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Sea Breeze Cove
Sea Breeze Cove.png
Game Donkey Kong Country: Tropical Freeze
Level(s) 10
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“Under the water is cool and all, but I still prefer up top on the rockin' rollin' waves!”
Funky Kong, Donkey Kong Country: Tropical Freeze

Sea Breeze Cove is the fourth world and island in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name. It is opened once the Kongs beat Ba-Boom in the previous world, Bright Savannah, and its boss is Fugu.

Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as Fritz and Mama Saw, which are based on real-life electric eels and sawfish, respectively. Squiddicus makes a comeback after Donkey Kong Country Returns, in Irate Eight.

Many large dogū-like[1] statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while others are seen underwater. In Rockin' Relics, electricity from bolts of lightning causes these statues to toss various objects in the air, such as platforms and obstacles.

LevelsEdit

Code Name/Screenshot No. of Puzzle Pieces Description
4-1 Deep Keep 
Deep Keep
7 This is the first level in the game which is primarily underwater. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes and giant fans creating currents.
4-2 Screenshot of Donkey Kong Country: Tropical Freeze. 
High Tide Ride
5 The third mine cart stage in the game, where the Kongs often have to jump between tracks in order to avoid obstacles.
4-3 E3 2013 release screenshot of Donkey Kong Country: Tropical Freeze 
Amiss Abyss
9 A silhouetted underwater level in which the Kongs can corkscrew into schools of bioluminescent fish in order to illuminate the area.
4-4 Squiddicus DKTF.png 
Irate Eight
5 A level which marks the return of Squiddicus from Donkey Kong Country Returns, who chases the Kongs through tight passages, impeding them with its arms. Other significant obstacles found throughout the level include proximity mines.
4-5 Sea Stack Attack 
Sea Stack Attack
7 A level that takes place entirely above water. Bomb-throwing enemies, such as Boom Birds, form the primary danger of the level, along with swaying, spike covered traps operated by Fluffs.
4-6 Current Capers 
Current Capers
5 A level with many underwater currents, usually carrying urchin globes along set paths.
4-A Rockin' Relics 
Rockin' Relics
9 A stage with ancient statues which use electricity from lightning to impel various objects, such as urchin balls and platforms, into the air.
4-B Shoal Atoll 
Shoal Atoll
5 An underwater labyrinth focused on finding five colored keys.
4-K Spinning Spines 
Spinning Spines
5 The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels.
4-BOSS Fugu Face-Off 
Fugu Face-Off
0 The fourth boss stage in the game and the one to contain a battle against Fugu.

ExtrasEdit

Diorama of a scene from Sea Breeze Cove 
The Sea Breeze Cove diorama

The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see here.

ImagesEdit

Images are unlocked by collecting all Puzzle Pieces in certain levels. Below every image that follows is the name of the level it can be unlocked in.

MusicEdit

A soundtrack selection for this world can be unlocked after beating Fugu, the Frightening.

Audio.svg  Deep Keep - Plays during the on-land section of Deep Keep.
File infoMedia:DKCTF DeepKeep.oga
Audio.svg  Funky Waters - Plays during the underwater sections of Deep Keep and Amiss Abyss. A calmer version of "Deep Keep".
File infoMedia:DKCTF FunkyWaters.oga
Audio.svg  Irate Eight - Plays during the Squiddicus chase sequence of Irate Eight. Features an intense arrangement of "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF IrateEight.oga
Audio.svg  Aquatic Ambiance Returns - Plays during the second half of Deep Keep, the majority of Current Capers, and the entirety of Shoal Atoll. It is an arrangement of "Aquatic Ambiance" from the original Donkey Kong Country, and it is not to be confused with an identically named musical track from Donkey Kong Country Returns, which is a different arrangement of the original song.
File infoMedia:DKCTF AquaticAmbianceReturns.oga
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Additional namesEdit

Internal namesEdit

Game File Name Meaning

Donkey Kong Country: Tropical Freeze content/Worlds/w04_ocean w04_ocean World 4: Ocean

Names in other languagesEdit

Language Name Meaning Notes
Japanese オーシャンアイランド[?]
Ōshan Airando
Ocean Island
French Atoll tropical[?] Tropical Atoll
German Ozetanien[?] Pun on "Oceania"(?)
Italian Baia Azzurra[?] Azure Bay
Spanish Océano Cálido[?] Warm Ocean

ReferencesEdit

  1. ^ "I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues" – Eric Kozlowsky, former artist at Retro Studios (February 27, 2014). It's on like Kong!. Land of KoZ via blogger.com. Retrieved August 17, 2016. (Archived May 3, 2016, 01:29:55 UTC via Wayback Machine.)