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6th SGAMES 2016: Porto, Portugal
- Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho:
Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 176, Springer 2017, ISBN 978-3-319-51054-5 - José Simão, Luísa Cotrim, Teresa Condeço, Tiago Cardoso, Miguel Palha, Yves Rybarczyk, José Barata:
Using Games for the Phonetics Awareness of Children with Down Syndrome. 1-8 - Sylvester Arnab:
Playful and Gameful Learning in a Hybrid Space. 9-14 - Miguel Raposo, Raquel Barateiro, Susana Martins, Tiago Cardoso, Miguel Palha, José Barata:
Improving the Learning of Child Movements Through Games. 15-22 - Vanessa Cesário, Valentina Nisi, António Coelho:
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children. 23-30 - Rui Prada:
The Importance of Socio-Emotional Agency in Applied Games for Social Learning. 31-35 - Adilson Vahldick, António José Mendes, Maria José Marcelino:
Learning Analytics Model in a Casual Serious Game for Computer Programming Learning. 36-44 - Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor:
GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities. 45-52 - Kaouther Raies, Maha Khemaja, Yemna Mejbri:
Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation. 53-63 - José Luis Jurado, César A. Collazos, Francisco Luis Gutiérrez Vela, Luis M. Paredes:
Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts. 64-73 - João Costa, Jorge Neto, Ricardo Alves, Paula Escudeiro, Nuno Escudeiro:
Neurocognitive Stimulation Game: Serious Game for Neurocognitive Stimulation and Assessment. 74-81 - Suriati Khartini Jali, Sylvester Arnab:
The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games. 82-90 - Hariklia Tsalapatas, Olivier Heidmann, Elias Houstis:
A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion. 91-98 - Amanda E. Markham, Kathrine A. Service, John-David Collins, Pinata H. Sessoms:
Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN). 99-108 - Tiago Lopes, Tiago Cardoso, José Barata:
Sign Language Support - Adding a Gesture Library to the Leap Motion SDK. 109-116 - Paula Escudeiro, Nuno Escudeiro, Marcelo Norberto, Jorge Lopes:
VirtualSign Game Evaluation. 117-124 - Yemna Mejbri, Maha Khemaja, Kaouther Raies:
Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective. 125-132 - Aikaterini Bourazeri, Jeremy Pitt, Sylvester Arnab:
Social Mpower: An Educational Game for Energy Efficiency. 133-140 - Diogo Silva, António Coelho, César Duarte, Pedro Castro Henriques:
Gamification at Scraim. 141-147 - Michel Rudnianski, Olivier Heidmann, Raphael Attias, François Mohier:
The LabRint Serious Game: A New Intelligence Analysis Methodology. 148-155
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