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Computer Graphics International 2003: Tokyo, Japan
- 2003 Computer Graphics International (CGI 2003), 9-11 July 2003, Tokyo, Japan. IEEE Computer Society 2003, ISBN 0-7695-1946-6
CG Hardware
- Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller:
Hardware Assisted Multichannel Volume Rendering. 2-7 - Vivek Srivastava, Uday Chebrolu, Klaus Mueller:
Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs. 8-13 - Tsuyoshi Yamamoto, Munehiro Doi:
Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware. 14-21
CG Modeling
- Yutaka Ohtake, Alexander G. Belyaev, Hans-Peter Seidel:
Interpolatory Subdivision Curves via Diffusion of Normals. 22-27 - Hirokazu Yagou, Yutaka Ohtake, Alexander G. Belyaev:
Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding. 28-33 - Bing-Yu Chen, Tomoyuki Nishita:
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. 34-43
Invited Talk
- Hiroshi Iseki, Motohiro Hayashi, Yoshihiro Muragaki, Tomokatsu Hori, Kiyoshi Naemura, Kintomo Takakura:
Clinical Application of Augmented Reality in Neurosurgical Field. 44-51
Natural Scene Modeling
- Shin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba:
1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. 52-59 - Lars Mündermann, Peter MacMurchy, Juraj Pivovarov, Przemyslaw Prusinkiewicz:
Modeling lobed leaves. 60-67
Rendering
- Andrew Chi-Sing Leung, Ping-Man Lam, Tien-Tsin Wong:
Data Compression for a Massive Image Data Set in IBMR. 68-73 - Stefan Röttger, Thomas Ertl:
Fast Volumetric Display of Natural Gaseous Phenomena. 74-83
Virtual Reality
- Lialia Nikitina, Igor N. Nikitin, Stanislav V. Klimenko:
Flexible Materials in AvangoTM Virtual Environment Framework. 84-89 - Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo:
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. 90-95 - Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann:
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. 96-104 - Salvador Barrera, Piperakis Romanos, Suguru Saito, Hiroki Takahashi, Masayuki Nakajima:
Real Time Detection Interface For Walking on CAVE. 105-111
Texture
- Margarita Valor, Francisco Albert, José María Gomis, Manuel Contero:
Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group. 112-119 - Hitoshi Yamauchi, Jörg Haber, Hans-Peter Seidel:
Image Restoration using Multiresolution Texture Synthesis and Image Inpainting. 120-125 - Martin Isenburg, Jack Snoeyink:
Compressing Texture Coordinates with Selective Linear Predictions. 126-133
Invited Talk
- Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel:
Virtualizing Real-World Objects. 134-143
Non-Photo
- Fabian Di Fiore, William Van Haevre, Frank Van Reeth:
Rendering Artistic and Believable Trees for Cartoon Animation. 144-151 - Qinglian Guo, Tosiyasu L. Kunii:
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings. 152-161
Application CG
- Yumi Yamaguchi, Takayuki Itoh:
Visualization of Distributed Processes Using "Data Jewelry Box" Algorithm. 162-169 - Yunlong Zhao, Tat-Seng Chua:
Automatic Tracking of Face Sequences in MPEG Video. 170-175 - Youngha Chang, Suguru Saito, Masayuki Nakajima:
A Framework for Transfer Colors Based on the Basic Color Categories. 176-183
Real Time Rendering
- Roman Durikovic, Ryou Kimura, Konstantin Kolchin:
Real-time Visualization of Japanese Artcraft. 184-189 - Eisaku Ohbuchi:
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme. 190-195 - Jaroslav Krivánek, Jiri Zara, Kadi Bouatouch:
Fast Depth of Field Rendering with Surface Splatting. 196-201 - Huamin Qu, Feng Qiu, Nan Zhang, Arie E. Kaufman, Ming Wan:
Ray Tracing Height Fields. 202-209
Invited Talk
- Nelson L. Max, Peter L. Williams, Cláudio T. Silva, Richard Cook:
Volume Rendering for Curvilinear and Unstructured Grids. 210-217
Short Paper Session
- Frutuoso G. M. Silva, Abel João Padrão Gomes:
Interactive Editing of Arbitrary Sub-meshes. 218-221 - Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miura, Hiroyuki Yamato:
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting. 222-225 - Kazushi Ahara, Yoshiaki Araki:
Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals. 226-229 - Kagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima:
A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object. 230-235 - Zhanwei Li, Jizhou Sun, Jiawan Zhang:
Time-Sequence Dynamic Virtual Images. 236-239 - Meehae Song, Thomas Elias, Wolfgang Müller-Wittig, Tony K. Y. Chan:
Using Virtual Reality to bring Singaporean Heritage to Life. 240-243 - Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba:
Modeling Rocky Scenery Taking into Account Joints. 244-247 - Suresh K. Lodha, Nikolai M. Faaland, Grant Wong, Amin P. Keller:
Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent. 248-253 - Yu Zhi-qiang, Horace Ho-Shing Ip, Lam For Kwok:
Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling. 254-257 - Kaicheng Zhang, Zhiyong Huang, Tat-Seng Chua:
A Framework to Customize a Face Model for Reusing Animation. 258-261 - Peijun Liu, Jiaoying Shi, Ji Zhou, Longchao Jiang:
Camera Self-Calibration Using the Geometric Structure in Real Scenes. 262-265 - Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa:
An inverse kinematics method for 3D figures with motion data. 266-271 - Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko:
Natural Human Animation via Learning with Dynamic Manipulability. 272-275 - Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo:
Cartoon Blur: Non-Photorealistic Motion Blur. 276-281 - Fumio Sumi, Masayuki Nakajima:
A Production Method of Reusing Existing 2D Animation Sequences . 282-287 - Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto:
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing. 288-293 - Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima:
Generation of Varying Line Thickness. 294-299 - Philip McLeod, Geoff Wyvill:
Visualization of Musical Pitch. 300-305
Animation
- Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino:
Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. 306-311 - Ryota Hashimoto, Henry Johan, Tomoyuki Nishita:
Creating Various Styles of Animations Using Example-Based Filtering. 312-317 - Koji Mikami, Toru Tokuhara:
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production. 318-323 - Inmaculada Rodríguez, Manuel Peinado, Ronan Boulic, Daniel Meziat:
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. 324-330
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