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VRST 2007: Newport Beach, California, USA
- Aditi Majumder, Larry F. Hodges, Daniel Cohen-Or, Stephen N. Spencer:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2007, Newport Beach, California, USA, November 5-7, 2007. ACM 2007, ISBN 978-1-59593-863-3
Tracking, calibration & VR support
- Sehwan Kim, Stephen DiVerdi, Jae Sik Chang, Taehyuk Kang, Ronald A. Iltis, Tobias Höllerer:
Implicit 3D modeling and tracking for anywhere augmentation. 19-28 - Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi:
Real-time tracking of visually attended objects in interactive virtual environments. 29-38 - Markus Schlattmann, Reinhard Klein:
Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers. 39-42 - Vinh Ninh Dao, Kazuhiro Hosoi, Masanori Sugimoto:
A semi-automatic realtime calibration technique for a handheld projector. 43-46 - Eunsoo Jung, Sujin Oh, Yanghee Nam:
Handheld AR indoor guidance system using vision technique. 47-50 - Kristopher J. Blom, Steffi Beckhaus:
Supporting the creation of dynamic, interactive virtual environments. 51-54
Simulating human and nature in motion
- Hongbin Zhu, Kai Bao, Enhua Wu, Xuehui Liu:
Stable and efficient miscible liquid-liquid interactions. 55-64 - Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki:
Simulating competitive interactions using singly captured motions. 65-72 - Bill Yuan-chi Chiu, Victor B. Zordan, Chun-Chih Wu:
State-annotated motion graphs. 73-76 - Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa:
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. 77-80 - Victor B. Zordan, Adriano Macchietto, Jose Medina, Marc Soriano, Chun-Chih Wu, Ronald A. Metoyer, Robert Rose:
Anticipation from example. 81-84 - Blazej Kubiak, Nico Pietroni, Fabio Ganovelli, Marco Fratarcangeli:
A robust method for real-time thread simulation. 85-88
Avatars, crowds & perceptions
- Manuel Peinado, Daniel Meziat, Damien Maupu, Daniel Raunhardt, Daniel Thalmann, Ronan Boulic:
Accurate on-line avatar control with collision anticipation. 89-97 - Avneesh Sud, Russell Gayle, Erik Andersen, Stephen J. Guy, Ming C. Lin, Dinesh Manocha:
Real-time navigation of independent agents using adaptive roadmaps. 99-106 - Xiaogang Jin, Charlie C. L. Wang, Shengsheng Huang, Jiayi Xu:
Interactive control of real-time crowd navigation in virtual environment. 109-112 - Tianlu Mao, Bo Shu, Wenbin Xu, Shihong Xia, Zhaoqi Wang:
CrowdViewer: from simple script to large-scale virtual crowds. 113-116 - Brent Daugherty, Sabarish V. Babu, Brian Cutler, Larry F. Hodges:
Officer Garcia: a virtual human for mediating eyewitness identification. 117-120 - Philip Schuchardt, Doug A. Bowman:
The benefits of immersion for spatial understanding of complex underground cave systems. 121-124
Rendering
- Thorsten Grosch, Tobias Eble, Stefan Müller:
Consistent interactive augmentation of live camera images with correct near-field illumination. 125-132 - Rajeev Gupta, Nadia Magnenat-Thalmann:
Interactive rendering of optical effects in wet hair. 133-140 - Hua Xiong, Zonghui Wang, Xiaohong Jiang, Jiaoying Shi:
Building high performance DVR via HLA, scene graph and parallel rendering. 141-144 - Jesper Mortensen, Pankaj Khanna, Insu Yu, Mel Slater:
Real-time global illumination in the CAVE. 145-148 - Hao-Da Huang, Yanyun Chen, Xin Tong, Wen-Cheng Wang:
Incremental wavelet importance sampling for direct illumination. 149-152 - Ferdi A. Smit, Robert van Liere, Bernd Fröhlich:
The design and implementation of a VR-architecture for smooth motion. 153-156
3D interaction & multi-sensory rendering
- Li-Wei Chan, Yi-Fan Chuang, Meng-Chieh Yu, Yi-Liu Chao, Ming-Sui Lee, Yi-Ping Hung, Jane Yung-jen Hsu:
Gesture-based interaction for a magic crystal ball. 157-164 - Jean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot:
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. 165-173 - Robert W. Lindeman, Haruo Noma:
A classification scheme for multi-sensory augmented reality. 175-178 - Luca Mion, Federico Avanzini, Bruno Mantel, Benoît G. Bardy, Thomas A. Stoffregen:
Real-time auditory-visual distance rendering for a virtual reaching task. 179-182 - Christoph W. Borst, Vijay B. Baiyya:
Enhancing VR-based visualization with a 2D vibrotactile array. 183-186 - Andrew Ray, Doug A. Bowman:
Towards a system for reusable 3D interaction techniques. 187-190
Display & navigations
- Cha Lee, Stephen DiVerdi, Tobias Höllerer:
An immaterial depth-fused 3D display. 191-198 - Andreas Simon, Christian Stern:
Active guideline: spatiotemporal history as a motion technique and navigation aid for virtual environments. 199-202 - Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Depth-of-field blur effects for first-person navigation in virtual environments. 203-206 - Niklas Elmqvist, M. Eduard Tudoreanu, Philippas Tsigas:
Tour generation for exploration of 3D virtual environments. 207-210 - Daniel C. Cliburn, Tess Winlock, Stacy Rilea, Matt Van Donsel:
Dynamic landmark placement as a navigation aid in virtual worlds. 211-214
Posters
- Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas:
AR façade: an augmented reality interactve drama. 215-216 - Amy Catherine Ulinski, Zachary Wartell, Larry F. Hodges:
Bimanual task division preferences for volume selection. 217-218 - Atsushi Hiyama, Shigeru Saito, Tomohiro Tanikawa, Michitaka Hirose:
Design flexibility in seamless coded pattern for localization. 219-220 - Pablo A. Figueroa, José Ferreira, Camilo Castro:
Development of MR application families: an InTml-based approach. 221-222 - Shamus P. Smith, Susan Todd:
Evaluating a haptic-based virtual environment for venepuncture training. 223-224 - Adrian Haffegee, Vassil Alexandrov, Russell Barrow:
Eye tracking and gaze vector calculation within immersive virtual environments. 225-226 - Achille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann, Matteo Repetto, George Papagiannakis, Pierre Davy, Mingyu Lim, Nadia Magnenat-Thalmann, Paolo Barsocchi, Tasos Fragopoulos, Dimitrios N. Serpanos, Yiannis Gialelis, Anna Kirykou:
Chloe@University: an indoor, mobile mixed reality guidance system. 227-228 - Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs:
Hybrid traveling in fully-immersive large-scale geographic environments. 229-230 - Chun-Chieh Chen, Tsai-Yen Li:
Interactive smart character in a shooting game. 231-232 - Muthukkumar S. Kadavasal, Krishna Kishore Dhara, Xiaotao Wu, Venkatesh Krishnaswamy:
Mixed reality for enhancing business communications using virtual worlds. 233-234 - Mark J. Prusten:
Motion picture production facility with liquid cooled 512 processor mobile super computing vehicle and virtual reality environment. 235-236 - Antonio Barella, Carlos Carrascosa, Vicente J. Botti, M. Martí:
Multi-agent systems applied to virtual environments: a case study. 237-238 - Lauren Cairco, Sabarish V. Babu, Amy Catherine Ulinski, Catherine A. Zanbaka, Larry F. Hodges:
Shakespearean karaoke. 239-240 - Daniel S. Coming, Oliver G. Staadt:
Stride scheduling for time-critical collision detection. 241-242 - Elke Moritz, Hans Hagen, Thomas Wischgoll, Jörg Meyer:
Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysis. 243-244 - Bin Sheng, Enhua Wu:
View-dependent mesh streaming using multi-chart geometry images. 245-246 - Faisal Z. Qureshi, Demetri Terzopoulos:
Virtual vision: visual sensor networks in virtual reality. 247-248 - Tung-Ju Hsieh, Michael J. Olsen, Elizabeth Johnstone, Adam P. Young, Neal Driscoll, Scott A. Ashford, Falko Kuester:
VR-based visual analytics of LIDAR data for cliff erosion assessment. 249-250
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