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22nd MindTrek 2018: Tampere, Finland
- Proceedings of the 22nd International Academic Mindtrek Conference, Mindtrek 2018, Tampere, Finland, October 10-11, 2018. ACM 2018, ISBN 978-1-4503-6589-5
Gamification
- Janne Paavilainen:
Session details: Gamification. - Pascal Lessel, Maximilian Altmeyer, Antonio Krüger:
Users As Game Designers: Analyzing Gamification Concepts in a "Bottom-Up" Setting. 1-10 - Michael Meder, Till Plumbaum, Aleksander Raczkowski, Brijnesh J. Jain, Sahin Albayrak:
Gamification in E-Commerce: Tangible vs. Intangible Rewards. 11-19 - Maximilian Altmeyer, Pascal Lessel, Tobias Sander, Antonio Krüger:
Extending a Gamified Mobile App with a Public Display to Encourage Walking. 20-29
Games 1
- Janne Paavilainen:
Session details: Games 1. - Jeanette Falk Olesen, Kim Halskov:
The Dynamic Design Space During a Game Jam. 30-38 - Björn Strååt, Harko Verhagen:
Exploring Video Game Design and Player Retention- a Longitudinal Case Study. 39-48 - Kati Alha, Jani Kinnunen, Elina Koskinen, Janne Paavilainen:
Free-to-Play Games: Paying Players' Perspective. 49-58
Games 2
- Janne Paavilainen:
Session details: Games 2. - Pascal Lessel, Maximilian Altmeyer, Antonio Krüger:
Viewers' Perception of Elements Used in Game Live-Streams. 59-68 - Topias Mattinen, Joseph Macey:
Online Abuse and Age in Dota 2. 69-78
Innovative Systems
- Juhani Linna:
Session details: Innovative Systems. - Jari Jussila, Niina Venho, Henna Salonius, Jarkko Moilanen, Jari Liukkonen, Mikael Rinnetmäki:
Towards ecosystem for research and development of electrodermal activity applications. 79-87 - Harri Oinas-Kukkonen:
Personalization Myopia: A Viewpoint to True Personalization of Information Systems. 88-91
Data Visualization
- Juhani Linna:
Session details: Data Visualization. - Jari Jussila, Timo Lehtonen, Jari Laitinen, Markus Makkonen, Lauri Frank:
Visualising maritime vessel open data for better situational awareness in ice conditions. 92-99 - Rola Alhalaseh, Myriam Munezero, Miika Leinonen, Leo Leppänen, Jari Avikainen, Hannu Toivonen:
Towards Data-Driven Generation of Visualizations for Automatically Generated News Articles. 100-109
Assessing Extended Reality
- Pertti Huuskonen:
Session details: Assessing Extended Reality. - Antti Luoto:
Systematic Literature Review on User Logging in Virtual Reality. 110-117 - Susanna Aromaa, Antti Väätänen, Eija Kaasinen, Mikael Uimonen, Sanni Siltanen:
Human Factors and Ergonomics Evaluation of a Tablet Based Augmented Reality System in Maintenance Work. 118-125
Mixed Reality Interaction
- Pertti Huuskonen:
Session details: Mixed Reality Interaction. - Pekka Kallioniemi, Tuuli Keskinen, Ville Mäkelä, Jussi Karhu, Kimmo Ronkainen, Arttu Nevalainen, Jaakko Hakulinen, Markku Turunen:
Hotspot Interaction in Omnidirectional Videos Using Head-Mounted Displays. 126-134 - Paula Alavesa, Minna Pakanen, Arttu Niemelä, Weiping Huang, Satu Väinämö, Lotta Haukipuro, Leena Arhippainen, Timo Ojala:
Mobile Augmented Reality Client as a UX Method for Living Lab's User Involvement Tool. 135-142
Human Computer Interaction I
- Markku Turunen:
Session details: Human Computer Interaction I. - Elina Hildén, Kaisa Väänänen, Simo Syrman:
Modeling Bus Travel Experience to Guide the Design of Digital Services for the Bus Context. 143-152 - Hilkka Grahn, Tuomo Kujala:
Visual Distraction Effects between In-Vehicle Tasks with a Smartphone and a Motorcycle Helmet-Mounted Head-Up Display. 153-162 - Kirsikka Kaipainen, Aino Ahtinen, Aleksi Hiltunen:
Nice surprise, more present than a machine: Experiences evoked by a social robot for guidance and edutainment at a city service point. 163-171
Human Computer Interaction II
- Markku Turunen:
Session details: Human Computer Interaction II. - Jari Varsaluoma, Heli Väätäjä, Tomi Heimonen, Katariina Tiitinen, Jaakko Hakulinen, Markku Turunen, Harri Nieminen:
Guidelines for Development and Evaluation of Usage Data Analytics Tools for Human-Machine Interactions with Industrial Manufacturing Systems. 172-181 - Alisa Burova, Chelsea Kelling, Jaakko Hakulinen, Pekka Kallioniemi, Tuuli Keskinen, Markku Turunen, Heli Väätäjä:
The Finnish You: an Interactive Storytelling Application for an Airport Environment. 182-191 - Hannu Kukka, Tommi Heikkinen, Henri Kytökangas, Taru Tanska, Timo Ojala:
UbiLibrary: Situated Large Public Display as Interactive Interface to Library Services. 192-201
Enhancing Work in Socio-technological Environments
- Jussi Okkonen:
Session details: Enhancing Work in Socio-technological Environments. - Päivi Heikkilä, Anita Honka, Sebastian Mach, Franziska Schmalfuß, Eija Kaasinen, Kaisa Väänänen:
Quantified Factory Worker - Expert Evaluation and Ethical Considerations of Wearable Self-tracking Devices. 202-211 - Riitta-Liisa Larjovuori, Laura Bordi, Kirsi Heikkilä-Tammi:
Leadership in the digital business transformation. 212-221 - Milla Ratia, Jussi Myllärniemi, Nina Helander:
Robotic Process Automation - Creating Value by Digitalizing Work in the Private Healthcare? 222-227
Media Education
- Jussi Okkonen:
Session details: Media Education. - Joachim Majors, Anette Bengs, Sören Granlund, Anu Ylitalo, Maria Byholm:
Moodle Moods?: A User Experience Study of a Small Private Online Course for Higher Teacher Education. 228-235 - Jaakko Vuorio, Jussi Okkonen, Jarmo Viteli:
Finnish Upper Secondary Students User Expectations and Experiences Using MALL System. 236-243
Demo
- Emmi Harjuniemi, Jonna Häkkilä:
Smart Handbag for Remembering Keys. 244-247 - Ashley Colley, Veli Kouri, Inka Rauhala, Vilma Ohinmaa, Milla Johansson, Jonna Häkkilä:
Water-mediated Interaction with Nature-based Multimedia Content. 248-250
Posters
- Jussi Hannunen, Tiina Kujala, Jussi Myllärniemi, Iida-Maria Peltomaa, Timo Poranen, Erja Sipilä, Eija Syrjämäki, Petri Tuohimäki:
Smart Campus Innovation Lab. 251-254 - Ekaterina Marchenko, Vsevolod Suschevskiy:
Analysis of Players Transfers in Esports. The Case of Dota 2. 255-257 - Chelsea Kelling, Otto Kauhanen, Heli Väätäjä, Jussi Karhu, Markku Turunen, Vesa Lindqvist:
Implications of Audio and Narration in the User Experience Design of Virtual Reality. 258-261 - Roman Poyane:
Toxic communication during streams on Twitch.tv. The case of Dota 2. 262-265
Workshops
- Vasiliki Mylonopoulou, Minna Isomursu, Karin Väyrynen:
Designing for Well-being and Healthcare Using Social Comparison. 266-269
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