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MindTrek 2010: Tampere, Finland
- Artur Lugmayr, Heljä Franssila, Olli Sotamaa, Christian Safran, Timo Aaltonen:
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2010, Tampere, Finland, October 6-8, 2010. ACM 2010, ISBN 978-1-4503-0011-7
Gameplay aesthetics
- José P. Zagal, Noriko Tomuro:
The aesthetics of gameplay: a lexical approach. 9-16 - Karl Bergström, Staffan Björk, Sus Lundgren:
Exploring aesthetical gameplay design patterns: camaraderie in four games. 17-24 - Alison Gazzard:
Player as parent, character as child: exploring avatarial relationships in gamespace. 25-31
Social media and civic participation
- Marcus Foth, Ronald Schroeter:
Enhancing the experience of public transport users with urban screens and mobile applications. 33-40 - Arttu Perttula, Pauliina Tuomi, Marko Suominen, Antti Koivisto, Jari Multisilta:
Users as sensors: creating shared experiences in co-creational spaces by collective heart rate. 41-48 - Teemu Ropponen, Pirjo Näkki, Asta Bäck, Auli Harju, Kari A. Hintikka:
Co-designing a social media service for civic participation: critical issues and challenges. 49-53
Open source development
- Terhi Kilamo:
The community game: learning open source development through participatory exercise. 55-60 - Jonas Gamalielsson, Björn Lundell:
Open source software for data curation of digital assets: a case study. 61-64 - Tiina Malinen, Teemu Mikkonen, Vesa Tienvieri, Tere Vadén:
Open source hardware through volunteer community: a case study of eCars - now! 65-68
Game rules and emergence
- Ben Kirman:
Emergence and playfulness in social games. 71-77 - Kate Lund, Mark Lochrie, Paul Coulton:
Enabling emergent behaviour in location based games. 78-85 - Karl Bergström:
The implicit rules of board games: on the particulars of the lusory agreement. 86-93
Social media, exercising and health
- Jarno Ojala, Johan Saarela:
Understanding social needs and motivations to share data in online sports communities. 95-102 - Kristian Kiili, Sari Merilampi:
Developing engaging exergames with simple motion detection. 103-110 - Derek Foster, Conor Linehan, Ben Kirman, Shaun W. Lawson, Gary James:
Motivating physical activity at work: using persuasive social media for competitive step counting. 111-116
Ambient media
- Luís A. R. Neng, Teresa Chambel:
Get around 360° hypervideo. 119-122 - Jae-Ho Kwak, Songlin Piao, Whoi-Yul Kim:
Development of the media art contents authoring tool using eclipse-based GMF technique. 123-126 - Jussi Väisänen, Juhana Jauhiainen:
Seq1: an alaetoric music sequencer for the realtime creation of soundscapes. 127-129 - Teresa Chambel, Sérgio Neves, Celso Sousa, Rafael Francisco:
Synesthetic video: hearing colors, seeing sounds. 130-133
Game design research
- Juha Arrasvuori, Jukka Holm:
Background music reactive games. 135-142 - Amalia Kallergi, Fons J. Verbeek:
Video games for collection exploration: games for and out of data repositories. 143-146 - Katja Suhonen, Heli Väätäjä:
Assessing the applicability of modular playability heuristics for evaluating health-enhancing games. 147-150
Social media, socialising and design challenges
- Michail N. Giannakos, Konstantinos K. Giotopoulos, Konstantinos Chorianopoulos:
In the face (book) of the daily routine. 153-157 - Christoph Trattner, Michael Erwin Steurer, Frank Kappe:
Socializing virtual worlds with Facebook: a prototypical implementation of an expansion pack to communicate between Facebook and OpenSimulator based virtual worlds. 158-160 - Arto Salminen, Tommi Mikkonen, Feetu Nyrhinen, Antero Taivalsaari:
Developing client-side mashups: experiences, guidelines and the road ahead. 161-168
User experience parameters: learning, acceptance and tracking
- Annika Wiklund-Engblom:
Triangulating methods for exploring the link between user experience and e-learning. 171-177 - Minna Kynsilehto, Thomas Olsson, Marketta Niemelä:
Issues on user acceptance and experience in smart interoperability environments. 178-182 - Miika Valtonen, Henrik Raula, Jukka Vanhala:
Human body tracking with electric field ranging. 183-186 - Alcina Prata, Nuno Guimarães, Teresa Chambel:
Designing iTV based crossmedia personalized informal learning contexts. 187-194
Poster session
- Thibault Langlois, Teresa Chambel, Eva Oliveira, Paula Carvalho, Gonçalo Marques, André O. Falcão:
VIRUS: video information retrieval using subtitles. 197-200 - Kari A. Hintikka:
Communication structure and collective actions in social media. 201-204
Business-orientated session
- Imed Hammouda, Tommi Mikkonen, Ville Oksanen, Ari Jaaksi:
Open source legality patterns: architectural design decisions motivated by legal concerns. 207-214 - Georgeta Drulâ:
Strategy of social media in the media companies. 215-223 - Michael Erwin Steurer, Frank Kappe:
A micropayment enabled webshop for digital assets in virtual worlds. 224-227 - Hannu Kärkkäinen, Jari Jussila, Jaani Väisänen:
Social media use and potential in business-to-business companies' innovation. 228-236 - Anna Salmi, Juha Kronqvist, Päivi Pöyry-Lassila:
Supporting empathy in business process simulation with scenarios. 237-241
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