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SIGGRAPH Asia 2019 Posters: Brisbane, QLD, Australia
- SIGGRAPH Asia 2019 Posters, SA 2019, Brisbane, QLD, Australia, November 17-20, 2019. ACM 2019, ISBN 978-1-4503-6943-5
Animation
- Naoaki Kataoka, Tomokazu Ishikawa, Ichiro Matsuda:
A Method to Create Fluttering Hair Animations That Can Reproduce Animator's Techniques. 1:1-1:2 - Seong Uk Kim, Hanyoung Jang, Jongmin Kim:
Human Motion Denoising Using Attention-Based Bidirectional Recurrent Neural Network. 2:1-2:2 - Kei Kitahata, Yuji Sakamoto:
Method to Make 3DCG Movement to Anime-Style Using Animation Technique. 3:1-3:2 - Gwonjin Yi, Junghoon Jee:
Search Space Reduction In Motion Matching by Trajectory Clustering. 4:1-4:2
Geometry and Modeling
- Yoon-Seok Choi, Soonchul Jung, Jin-Seo Kim:
A Method of Making Wound Molds for Prosthetic Makeup using 3D Printer. 5:1-5:2 - Yiqun Wang, Jianwei Guo, Dong-Ming Yan, Xiaopeng Zhang:
A Wavelet Energy Decomposition Signature for Robust Non-Rigid Shape Matching. 6:1-6:2 - Yi-Jheng Huang:
Color-Based Edge Detection on Mesh Surface. 7:1-7:2 - Yinan Wang, Xi Yang, Tsukasa Fukusato, Takeo Igarashi:
Computational Design and Fabrication of 3D Wire Bending Art. 8:1-8:2 - Xiaohan Liu, Dong-Ming Yan:
Computing 3D Clipped Voronoi Diagrams on GPU. 9:1-9:2 - Yupeng Guan, Yisong Gao, Lifang Wu, Kejian Cui, Jianwei Guo, Zechao Liu:
Multi-directional 3D Printing with Strength Retention. 10:1-10:2
Human-Computer Interaction
- Ren Sakamoto, Toshikazu Ohshima:
Code Weaver: A Tangible Programming Learning Tool with Mixed Reality Interface. 11:1-11:2 - Christopher Curry, Naveen Elangovan, Reuben Gardos Reid, Jiapeng Xu, Jürgen Konczak:
Gamification in a Physical Rehabilitation Setting: Developing a Proprioceptive Training Exercise for a Wrist Robot. 12:1-12:2 - Kiichiro Kigawa, Toshikazu Ohshima:
HaptoBOX. 13:1-13:2 - Huahui Liu, Yingying She, Lin Lin, Jin Chen, Xiaomeng Xu, Jiayu Lin:
HinHRob: A Performance Robot for Glove Puppetry. 14:1-14:2 - Rina Ito, Shinji Mizuno:
Interaction Method using Party Horns for Multiple Users. 15:1-15:2 - Hosono Satoshi, Shoji Nishimura, Ken Iwasaki, Emi Tamaki:
PondusHand: Measure User's Weight Feeling by Photo Sensor Array around Forearm. 16:1-16:2 - Keigo Ushiyama, Satoshi Tanaka, Akifumi Takahashi, Hiroyuki Kajimoto:
Reinforcement of Kinesthetic Illusion by Simultaneous Multi-Point Vibratory Stimulation. 17:1-17:2 - Takuya Mikami, Min Xu, Kaori Yoshida, Kousuke Matsunaga, Jun Fujiki:
Sense of non-presence: Visualization of invisible presence. 18:1-18:2
Image & Video Processing
- Shang-Wei Zhang, Charles C. Morace, Thi Ngoc Hanh Le, Chih-Kuo Yeh, Sheng-Yi Yao, Shih-Syun Lin, Tong-Yee Lee:
Animation Video Resequencing with a Convolutional AutoEncoder. 19:1-19:2 - Yu Song, Fan Tang, Weiming Dong, Feiyue Huang, Changsheng Xu:
Balance-Based Photo Posting. 20:1-20:2 - Sou Tabata, Haruka Maeda, Keigo Hirokawa, Kei Yokoyama:
Diverse Layout Generation for Graphical Design Magazines. 21:1-21:2 - Shih-Syun Lin, Yu-Fan Chang, Thi Ngoc Hanh Le, Sheng-Yi Yao, Tong-Yee Lee:
Generation of Photorealistic QR Codes. 22:1-22:2 - Erwin Wu, Florian Perteneder, Hideki Koike:
Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network. 23:1-23:2 - Akari Nishikawa, Keiko Ono, Mitsunori Miki:
User-friendly Interior Design Recommendation. 24:1-24:2
Imaging & Rendering
- Michael Broxton, Jay Busch, Jason Dourgarian, Matthew DuVall, Daniel Erickson, Daniel Evangelakos, John Flynn, Ryan S. Overbeck, Matt Whalen, Paul E. Debevec:
A Low Cost Multi-Camera Array for Panoramic Light Field Video Capture. 25:1-25:2 - Mingde Yao, Zhiwei Xiong, Lizhi Wang, Dong Liu, Xuejin Chen:
Computational Spectral-Depth Imaging with a Compact System. 26:1-26:2 - Harish Kumar, Anmol Sud:
Fast, memory efficient and resolution independent rendering of cubic Bézier curves using tessellation shaders. 27:1-27:2 - Yucheng Qiu, Daisuke Inagaki, Kenji Kohiyama, Hiroya Tanaka, Takashi Ijiri:
Focus stacking by multi-viewpoint focus bracketing. 28:1-28:2 - Yui Atarashi, Kazuki Otao, Takahito Aoto, Yoichi Ochiai:
Fundus imaging using DCRA toward large eyebox. 29:1-29:2 - Harsha K. Chidambara:
Modelling scene data for render time estimation. 30:1-30:2 - Chung-Che Hsiao, Benjamin Watson:
Parallel Adaptive Frameless Rendering with NVIDIA OptiX. 31:1-31:2 - Markus Schütz, Michael Wimmer:
Rendering Point Clouds with Compute Shaders. 32:1-32:2 - Jin Liu, Shiguang Liu:
Sound Propagation Considering Atmospheric Inhomogeneity and Ground Effects. 33:1-33:2
Virtual Reality, Augmented Reality, and Mixed Reality
- Shunsuke Yoshida:
360-Degree-Viewable Tabletop Light-Field 3D DisplayHaving Only 24 Projectors. 34:1-34:2 - Chinmay Rajguru, Daniel Blaszczak, Arash Pouryazdan, Thomas J. Graham, Gianluca Memoli:
AUDIOZOOM: Location Based Sound Delivery system. 35:1-35:2 - Suwoong Lee, Seungjae Lee, Keundong Lee, Jong-gook Ko:
DeepMobileAR: A Mobile Augmented Reality Application with integrated Visual SLAM and Object Detection. 36:1-36:2 - Konstantinos Koumaditis, Francesco Chinello:
Investigating the Role of Task Complexity in Virtual Immersive Training (VIT) Systems. 37:1-37:2 - Takahiro Kusabuka, Shin'ichiro Eitoku:
Lucciola: Presenting Aerial Images by Generating a Fog Screenat any Point in the Same 3D Space as a User. 38:1-38:2 - Jason Feng, Juno Kim, Wilson Luu, Stephen A. Palmisano:
Method for estimating display lag in the Oculus Rift S and CV1. 39:1-39:2 - Daisuke Inagaki, Yucheng Qiu, Raku Egawa, Takashi Ijiri:
Pop-up digital tabletop: seamless integration of 2D and 3D visualizations in a tabletop environment. 40:1-40:2 - Masumi Kiyokawa, Shinichi Okuda, Naoki Hashimoto:
Stealth Projection: Visually Removing Projectors from Dynamic Projection Mapping. 41:1-41:2 - Francesco Chinello, Konstantinos Koumaditis:
Virtual Immersive Educational Systems: Early Results and Lessons Learned. 42:1-42:2
Visualization
- Zona Kostic, Nathan T. Weeks, Johann Philipp Dreessen, Jelena Dowey, Jeff Baglioni:
BookVIS: Enhancing Browsing Experiences in Bookstores and Libraries. 43:1-43:2 - Mohammad Chegini, Keith Andrews, Tobias Schreck, Alexei Sourin:
Eye-Tracking Based Adaptive Parallel Coordinates. 44:1-44:2 - Tomomi Takashina, Mitsuru Ito, Yuji Kokumai:
Midair Haptic Representation for Internal Structure in Volumetric Data Visualization. 45:1-45:2 - Andrew R. Lilja, Shereen Kadir, Rowan T. Hughes, Nicholas J. Gunn, Campbell W. Strong, Benjamin J. Bailey, Robert G. Parton, John B. McGhee:
Nanoscapes: Authentic Scales and Densities in Real-Time 3D Cinematic Visualizations of Cellular Landscapes. 46:1-46:2 - Daniel Filonik, Tian Feng, Ke Sun, Richard Nock, Alex Collins, Tomasz Bednarz:
Non-Euclidean Embeddings for Graph Analytics and Visualisation. 47:1-47:2
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