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ECCE 2022: Kaiserslautern, Germany
- Achim Ebert, Thomas Lachmann, Klaus Dreßler, Jessica Lindblom, René Reinhard:
ECCE 2022: 33rd European Conference on Cognitive Ergonomics, Kaiserslautern, Germany, October 4 - 7, 2022. ACM 2022, ISBN 978-1-4503-9808-4 - James Hugo Smith-Spark, Rebecca Gordon, Ashok S. Jansari:
The impact of developmental dyslexia on workplace cognition: Evidence from a virtual reality environment. 1:1-1:4 - Nils Ove Beese, René Reinhard, Thomas Lachmann:
The right tools for the job: Towards preference and performance considerations in the design of Virtual Reality interactions. 2:1-2:5 - Marja Liinasuo, Timo Kuula, Vladimir Goriachev, Kaj Helin:
Remote Testing of an Augmented Reality System. 3:1-3:4 - Simone Grassini:
The use of VR natural environments for the reduction of stress: an overview on current research and future prospective. 4:1-4:5 - Vincent Russell, David Murphy, Flaithrí Neff:
The Design of an Experiment to Evaluate the Effect of Spatial Sound on Memory Recall in a Virtual Reality Learning Environment. 5:1-5:5 - Alexander Jaksties, Achim Ebert, Kerstin Müller:
Magical Tower VR - Examining Orientation in Non-Euclidean Spaces. 6:1-6:6 - Christof van Nimwegen, Emiel van Rijn:
Time for a change: Reducing perceived waiting time by making it more active. 7:1-7:5 - Vanessa Vella, Chris Porter:
Wait a second! Assessing the impact of different desktop push notification types on software developers. 8:1-8:7 - Erik Grönvall, Stefan Lundberg:
Designing for offline and online social work: Technology-mediated collaborative practices in and between municipalities. 9:1-9:7 - Carlos P. Santos, Carina E. I. Westling, Harry J. Witchel:
The pause that refreshes: Break-taking occurs when task demands are reduced allowing for replenishing of attentional resources. 10:1-10:7 - Marina Launay, Marie Ruellan, Flore Barcellini:
Designing new energy management technologies and systems: understanding Energy Management Activities (EMAs) collective and temporal dimensions in French social housing. 11:1-11:4 - Andrea Alessandrini:
How an Undergraduate Group of Design Students Solved Wiring Errors during the Prototyping of an Interactive Artifact. 12:1-12:5 - Diana Saleh, Kristofer Bengtsson, Sanna Aronsson, Rogier Woltjer:
Exploring unmanned systems with virtual prototypes in augmented reality video: Remote evaluation of Unmanned Ground Vehicle interaction. 13:1-13:10 - Philip Joisten, Sarah Selina Schwindt, Nina Theobald, Bettina Abendroth:
Pedestrians' Mental Model Development after Initial Encounters with Automated Driving Systems. 14:1-14:4 - Sebastian Feuerstack, Marcel Saager:
Ecological Interface Design for efficient Maritime Traffic Supervision. 15:1-15:4 - Ophélie Morand, Stéphane Safin, Caroline Rizza, Robert Larribau, Romain Pages:
Analyzing the challenges of an assistive application' integration in a complex emergency interaction using a distributed cognition perspective. 16:1-16:9 - Nadine Flegel, Tilo Mentler:
"What Do You See Now?": Lessons Learned While Integrating a Virtual Reality Application in Ambulatory Care of a Pediatric Surgery. 17:1-17:5 - Kyle Boyd, Courtney Potts, Raymond R. Bond, Maurice D. Mulvenna, Thomas Broderick, Con Burns, Andrea Bickerdike, Mike McTear, Catrine Kostenius, Alex Vakaloudis, Indika S. A. Dhanapala, Edel Ennis, Frederick G. Booth:
Usability testing and trust analysis of a mental health and wellbeing chatbot. 18:1-18:8 - Helena Lindgren, Saskia Weck:
Contextualising Goal Setting for Behaviour Change - from Baby Steps to Value Directions. 19:1-19:7 - Oronzo Parlangeli, Margherita Bracci, Enrica Marchigiani, Paola Palmitesta, Stefano Guidi:
She's better at this, he's better at that. Gender role stereotypes in humanoid robots. 20:1-20:7 - Hayette Hadjar, Paul McKevitt, Matthias L. Hemmje:
Home-based Immersive Web Rehabilitation Gaming with Audiovisual Sensors. 21:1-21:7 - Johannes Danielsson, Klara SäLjedal, Victor Kaptelinin:
Employing Futuristic Autobiographies to envision emerging human-agent interactions: The case of intelligent companions for stress management. 22:1-22:7 - Birgit Christina George, Marc Schwettmann, Angela Kreienkamp, Kerstin Müller:
Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games. 23:1-23:10 - Ulrik Söderström, William Larsson, Max Lundqvist, Ole Norberg, Mattias Andersson, Thomas Mejtoft:
Haptic feedback in first person shooter video games. 24:1-24:6 - Omar Fahmi Jubran, Francisco Rocabado, Lais Muntini, Jon Andoni Duñabeitia, Thomas Lachmann:
Reproducing Classical Priming, Flanker, and Lexical Decision Tasks in VR: Between ecological validity and experimental control. 25:1-25:5 - Frederick G. Booth, Courtney Potts, Raymond R. Bond, Maurice D. Mulvenna, Edel Ennis, Michael F. McTear:
Review mining to discover user experience issues in mental health and wellbeing chatbots. 26:1-26:5 - Anke Dittmar, Muhammad Umer Imam:
Exploring Effects of Multiple Design Options and Sketchy Design on Web End-Users. 27:1-27:4 - Aliénor Morvan, Stéphane Safin, Françoise Détienne:
Values. Uses. Materials: the expression of users in the co-creation through virtual and tangible representation systems. 28:1-28:5 - Tilo Mentler, Nadine Flegel, Jonas Pöhler, Kristof Van Laerhoven:
"Man's (and Sheep's) Best Friend": Towards a Shepherding-based Metaphor for Human-Computer Cooperation in Process Control. 29:1-29:4 - Abdulwahed Bin Mothana:
A Systematic Literature Review on UCD4D Studies. 30:1-30:4 - Marcel Saager:
Cooperation in Highly Automated/Autonomous Transport Systems. 31:1-31:3 - Nadine Flegel, Kristof Van Laerhoven, Tilo Mentler:
Scalable Human Computer Interaction in Control Rooms as Pervasive Computing Environments. 32:1-32:5
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