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Adventure Kitty drill Buster: Light's Out

Author Comments

*If you're running into any web build issues, please consider downloading the game from itch as this was the intended way to play.

https://zaltick.itch.io/adventure-kitty-drill-buster-lights-out


I'm also hesitant to make any updates to the web version because making any changes will remove any progress made. This doesn't happen in the standalone build, but if you do happen to come across any issues/bugs, please let me know and those will be fixed in the standalone version. Thank You!


Feel free to join our Discord as well!


Become the Ghost!

Get ready to dive back into the fast-paced world of Adventure Kitty: Drill Buster! This thrilling drilling game takes you on an exciting journey through unique biomes where danger lurks at every turn. In this chapter, Carton and Felicity have retrieved the Earth element, but their adventure is far from over. Now, they must brave the treacherous Lab Biome, a high-tech environment filled with perilous machines and cunning enemies determined to stop them from reaching their goal.

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Stealth Is Key!

As you guide our heroic duo through the corridors of the Lab Biome, you'll need to break through barriers and unlock new paths. But it's not just about drilling and collecting – strategy is key! Filled with dangerous enemies, you'll have to use every tool at your disposal to survive. Stay out of sight by using the shadows to your advantage and avoid detection by the deadly machines that patrol the area. But don't worry, you have an ace up your sleeve!

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Bravo C, Going Dark

Equip yourself with night vision to detect hidden objects in the environment, uncover secret passages, and stay one step ahead of the enemies that stand in your way. With night vision, you'll be able to spot dangers before they spot you, giving you the upper hand in this intense game of cat and mouse. As you progress, you'll uncover the mysteries of the Lab Biome and come closer to obtaining the next elemental power.

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i didnt load but i like this game from the pictures

So it doesn't make a difference whether you get to the end of the last level or run out of time?

I'm a fan of this game so it's great to see another new chapter come out! For the most part, I love it just as much as the other chapters due to its cute story, great presentation and fun gameplay, and I was surprised to see this chapter differentiate itself from the first with a whole new theme and set of mechanics to boot!

*As much as this is a standalone game and it introduces new mechanics, it is still technically the second chapter and thus I would prefer if it would be treated as such in terms of challenge progression: this game feels like it's the first game all over again in terms of difficulty, starting from zero instead of where we left off.

*The goggles mechanic felt a bit gimmicky and unnecessary, especially with the whole cooldown attached to it. In the best case, such as the escape sequence where you have a time limit and a sniper breathing down your neck, it can be a sort of dramatic tension that forces you to make a choice. In any other case, though, it's just boring tedium as you sit there waiting for the cooldown to recharge. At the very least, it'd be nice if the googles immediately recharged when you go through a checkpoint.

*Scoring system can still be really confusing in how it determines a high score, especially when sometimes I would get all C's yet still have a final grade of A somehow? I just don't know how scores like 'tiles preserved' are supposed to work, and for time, I wish it would give me more information on the nearest time I'd need for a higher rank, for example. I don't know whether coins or time are more important too, especially since it seems like you'd need to sacrifice a lot of time to collect all the coins since it could involve restarting runs.

*A lot of my previous feedback is still present, most notably being the fact that levels seem to be designed to make you not be able to collect all of the coins in a single run unless you intentionally fail at a checkpoint to force a restart, whereupon you keep the coins you got from the first attempt instead of being restarted back to zero like you'd expect: just seems really illogical.

Kittens r cute

The first set of levels almost lost my attention, but when you start having a gun shooting at you then it gets real.

Back when I still used Unity before switching to Godot I found out that the issue with losing save data when you post an update is that hosting sites like NewGrounds or Itch will put an update of a game into a new URL on the hosting server (like ungrounded.net) and Unity's default behavior is to store the save data in a location in the player's IndexedDB that's dependent on the game's URL. You can make it not lose save data by specifying an exact place to save the data so it doesn't do its default thing of basing it on the URL. Back when I was starting I kept all the save data in PlayerPrefs and figured that most Unity devs would do that too, so I wrote code that you can just pop into your project to override the built-in PlayerPrefs and make it do what you want and I posted that source code here
https://3p0ch.newgrounds.com/news/post/1086279
That was back in 2020 and some stuff in Unity might have changed since then, so look through the comments on any tweaks that might need to be made nowadays. If you're not using PlayerPrefs, I wrote a different implementation for saving in various game engines that was intended to allow multiple game devs to have a multi-game collab and have everyone's games all share and write to the same save files so you could have cross-game adventures, which unfortunately didn't end up happening, but you can use the source code of the Unity implementation for your own game if that makes more sense than using PlayerPrefs. That source code for cross-game collab saving is at
https://3p0ch.newgrounds.com/news/post/1099579
If you implement either of those then everyone will lose their save data when you post that update, but then they won't ever lose their save data again with future updates.

Credits & Info

Views
7,761
Faves:
42
Votes
124
Score
3.73 / 5.00

Uploaded
Sep 5, 2024
11:28 PM EDT