Designing design systems | Clearleft

I know I’m biased because I work with Jerlyn, but I think this in-depth piece by her is really something! She suveys the design system landscape and proposes some lo-fi governance ideas based around good old-fashioned dialogue.

Developing a design system takes collaboration between the makers of the design systems and the different users of the system. It’s a continual process that doesn’t have to require a huge investment in new departments or massive restructuring.

It can start small.

Designing design systems | Clearleft

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Related links

What would HTML do? - The Cascade

Whenever I confront a design system problem, I ask myself this one question that guides the way: “What would HTML do?”

HTML is the ultimate composable language. With just a few elements shuffled together you can create wildly different interfaces. And that’s really where all the power from HTML comes up: everything has one job, does it really well (ideally), which makes the possible options almost infinite.

Design systems should hope for the same.

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Patternsday 2024 – Photos by Marc Thiele

Lovely photos by Marc from Patterns Day!

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Patterns Day Patterns | Trys Mudford

Trys threads the themes of Patterns Day together:

Jeremy did a top job of combining big picture and nitty-gritty talks into the packed schedule.

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Breadcrumbs, buttons and buy-in: Patterns Day 3 | hidde.blog

A nice write-up of Patterns Day from Hidde.

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Burn baby burnout by Amy Hupe, content designer.

Here’s the transcript of a great talk by Amy on the realities of working on design systems.

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