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The Newgrounds Bug Collab

Author Comments

Welcome to the Newgrounds Bug Collab! Walk right into our virtual "zoo" of critters, featuring exhibits created by over 60 different newgrounders. Explore a diverse array of bugs - from the big and small, to the green and blue, from biters to crawlers, we even got B̸͕̰̩̀͋̒̀̕͝ ̸̨̨̮͆̀̉̄͌̏U̸͇̲͓̜͖̰̔ ̵͔̦̪̤͓͇̿͒̾G̴̥̥̾̄̅͗̈͠ ̶̖̤̫̭̻͈͊̈́̉͘S̵̥͝͝. Discover each bug's story through interactive terminals (placed next to each containment unit) and dive into the creative minds of the contributing artists. This collab is a labor of love, so we hope you enjoy this experience!


Controls:

WASD or Arrow Keys - move

ENTER - Interact

SHIFT - Sprint

CRTL - Pause

Q (When Viewing a Terminal) - Open Author Page


If you encounter stutter-y audio, that is a Godot Engine issue! Just mute sound or refresh and pray. Its difficult to replicate so if you find a way to consistently trigger it, please report it!


Showcase game credits are in-game!


full source code :D

https://github.com/emilyzip/NewgroundsBugCollab


itch.io desktop build




iu_1231505_5911890.png

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cool bugs

"ITS YOUR HOUSE" and "NOT YOUR HOUSE" got me SO BAD XD

Emizip responds:

i was very proud of that joke

Very calm collab. Everyone did a good job making cool and funny designs and lore behind them.

Yowza, what a cool art collab! I love to see art collabs that present the art in a very creative and compelling fashion, and this game delivers that in spades with its wonderful Pokemon-esque world that you explore in! I enjoyed all the people and things you can interact with in the world, and I enjoyed the zoo with all its marvelous bugs and fancy cages, and very much appreciated its plaques that contain links to the artist's profile. I couldn't help but wish the game was full-on Pokemon with being able to collect and battle these critters, but I understand that's a big ask and I already applaud the effort that was put into this: well done!

In terms of feedback:

*I found it very odd how the bugs move around: instead of smoothly transitioning between grid spaces like the player does, they insta-teleport around. It's kinda scary, almost like they're SCP-esque monsters! I'm guessing it was done because it was too much to ask the artists to make walk cycle sprites in addition to all the directional poses, but even then, I wouldn't mind and would prefer a more smooth and slow movement instead of the teleporting, even if it looks a bit odd that the legs don't animate.

*The glass in front of the cages, particularly the thick upper line of them, really bothered me as it is constantly blocking the bugs and not allowing me to see them clearly. Wish it was made thinner or transparent or taller so it doesn't end up occluding them.

*The place is absolutely huge! Wish there was something like a map so I could easily get a read of the museum layout and plan out my trip, and I also wish the map design had more shortcuts and would constantly lead into the lobby instead of having long stretches that lead to dead-ends that you then need to backtrack on. Could stand to have some fast travel checkpoints (I thought this is what these elevator door things were) and maybe change up the colors of some of the rooms to represent different wings and allow you to mental map the facility better.

Frosty responds:

thanks for the good reviews as always!!

I love the background music.

Quest responds:

I know! It's adorable! Conundrym did a great job.

Credits & Info

Views
14,442
Faves:
169
Votes
362
Score
4.42 / 5.00

Uploaded
Jul 4, 2024
5:01 PM EDT