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ISAGA / IFIP WG 5.7 Workshop 2013: Stockholm, Sweden
- Sebastiaan A. Meijer, Riitta Smeds:
Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. Lecture Notes in Computer Science 8264, Springer 2014, ISBN 978-3-319-04953-3
Frontiers in Gaming Simulation for Education
- Alexey Fedoseev, Daria Vdovenko:
Playing Science: Role-Playing Games as a Way to Enter Scientific Activity. 3-12 - Anders Frank:
Achieving Game Goals at All Costs? - The Effect of Reward Structures on Tactics Employed in Educational Military Wargaming. 13-20 - Angela Piu, Cesare Fregola:
Transcoding Pattern and Simulation Games in Learning Geometry - A Research in Primary School. 21-28 - Mariluz Guenaga, Iratxe Menchaca, Alex Ortiz de Guinea, Olga Dziabenko, Javier García-Zubía, Mikel Salazar:
Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills. 29-36 - Gabriele Hoeborn, Jennifer Bredtmann:
EfeU: Decision Making Concerning Company Strategy. 37-43 - Rens Kortmann, C. Els van Daalen, Igor Mayer, Geertje Bekebrede:
Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game. 44-51 - Heide K. Lukosch, Roy van Bussel, Sebastiaan A. Meijer:
A Serious Game Design Combining Simulation and Sandbox Approaches. 52-59 - Heide K. Lukosch, Bas van Nuland, Theo van Ruijven, Linda van Veen, Alexander Verbraeck:
Building a Virtual World for Team Work Improvement. 60-68 - Daniel Plorin, Egon Müller:
Developing an Ambient Assisted Living Environment Applying the advanced Learning Factory (aLF) - A Conceptual Approach for the Practical Use in the Research Project A2LICE. 69-76 - Borzoo Pourabdollahian Tehran, Manuel Fradinho Oliveira, Marco Taisch, Jannicke Baalsrud Hauge, Johann c. k. h. Riedel:
Status and Trends of Serious Game Application in Engineering and Manufacturing Education. 77-84 - Markus Ulrich:
The UCS-Model of Corporate Sustainability - Description, Development and Incorporation in the Simulation Game Napuro. 85-92 - Roy van Bussel, Heide K. Lukosch, Sebastiaan A. Meijer:
Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development. 93-101 - John Mulenga, Marcin Wardaszko:
Simulation Game as a Live Case Integrated into Two Modules. 102-109
Frontiers in Gaming Simulation for Design and Experimentation
- Silja Eckartz, Christiaan P. Katsma:
A Negotiation Game to Support Inter-organizational Business Case Development. 113-120 - Julia C. Lo, Sebastiaan A. Meijer:
Gaming Simulation Design for Individual and Team Situation Awareness. 121-128 - Emdzad Sehic, Alexander Verbraeck, Sebastiaan A. Meijer:
A Game for Requirements Formulation for a Distributed Gaming and Simulation Environment. 129-139 - Riitta Smeds, Svante Suominen, Päivi Pöyry-Lassila:
Co-creating Networked Educational Innovations via Process Simulations. 140-147 - Toshiko Kikkawa:
A Grassroots Gaming Simulation: The Case of "Crossroad". 148-152 - Jop van den Hoogen, Sebastiaan A. Meijer:
Games for Searching Technology Landscapes. 153-160 - Kees J. M. van Haaster:
A Design Science Approach to Youth Care through Online Simulation Gaming. 161-172 - Magnus Johansson, Björn Strååt, Henrik Warpefelt, Harko Verhagen:
Analyzing the Social Dynamics of Non-Player Characters. 173-187
Frontiers in Gaming Simulation for Transportation and Logistics
- Reyhan Aydogan, Julia C. Lo, Sebastiaan A. Meijer, Catholijn M. Jonker:
Modeling Network Controller Decisions Based Upon Situation Awareness through Agent-Based Negotiation. 191-200 - Joel Bremson:
Representing Qualitative Aspects of Vehicle Purchase Decision-Making in a Simulation Game on Alternative Fuel and Vehicle Transitions. 201-205 - Jan Hense, Markus Klevers, Michael Sailer, Tim Horenburg, Heinz Mandl, Willibald A. Günthner:
Using Gamification to Enhance Staff Motivation in Logistics. 206-213 - Martijn Mes, Maria-Eugenia Iacob, Jos van Hillegersberg:
A Distributed Barge Planning Game. 214-221 - Hajime Mizuyama, Shuhei Torigai, Michiko Anse:
A Prediction Market Game to Route Selection under Uncertainty. 222-229 - Luiz Antonio Titton:
Parameterised Business Simulation Game Development for Education in Supply Chain Management and Logistics. 230-236 - Jayanth Raghothama, Sebastiaan A. Meijer:
A Review of Gaming Simulation in Transportation. 237-244
Professionalism and Business in Gaming Simulation
- Thomas Duus Henriksen:
Challenges to Designing Game-Based Business. 247-252 - Elyssebeth Ellen Leigh:
Identifying the Competencies and Capabilities of Simulation Professionals. 253-264
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