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4. ICIDS 2011: Vancouver, BC, Canada
- Mei Si, David Thue, Elisabeth André, James C. Lester, Theresa Jean Tanenbaum, Veronica Zammitto:
Interactive Storytelling - Fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 - 1 December, 2011. Proceedings. Lecture Notes in Computer Science 7069, Springer 2011, ISBN 978-3-642-25288-4
Interactive Storytelling Theory
- Ruth Aylett, Sandy Louchart, Allan Weallans:
Research in Interactive Drama Environments, Role-Play and Story-Telling. 1-12 - Janet H. Murray:
Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative. 13-24 - Yundong Cai, Zhiqi Shen, Chunyan Miao:
Agent-Oriented Methodology for Interactive Storytelling (AOMIS). 25-30 - Jichen Zhu, Kenneth E. Ingraham, J. Michael Moshell:
Back-Leading through Character Status in Interactive Storytelling. 31-36 - Alex Mitchell, Kevin McGee:
Rereading in Interactive Stories: Constraints on Agency and Procedural Variation. 37-42
New Authoring Modes
- David L. Roberts, Fred S. Roberts:
A Method for Transferring Probabilistic User Models between Environments. 43-54 - Theresa Jean Tanenbaum:
Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role. 55-66 - Alex Mitchell, Kevin McGee:
Supporting Rereadability through Narrative Play. 67-78 - Hartmut Koenitz:
Extensible Tools for Practical Experiments in IDN: The Advanced Stories Authoring and Presentation System. 79-84
Virtual Characters and Agents
- Brian O'Neill, Andreya Piplica, Daniel Fuller, Brian Magerko:
A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions. 85-96 - Francesco Osborne:
A New Approach to Social Behavior Simulation: The Mask Model. 97-108 - Marilyn A. Walker, Ricky Grant, Jennifer Sawyer, Grace I. Lin, Noah Wardrip-Fruin, Michael Buell:
Perceived or Not Perceived: Film Character Models for Expressive NLG. 109-121 - Mario Cataldi, Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo:
Representing Dramatic Features of Stories through an Ontological Model. 122-127
Story Generation and Drama Management
- Richard Paul, Darryl Charles, Michael McNeill, David McSherry:
Adaptive Storytelling and Story Repair in a Dynamic Environment. 128-139 - Seung Y. Lee, Bradford W. Mott, James C. Lester:
Director Agent Intervention Strategies for Interactive Narrative Environments. 140-151 - Rui Figueiredo, Ana Paiva:
"I'm Sure I Made the Right Choice!" - Towards an Architecture to Influence Player's Behaviors in Interactive Stories. 152-157 - António Brisson, Brian Magerko, Ana Paiva:
A Computational Model for Finding the Tilt in an Improvised Scene. 158-163 - Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas:
Extending CRPGs as an Interactive Storytelling Form. 164-169
Narratives in Digital Games
- Karl Bergström:
Framing Storytelling with Games. 170-181 - Lynn C. Miller, Stacy Marsella, Teresa Dey, Paul Robert Appleby, John L. Christensen, Jennifer Klatt, Stephen J. Read:
Socially Optimized Learning in Virtual Environments (SOLVE). 182-192 - Alexander Shoulson, Norman I. Badler:
Event-Centric Control for Background Agents. 193-198 - Bronwin Patrickson:
Multi-user Interactive Drama: A Micro User Drama in Process. 199-206
Evaluation and User Experience Reports
- Felix Kistler, Dominik Sollfrank, Nikolaus Bee, Elisabeth André:
Full Body Gestures Enhancing a Game Book for Interactive Story Telling. 207-218 - Henrik Schoenau-Fog:
Hooked! - Evaluating Engagement as Continuation Desire in Interactive Narratives. 219-230 - Tyrone Vriesede, Frank Nack:
StoryStream: Unrestricted Mobile Exploration of City Neighbourhoods Enriched by the Oral Presentation of User-Generated Stories. 231-242 - Birgit Endrass, Christoph Klimmt, Gregor Mehlmann, Elisabeth André, Christian Roth:
Exploration of User Reactions to Different Dialog-Based Interaction Styles. 243-248
Tools for Interactive Storytelling
- Kim Dung Dang, Steve Hoffmann, Ronan Champagnat, Ulrike Spierling:
How Authors Benefit from Linear Logic in the Authoring Process of Interactive Storyworlds. 249-260 - Theresa Jean Tanenbaum:
Imagining New Design Spaces for Interactive Digital Storytelling. 261-271 - Eric T. Araujo, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó:
A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories. 272-277 - Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Mark O. Riedl:
Scaling Mobile Alternate Reality Games with Geo-location Translation. 278-283 - Serdar Sali, Michael Mateas:
Using Information Visualization to Understand Interactive Narrative: A Case Study on Façade. 284-289
Posters and Demonstrations
- René Bühling, Emilie Brihi, Michael Wißner, Elisabeth André:
Adaptive Art - A Shape Language Driven Approach to Communicate Dramaturgy and Mood. 290-293 - Damian Hills:
assimilate: An Interface for Collaborative Narrative Construction. 294-299 - Edwina Portocarrero, Ye Wang, V. Michael Bove Jr.:
Calliope: A Portable Stage for Co-creative Storytelling. 300-304 - Christophe Lino, Mathieu Chollet, Marc Christie, Rémi Ronfard:
Computational Model of Film Editing for Interactive Storytelling. 305-308 - Narciso Melo, Pedro Salgado, Ido Iurgel, Pedro Branco:
HIP-Storytelling: Hand Interactive Projection for Storytelling. 309-312 - J. Hunter Sizemore, Jichen Zhu:
Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism. 313-316 - Bronwin Patrickson:
Multi-user Interactive Drama: The Macro View - Three Structural Layers. 317-321 - Chris Topher Maraffi, Arnav Jhala:
Performatology: A Procedural Acting Approach for Interactive Drama in Cinematic Games. 322-325 - Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas:
Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. 326-329 - Nicolas Szilas, Thomas Boggini, Monica Axelrad, Paolo Petta, Stefan Rank:
Specification of an Open Architecture for Interactive Storytelling. 330-333 - Michal Bída, Cyril Brom, Markéta Popelová, Rudolf Kadlec:
StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK. 334-337 - Huaxin Wei:
Structuring Narrative Interaction: What We Can Learn from Heavy Rain. 338-341 - Santiago Alfaro, V. Michael Bove Jr.:
Surround Vision - A Hand-Held Screen for Accessing Peripheral Content around a Main Screen. 342-345 - Theresa Jean Tanenbaum, Karen Tanenbaum:
The Reading Glove: A Non-linear Adaptive Tangible Narrative. 346-349 - Jason B. Alonso, Angela Chang, Cynthia Breazeal:
Values Impacting the Design of an Adaptive Educational Storybook. 350-353 - Pedro R. Ribeiro, Ido Iurgel, Manuel Ferreira:
Voodoo: A System That Allows Children to Create Animated Stories with Action Figures as Interface. 354-357
Workshop Descriptions
- Chris Crawford:
Arithmetic Methods in Personality Modeling. 358-359 - Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen:
Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011. 360-361 - Christian Roth, Peter Vorderer, Christoph Klimmt, Ivar E. Vermeulen:
The User Experience of Interactive Digital Storytelling: Theory and Measurement. 362-363 - Lori Shyba:
"Making Interactive Stories Meaningful" Workshop on Story and Character Development through Theatre Games. 364-365 - Nicolas Szilas, Thomas Boggini, Paolo Petta:
Sharing Interactive Digital Storytelling Technologies. 366-367 - Christopher Tihor:
Rummaging in the Geek Culture Toolbox. 368-369
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