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10th ICEC 2011: Vancouver, BC, Canada
- Júnia Coutinho Anacleto, Sidney S. Fels, T. C. Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley:
Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings. Lecture Notes in Computer Science 6972, Springer 2011, ISBN 978-3-642-24499-5
Story
- Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Draw Your Own Story: Paper and Pencil Interactive Storytelling. 1-12 - Christian Roth, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer:
The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade". 13-21 - Huiwen Zhao, Jian J. Zhang, Siné McDougall:
Emotion-Driven Interactive Digital Storytelling. 22-27 - Eric T. Araujo, Angelo E. M. Ciarlini:
Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories. 28-34
Active Games
- Yue Gao, Regan L. Mandryk:
GrabApple: The Design of a Casual Exergame. 35-46 - Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka:
Motion-Based Games for Parkinson's Disease Patients. 47-58 - Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara:
Universal Game Based on Traditional Children's Outdoor Games. 59-64 - Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad S. Hashemian, Regan L. Mandryk:
Gemini: A Pervasive Accumulated Context Exergame. 65-76
Player Experience
- Hayrettin Gürkök, Gido Hakvoort, Mannes Poel:
Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study. 77-88 - Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
Influencing Experience: The Effects of Reading Game Reviews on Player Experience. 89-100 - Maarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor, Jeroen Vanattenhoven:
Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game. 101-112
Camera and 3D
- David Milam, Magy Seif El-Nasr, Dinara Moura, Lyn Bartram:
Effect of Camera and Object Motion on Visual Load in 3D Games. 113-123 - Jonas Schild, Sven Seele, Maic Masuch:
Integrating Stereoscopic Video in 3D Games. 124-135 - Pedro Alessio, Alexandre Topol:
A Public 3D Visualization Tool for the Musée des Arts et Métiers de Paris. 136-142 - Ruck Thawonmas, Kohei Kato:
Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum. 143-148 - Jake Seigel, Sam Fisher, Stephen Brooks:
Towards a Unified System for Digital Film Production. 149-154 - Jonas Schild, Maic Masuch:
Fundamentals of Stereoscopic 3D Game Design. 155-160
Artificial Intelligence
- Flávio Soares Corrêa da Silva, Ary Fagundes Bressane Neto:
Affective Agents for Empathic Interactions. 161-172 - Amin Tavassolian, Kevin G. Stanley, Carl Gutwin, Aryan Zohoorian:
Time Balancing with Adaptive Time-Variant Minigames. 173-185 - Azlan Iqbal:
Increasing Efficiency and Quality in the Automatic Composition of Three-Move Mate Problems. 186-197
Educational Entertainment
- Kathrin Maria Gerling, Alberto Fuchslocher, Ralf Schmidt, Nicole C. Krämer, Maic Masuch:
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer. 198-209 - Marikken Høiseth, Letizia Jaccheri:
Art and Technology for Young Creators. 210-221 - Marcos Alexandre Rose Silva, Débora Corrêa de Lima, Júnia Coutinho Anacleto Silva, Deisy das Graças de Souza, Claudia Maria Simões Martinez:
A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study. 222-227 - Aleksandra Dulic, Olaf Schroth, Maggie Shirley, Stephen R. J. Sheppard:
Future Delta Motivating Climate Change Action Grounded in Place. 228-234
Game Development
- Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger, Alexandre Topol:
Sound in COLLADA. 235-246 - André Gagné, Magy Seif El-Nasr, Chris D. Shaw:
A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games. 247-257 - Jaehwan Kim, Il-Kwon Jeong:
Realistic 2D Facial Animation from One Image. 258-263 - Christoph Lürig, Nils Carstengerdes:
Filtering Joystick Data for Shooter Design Really Matters. 264-269
Self and Identity
- Christian Thurau, Anders Drachen:
Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft. 270-281 - Bon Adriel Aseniero, Ehud Sharlin:
The Looking Glass: Visually Projecting Yourself to the Past. 282-287 - Lennart E. Nacke, Chris Bateman, Regan L. Mandryk:
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. 288-293 - Thomas Luan Dang, Steven Kun Liu, Sidney S. Fels:
ZenTrader, an Emotion-Reactive Interface. 294-299 - Mona Erfani Joorabchi, Magy Seif El-Nasr:
Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance. 300-306
Social and Mobile Entertainment
- Pooya Amini Behbahani, Magy Seif El-Nasr:
The Effect of Privacy on Social Presence in Location-Based Mobile Games. 307-318 - Noreen Kamal, Sidney S. Fels, Michael Blackstock, Kendall Ho:
VivoSpace: Towards Health Behavior Change Using Social Gaming. 319-330 - Sebastian Matyas, Peter Kiefer, Christoph Schlieder, Sara Kleyer:
Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games. 331-336 - Gregor Miller, Sidney S. Fels, Michael Ilich, Martin Matthias Finke, Thomas Bauer, Kelvie Wong, Stefanie Mueller:
An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile Platforms. 337-342 - Alejandro I. Baltra:
Cheshire: A Design Framework for Alternate Reality Games. 343-348
Demonstrations
- Mitsuru Nakamura, Yosuke Miyazawa, Yoshikazu Kidera, Tsuyoshi Moriyama, Motoyasu Tamaki:
CiVo: Real-Time Visualization of Social Activities by Cartoonized Twitter. 349-353 - Jim Bizzocchi:
Re: Cycle - A Generative Ambient Video Engine. 354-357 - Johnty Wang, Vincent Tsao, Sidney S. Fels, Benny Chan:
Tippy the Telepresence Robot. 358-361
Posters
- Miao Song, Peter Grogono, Jason Lewis, Maureen J. Simmonds:
A Poor Woman's Interactive Remake of the "I Still Remember" Documentary with OpenGL. 362-366 - Ryosuke Yamanishi, Yuya Ito, Shohei Kato:
Automated Song Selection System Complying with Emotional Requests. 367-370 - Christian Happ, André Melzer, Georges Steffgen:
Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games. 371-374 - Tiago Boldt Sousa, Pedro Tenreiro, Paula Alexandra Silva, Francisco Maria Cruz Nunes, Eduarda Mendes Rodrigues:
Cross-Platform Social Web Application for Older Adults with HTML 5. 375-378 - Katie Seaborn, Alissa Nicole Antle:
Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay. 379-382 - Young-Mi Kim:
Interactive Ink-and-Wash Drawing. 383-386 - Yuichiro Kinoshita, Kento Shirakawa:
Digital Keepsake Box: Sharing Items and Memories to Enhance Communications among Remote Persons. 387-390 - Minyoung Kim, Kyoung Shin Park, Dongkeun Kim, Yongjoo Cho:
Emotional Intelligent Contents: Expressing User's Own Emotion within Contents. 391-394 - Wai Shan (Florence) Ng, Ehud Sharlin:
Exercise Pal Mootchi. 395-398 - Chamari Priyange Edirisinghe, Ryohei Nakatsu, Adrian David Cheok, Johannes Widodo:
Exploring the Concept of Third Space within Networked Social Media. 399-402 - Hiroyuki Iida, Takeo Nakagawa:
Game Information Dynamics. 403-406 - Young-Mi Kim:
Interactive Communion Tabletop. 407-410 - Huang-Ming Chang, Leonid Ivonin, Wei Chen, Matthias Rauterberg:
Lifelogging for Hidden Minds: Interacting Unconsciously. 411-414 - Ryan Flynn, Lachlan McKinnon, Elizabeth Bacon, Janet Webb:
Maritime City: Using Games Technology to Train Social Workers - Some Initial Results. 415-418 - Hyun-Min Choi, Seung Eun Lee:
Opportunity of Accelerating User eXperience (UX) Technologies on Embedded Systems. 419-423 - Joshua Taylor, Ian Parberry:
Randomness + Structure = Clutter: A Procedural Object Placement Generator. 424-427 - Derek Reilly, Anthony Tang, Andy Wu, Niels Raabjerg Mathiasen, Andy Echenique, Jonathan Massey, Hafez Rouzati, Shashank Chamoli:
Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences. 428-431 - Lesley Northam, Joe Istead, Craig S. Kaplan:
RTFX: On-Set Previs with UnrealEngine3. 432-435 - Aneta Takhtamysheva, Markus Krause, Jan D. Smeddinck:
Serious Questionnaires in Playful Social Network Applications. 436-439 - Tiago Marques, Francisco Maria Cruz Nunes, Paula Alexandra Silva, Rui Rodrigues:
Tangible Interaction on Tabletops for Elderly People. 440-443 - Maha Zeini Al-Saati, Jim Bizzocchi, David Botta:
The Cursor as an Artistic Expression in Jeddah. 444-447 - Ryohei Nakatsu, Chamari Priyange Edirisinghe:
The Role of Movies and Telephony in the History of Communication Media. 448-451 - Jessica Ip, Jeremy R. Cooperstock:
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games. 452-455 - Marija Nakevska, Casper Vos, Alex Juarez, Jun Hu, Geert Langereis, Matthias Rauterberg:
Using Game Engines in Mixed Reality Installations. 456-459
Workshops
- Robert Walter, Maic Masuch, Ed Merks:
1st Workshop on Game Development and Model-Driven Software Development. 460-463 - Christian Roth, Peter Vorderer, Christoph Klimmt, Ivar E. Vermeulen:
How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience. 464-467
Tutorial
- Letizia Jaccheri:
Open Software and Art: A Tutorial. 468-471
Keynotes
- Glenn Entis:
Beyond Badges - Gamification for the Real World. 472 - Regan L. Mandryk:
Playing Digital Games Will Make You a Better Human Being. 473
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