Super Smash Bros. for Nintendo 3DS

Clubberskull: Difference between revisions

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'''Clubberskulls''' ({{ja|デススカル}}, ''Deathskull'') are enemies from ''Kid Icarus: Uprising'' that resemble a large heart with one eye, with demonic skulls on their hands. They appear in [[Smash Run]] in {{for3ds}} as an enemy. They hide in a skull, and if attacked enough, break open and attack players, similar to the [[Towtow]] from ''Brawl''{{'}}s [[Subspace Emissary]]. They can also be mid bosses for a event as well as the [[Bulborb] and [[Polar Bear]]. They have the most health and are the most powerful enemies you can defeat.
'''Clubberskulls''' ({{ja|デススカル}}, ''Deathskull'') are enemies from ''Kid Icarus: Uprising'' that resemble a large heart with one eye, with demonic skulls on their hands. They appear in [[Smash Run]] in {{for3ds}} as an enemy. They hide in a skull, and if attacked enough, break open and attack players, similar to the [[Towtow]] from ''Brawl''{{'}}s [[Subspace Emissary]]. They can also be mid bosses for a event as well as the [[Bulborb]] and [[Polar Bear]]. They have the most health and are the most powerful enemies you can defeat.


==Origin==
==Origin==

Revision as of 02:42, November 4, 2014

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Clubberskull
File:Clubberskull Smash Run.png
An unactivated Clubberskull (left) in Smash Run.
Universe Kid Icarus
Article on Icaruspedia Clubberskull

Clubberskulls (デススカル, Deathskull) are enemies from Kid Icarus: Uprising that resemble a large heart with one eye, with demonic skulls on their hands. They appear in Smash Run in Super Smash Bros. for Nintendo 3DS as an enemy. They hide in a skull, and if attacked enough, break open and attack players, similar to the Towtow from Brawl's Subspace Emissary. They can also be mid bosses for a event as well as the Bulborb and Polar Bear. They have the most health and are the most powerful enemies you can defeat.

Origin

Clubberskulls in Kid Icarus: Uprising are extremely powerful enemies of the Underworld Army. Mostly encountered towards the beginning of the game, they are often chained, immobile, and harmless until hit. When free, its movements cause slight tremors and are heralded by a loud clanging noise.