On the side

My role at Clearleft is something along the lines of being a technical director. I’m not entirely sure what that means, but it seems to be a way of being involved in front-end development, without necessarily writing much actual code. That’s probably for the best. My colleagues Mark, Graham, and Charlotte are far more efficient at doing that. In return, I do my best to support them and make sure that they’ve got whatever they need (in terms of resources, time, and space) to get on with their work.

I’m continuously impressed not only by the quality of their output on client projects, but also by their output on the side.

Mark is working a project called Fractal. It’s a tool for creating component libraries, something he has written about before. The next steps involve getting the code to version 1.0 and completing the documentation. Then you’ll be hearing a lot more about this. The tricky thing right now is fitting it in around client work. It’s going to be very exciting though—everyone who has been beta-testing Fractal has had very kind words to say. It’s quite an impressive piece of work, especially considering that it’s the work of one person.

Graham is continuing on his crazily-ambitious project to recreate the classic NES game Legend Of Zelda using web technology. His documentation of his process is practically a book:

  1. Introduction,
  2. The Game Loop,
  3. Drawing to the Screen,
  4. Handling User Input,
  5. Scaling the Canvas,
  6. Animation — Part 1,
  7. Levels & Collision — part 1, and most recently
  8. Levels — part 2.

It’s simultaneously a project that involves the past—retro gaming—and the future—playing with the latest additions to JavaScript in modern browsers (something that feeds directly back into client work).

Charlotte has been speaking up a storm. She spoke at the Up Front conference in Manchester about component libraries:

The process of building a pattern library or any kind of modular design system requires a different approach to delivering a set of finished pages. Even when the final deliverable is a pattern library, we often still have to design pages for approval. When everyone is so used to working with pages, it can be difficult to adopt a new way of thinking—particularly for those who are not designers and developers.

This talk will look at how we can help everyone in the team adopt pattern thinking. This includes anyone with a decision to make—not just designers and developers. Everyone in the team can start building a shared vocabulary and attempt to make the challenge of naming things a little easier.

Then she spoke at Dot York about her learning process:

As a web developer, I’m learning all the time. I need to know how to make my code work, but more importantly, I want to understand why my code works. I’ve learnt most of what I know from people sharing what they know and I love that I can now do the same. In my talk I want to share my highlights and frustrations of continuous learning, my experiences of working with a mentor and fitting it into my first year at Clearleft.

She’ll also be speaking at Beyond Tellerrand in Berlin later this year. Oh, and she’s also now a co-organiser of the brilliant Codebar events that happen every Tuesday here in Brighton.

Altogether that’s an impressive amount of output from Clearleft’s developers. And all of that doesn’t include the client work that Mark, Graham, and Charlotte are doing. They inspire me!

Have you published a response to this? :

Responses

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Related links

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Are you a web dev that’s into progressive enhancement, accessibility, design systems, and all that good stuff?

You should come and work with me at Clearleft.

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Want to work with me? If so, come and be a design engineer at Clearleft!

What’s a design engineer? A front-end developer at the front of the front end who values accessibility, performance, and progressive enhancement.

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An excellent explainer from Trys and James of their supersmart Utopia approach:

Utopia encourages the curation of a system small enough to be held in short-term memory, rather than one so sprawling it must be constantly referred to.

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Previously on this day

9 years ago I wrote 100 words 097

Day ninety seven.

14 years ago I wrote Wait. They don’t love you like I love you.

Maps.

17 years ago I wrote Talking with the BBC about microformats

Sounds like a Billy Bragg album.

18 years ago I wrote For want of a nail…

…the kingdom was lost.

22 years ago I wrote Warchalking

When I get back to England, I’m going to have to trip a trip up to London and start looking out for chalkmarks.

22 years ago I wrote iBook redux

Hallelujah! My iBook is fixed.