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JCSG 2021: Virtual Event
- Bobbie Fletcher, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh:
Serious Games - Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings. Lecture Notes in Computer Science 12945, Springer 2021, ISBN 978-3-030-88271-6
Games Design and Study
- Patrick Jost, Monica Divitini:
Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making. 3-19 - Ruben Wittrin, Volker Tolkmitt, Maximilian Eibl, Paul Pfleger, Rasmus Wittrin, Benny Platte, Christian Roschke, Marc Ritter:
Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer. 20-30 - Micael Sousa, Ana Patricia Oliveira, Pedro Cardoso, Nelson Zagalo, Mário Vairinhos:
Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame. 31-46 - Jannicke Baalsrud Hauge, Anindya Chowdhury, Prabahan Basu, Sundus Fatima, Artem Schurig:
Designing a Mixed-Reality Sandbox Game on Implementation in Inbound Logistics. 47-54 - Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Jakob A. H. Baalsrud Hauge, Antoniu Stefan, Ancuta Florentina Gheorghe:
Redesign with Accessibility in Mind: A Visual Impairment Study. 55-66 - Florian Berger, Wolfgang Müller:
Back to Basics: Explainable AI for Adaptive Serious Games. 67-81
Games Narratives
- Håvard Almås, M. Hakvåg, Manuel Oliveira, Hans Torvatn:
Participant Centred Framework to Support the Digital Transformation of Boardgames for Skill Development. 85-97 - Toka Hassan, Gerard T. McKee:
Designing CBT-Rich Stories for Serious Games. 98-112 - Tim Marsh, Ashima Thomas, Khoo Eng Tat:
Between Game Mechanics and Immersive Storytelling: Design Using an Extended Activity Theory Framework. 113-128
Games in Health
- Linda Rustemeier, Sarah Voß-Nakkour, Saba Mateen, Imran Hossain:
Creation and Future Development Process of a Serious Game: Raising Awareness of (Visual) Impairments. 131-137 - Myfanwy King, Tim Marsh, Zeynep Akcay:
A Review of Indie Games for Serious Mental Health Game Design. 138-152 - Myfanwy King, Tim Marsh, Zeynep Akcay:
Using Indie Games to Inform Serious Mental Health Games Design. 153-166 - Flavien Ehret, Yannick Francillette, Benoît Girard, Bob-Antoine Jerry Ménélas:
Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder. 167-181
Competitive Gaming and Exercise
- Yannick Francillette, Bob-Antoine Jerry Ménélas, Bruno Bouchard, Kévin Bouchard, Sébastien Gaboury, Célia Kingsbury, Samuel St-Amour, Ahmed Jérome Romain, Paquito Bernard:
Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia. 185-199 - Bobbie Fletcher, David James:
Grassroots Esports Players: Improving Esports Cognitive Skills Through Incentivising Physical Exercise. 200-212 - Thomas Tregel, Teodora Sarpe-Tudoran, Philipp Niklas Müller, Stefan Göbel:
Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming. 213-228 - Philipp Niklas Müller, Felix Rauterberg, Philipp Achenbach, Thomas Tregel, Stefan Göbel:
Physical Exercise Quality Assessment Using Wearable Sensors. 229-243
Games in Education
- Srishti Kulshrestha, Sarthak Agrawal, Devottam Gaurav, Manmohan Chaturvedi, Subodh Sharma, Ranjan Bose:
Development and Validation of Serious Games for Teaching Cybersecurity. 247-262 - Thomas Bjørner, Louise Gaard Hansen, Miicha Valimaa, Julie Ulnits Sørensen, Mircea Dobre:
Design and Evaluation of a Serious Game to Supplement Pupils' Understanding of Molecular Structures in Chemistry. 263-275 - Max Pagel, Heinrich Söbke, Thomas Bröker:
Using Multiplayer Online Games for Teaching Soft Skills in Higher Education. 276-290
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