbert Braun:
Seamless Integration of Databases in VR for Constructing Virtual Environments. 331-338 - Ayellet Tal, Gershon Elber:
Image Morphing with Feature Preserving Texture. 339-348 - Kenji Matsushita, Toyohisa Kaneko:
Efficient and Handy Texture Mapping on 3D Surfaces. 349-358 - Wenli Cai, Georgios Sakas:
Data Intermixing and Multi-volume Rendering. 359-368 - João Comba, James T. Klosowski, Nelson L. Max, Joseph S. B. Mitchell, Cláudio T. Silva, Peter L. Williams:
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids. 369-376 - Vincent Boyer, Jean-Jacques Bourdin:
Fast Lines: A Span by Span Method. 377-384 - Max Froumentin, Philip Willis:
An Efficient 2½ D rendering and Compositing System. 385-395
Volume 18, Number 4, December 1999
- Sabine Coquillart, Hans-Peter Seidel:
Editorial. 200 - Daniel Méneveaux, Kadi Bouatouch:
Synchronisation and Load Balancing for Parallel Hierarchical Radiosity of Complex Scenes on a Heterogeneous Computer Network. 201-212 - Wencheng Wang, Enhua Wu:
Adaptable Splatting for Irregular Volume Rendering. 213-222 - Michel Bercovier, Oleg Volpin:
G1 Hierarchical Bézier Surface over Arbitrary Meshes. 223-236 - Laurent Grisoni, Carole Blanc, Christophe Schlick:
Hermitian B-Splines. 237-248 - László Neumann, Attila Neumann, László Szirmay-Kalos:
Reflectance Models with Fast Importance Sampling. 249-265
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