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3rd GALA 2014: Bucharest, Romania
- Alessandro De Gloria:
Games and Learning Alliance - Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers. Lecture Notes in Computer Science 9221, Springer 2015, ISBN 978-3-319-22959-1 - Federico Fasce:
Beyond Serious Games: The Next Generation of Cultural Artifacts. 1-4 - Jeffrey Earp, Chiara Eva Catalano, Michela Mortara:
Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research. 5-15 - Jannicke Baalsrud Hauge, Theodore Lim, James M. Ritchie, Matthias Kalverkamp, Francesco Bellotti, Cláudia Sofia Ribeiro:
To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game. 16-30 - Azeneth Patiño, Margarida Romero:
Identifying Pedagogical Uses of Serious Games for Learning English as a Second Language. 31-43 - Alfredo Imbellone, Brunella Botte, Carlo Maria Medaglia:
Intouch: Mobile Game-Based Learning for Non Routine Skills. 44-53 - Luca Argenton, Marisa Muzio, Esther J. Shek, Fabrizia Mantovani:
Multiplayer Serious Games and User Experience: A Comparison Between Paper-Based and Digital Gaming Experience. 54-62 - Pongpanote Gongsook, Janneke Peijnenborgh, Erik Van der Spek, Jun Hu, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Francesco Curatelli, Chiara Martinengo, Matthias Rauterberg, Jos Hendriksen:
Designing a Serious Game as a Diagnostic Tool. 63-72 - Antonio Opromolla, Andrea Ingrosso, Valentina Volpi, Carlo Maria Medaglia, Mauro Palatucci, Mariarosaria Pazzola:
Gamification in a Smart City Context. An Analysis and a Proposal for Its Application in Co-design Processes. 73-82 - Sylvester Arnab, Pablo Moreno-Ger, Theodore Lim, Petros Lameras, Maurice Hendrix, Kristian Kiili, Jannicke Baalsrud Hauge, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano, Ioana A. Stanescu, Maria Riveiro:
A Conceptual Model Towards the Scaffolding of Learning Experience. 83-96 - Maira B. Carvalho, Francesco Bellotti, Riccardo Berta, Francesco Curatelli, Alessandro De Gloria, Giorgia Gazzarata, Jun Hu, Michael D. Kickmeier-Rust, Chiara Martinengo:
The Journey: A Service-Based Adaptive Serious Game on Probability. 97-106 - Kiavash Bahreini, Rob Nadolski, Wim Westera:
Improved Multimodal Emotion Recognition for Better Game-Based Learning. 107-120 - Margarida Romero, Sylvie Barma:
Serious Games Opportunities for the Primary Education Curriculum in Quebec. 121-131 - Gonçalo Duarte Garcia Pereira, Manuel Ninaus, Rui Prada, Guilherme Wood, Christa Neuper, Ana Paiva:
Free Your Brain a Working Memory Training Game. 132-141 - Danu Pranantha, Erik Van der Spek, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Matthias Rauterberg:
Game Design and Development for Learning Physics Using the Flow Framework. 142-151 - Andreas Schrammel, Helmut Hlavacs, Manuel Sprung, Isabelle Müller, Marlies Mersits, Christopher Eicher, Nina Schmitz:
Mind Book - A Social Network Trainer for Children with Depression. 152-162 - Martin Sillaots:
Using Avatars for Course Management and Immersion. 163-173 - Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho:
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. 174-183
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