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FRED G. MARTIN
fred_martin@uml.edu
Google Scholar
Scopus
Associate Dean for Teaching, Learning, and Undergraduate
Studies,
Kennedy College of Sciences
Professor, Computer Science
University of Massachusetts Lowell
Olney Science Center Rm 524
Lowell, MA 01854
office +1 978-934-1964
|
Fred has
moved!
Dear all - as of August 1, 2023, I am professor and chair of Computer
Science at the University of Texas at San Antonio.
Please be in touch with me at fred.martin@utsa.edu.
Associate Dean
If you are a student, please get in touch with me if you need help
on anything! I will work with you myself and/or connect you with the
people on campus who can figure things out and make things better for you.
As Associate Dean, I also: assist with course and program
development and assessment; build relationships with alumni; create
learning opportunities for students in research labs and industry;
deepen academic partnerships with residence life; work with university
relations to promote our campus; assist in faculty searches; provide
professional development and support to faculty members, particularly
around teaching and learning.
Research and Service
My research focus is K-12 computer science education. I co-lead
CS Pathways, an NSF-funded
researcher-practitioner partnership, where we are collaborating with
the school districts of Methuen and Lowell (MA) and Schenectady (NY)
to build a lasting middle school computer science curriculum based
on equity and apps for social good. This project builds on prior
NSF
work done with the school districts of Medford and Everett, MA
from 2014 to 2018.
My research group is
developing MYR, a programming
environment to introduce middle and high school students to building
virtual reality worlds.
I was part of the team which launched
the Artificial Intelligence for K-12
Guidelines Initiative (AI4K12), which is creating curriculum
guidelines and curating resources for the teaching of AI at the
elementary and secondary levels. I now serve on the project's
advisory board.
I began my faculty career as an assistant professor in the computer
science department at UMass Lowell in 2002. With UMass Lowell
colleagues, I helped
launch Artbotics, an approach to
broadening participation in compuing based on students making
interactive artworks. I worked with a non-profit in Cambridge MA
on iCODE,
an after-school, middle school robotics curriculum for urban
youth.
I received an NSF Career award to develop approaches to using
microcontrollers for science investigations (2006). This work brought
me to a new focus on helping students make sense of data, including
data from sensors, and data visualization. We created a novel web-based
system for collaborative data visualization for middle- and
high-school use, called iSENSE.
I served on a Massachusetts body which crafted the state’s
standards
for K-12 Digital
Literacy and Computer Science (2016). From 20142020, I served on
the board of the directors of
the Computer Science Teachers
Association, a membership organization of K-12
teachers of computer science worldwide, including two years as chair
of the board (201719).
The Engaging Computing Group
Please see my research groups site, the
Engaging Computing Group.
Undergrad and grad
school
My undergraduate degree was in MIT’s Electrical Engineering and
Computer Science department with a specialization in computer science
(1986). As an undergrad, I wrote code for a research robot in the lab
of a MechE professor in the MIT Artificial Intelligence Laboratory. In
this lab, I was introduced to research and graduate school.
As a graduate student, I joined Seymour Papert’s group in the MIT
Media Lab, earning first an MS degree (1988) and then PhD
(1994). Papert is known as the creator of the Logo programming
language, the first programming language designed for children. He
dedicated his career to bringing to children the intellectual joy of
expressing one’s ideas computationally. I was mentored by Dr. Papert
and his colleague, Dr. Edith Ackermann, a cognitive
psychologist. Both Papert and Ackermann had studied with Jean Piaget;
his constructivist theories were the foundation of the work in the
research group.
I built on my passion for robotics by creating series of “robotics
construction kits” for young learners (children from middle school age
through undergraduates). Papert’s research group had sponsorship from
the LEGO company, and my work led to the design and launch of the LEGO
Robotics Invention System in 1998, the first widely available,
consumer-friendly robotics building kit. I also created an open-source
version of the same idea,
the Handy Board, which was
widely used in undergraduate computer science and robotics education
in the 2000s, and the Handy
Cricket, a device preceding what we now know as
Arduinos.
>
Publications
- Ma, R., Sanusi, I., Mahipal, V., Gonzales, J., and Martin,
F. (2023). Developing machine learning algorithm literacy with
novel plugged and unplugged approaches. To appear in
Proceedings of the 54th ACM Technical Symposium on Computer
Science Education, Toronto, Canada.
- Mahipal, V., Ghosh, S., Sanusi, I., Ma, R., Gonzalez, J.E.,
and Martin, F. (2023). DoodleIt: A novel tool for teaching
how CNNs perform image recognition. In Proceedings of the 25th
Australasian Computing Education Conference (ACE '23),
Melbourne, Australia. Association for Computing Machinery, New
York, NY, USA,
31–38. ACM
DL
- Dones, J., Martin, F., Lu, J., and Mir,
F. (2022). Design and Impact of a Near Peer-Led Computer Science
Summer Bridge Program. In Frontiers in Education 2022,
Uppsala, Sweden, October 811,
2022. IEEE
Xplore link
- Lu, J., Seavey, L., Zuk, S., Dimino, J., and Martin,
F. (2022). Evaluating Student Spatial Skills Learning in a
Virtual Reality Programming Environment. In Frontiers in
Education 2022, Uppsala, Sweden, October 811, 2022. IEEE
Xplore link
- Jain, G., Martin, F., Feliciano, B., Hsien-Yuan, H.,
Fauvel-Campbell, B., Bausch, G., Ni, L., and Thomas-Cappello,
E. (2022). CS Pathways: A Culturally Responsive Computer Science
Curriculum for Middle School. In Frontiers in Education
2022, Uppsala, Sweden, October 811, 2022. IEEE
Xplore link
- Martin, F. (2021). Twenty things is the foundation of
constructionism. In Stager, G. (Ed.), Twenty things to do with a
computer: Forward 50, Constructing Modern Knowledge Press,
Torrance, California, USA, pp. 3941.
- Feliciano, B., Ni, L., Martin, F.G, Bausch, G., White, P, &
Hsu, H. (2021). One-on-one meetings as Boundary Practices: Managing
RPP Computer Science Curriculum Co-design. In CSforALL & SageFox
Consulting Group (Eds.), The intersection of RPPs and BPC in CS
education: A culmination of papers from the RPPforCS Community
[White paper],
CSEdResearch.org. docx.
- Ni, L., Martin, F., Bausch, G., Benjamin, R., Hsu, H. Y., &
Feliciano, B. (2021, March). Project, District and Teacher Levels:
Insights from Professional Learning in a CS RPP Collaboration. In
Proceedings of the 52nd ACM Technical Symposium on Computer
Science Education
(pp. 746-752). ACM
DL page
- Bausch, G., Ni, L., Martin, F., Hsu, H. Y., &
Feliciano, B. (2021, March). Middle School Teachers' Self-efficacy
in Teaching Computer Science and Digital Literacy. Poster
presentation in Proceedings of the 52nd ACM Technical Symposium
on Computer Science Education
(pp. 1298-1298). poster
PDF; ACM
DL page.
- Izotova, E., Kiesling, J., & Martin, F. (2021). Students'
consistency in computational modeling and their academic
success. Journal of Computing Sciences in Colleges, 36(8),
63-72. PDF.
- Lee, I., Grover, S., Martin, F., Pillai, S., & Malyn-Smith,
J. (2020). Computational Thinking from a Disciplinary Perspective:
Integrating Computational Thinking in K-12 Science, Technology,
Engineering, and Mathematics Education. Journal of Science Education
and Technology, 29(1),
1-8. PDF.
- Berns, C., Chin, G., Savitz, J., Kiesling, J., and Martin,
F.. (2019). MYR: A web-based platform for teaching coding using
VR. In SIGCSE 19: 50th ACM Technical Symposium on Computer
Science Education, February 27-March 2, 2019, Minneapolis, MN,
USA. ACM, New York, NY,
USA. PDF
preprint; ACM
DL page.
- Touretzky, D., Gardner-McCune, C., Martin, F., and
Seehorn, D. (2019). Envisioning AI for K-12: What should every child
know about AI? Proceedings of the Thirty-Third AAAI Conference
on Artificial Intelligence, January 27-February 1, 2019,
Honolulu,
HI. PDF
preprint.
- Furey, H. and Martin, F. (2018). AI education matters:
A modular approach to AI ethics education. AI Matters,
4(4),
1315. PDF.
- Malyn-Smith, J., Lee, I. A., Martin, F., Grover, S.,
Evans, M. A., and Pillai, S. (2018). Developing a framework for
computational thinking from a disciplinary
perspective. Proceedings
of the International Conference on Computational Thinking Education
2018. Hong Kong: The Education University of Hong
Kong. PDF.
- Abuah, C., Schilder, D., Sherman, M., & Martin,
F. (2018). The tablet game: an embedded assessment for measuring
students' programming skill in app inventor. Journal of
Computing Sciences in Colleges, 33(6),
921. cite.
- Furey, H. and Martin, F. (2018). Introducing
Ethical Thinking about Autonomous Vehicles into an AI
Course. Thirty-Second AAAI Conference on Artificial
Intelligence, Educational Advances in AI
(EAAI). February 4, 2018, New Orleans, LA. link.
- Ni, L., & Martin, F. (2017). Creating Socially Relevant
Mobile Apps: Infusing Computing into Middle School Curricula in Two
School Districts. Philadelphia, PA: International Society of the
Learning
Sciences. PDF.
- Ni, L., Harunani, F., & Martin, F. (2017). Empowering
middle school students to create data-enabled social
apps. Journal of Computing Sciences in
Colleges, 32(6),
88-100. cite.
- Lijun Ni, Diane Schilder, Mark Sherman, and Fred
Martin. (2016). Computing with a community focus: outcomes
from an app inventor summer camp for middle school students.
Journal of Computing Sciences in Colleges, 31(6),
June 2016, p. 8289.
cite.
- Samantha Michalka, James Dalphond, and Fred
Martin. (2016). Inquiry Learning with Data and Visualization
in the STEM Classroom. Society for Information Technology &
Teacher Education International Conference, Mar 21, 2016 in
Savannah, GA, United States ISBN 978-1-939797-13-1 Publisher:
Association for the Advancement of Computing in Education (AACE),
Chesapeake,
VA. cite,
pdf.
- Fred G. Martin (2016). Computational Thinking is a
model-eliciting activity. CSTA Voice 12(1), March
2016,
p. 8. PDF.
- Melinda B. N. Willis, Sue Hay, Fred G. Martin, Michelle
Scribner-MacLean, and Ivan Rudnicki. (2015). Probability with
Collaborative Data Visualization Software. Mathematics
Teacher, 109(3), p. 194199, October 2015. cite.
- Fred Martin and Mark Sherman. (2015). A Dual-Major Course
Emphasizing Computer Science and Graphic Design. Journal of
Computing Sciences in Colleges, 30(6), June 2015,
p. 2431.
cite.
- Mark Sherman and Fred Martin. (2015). The Assessment of
Mobile Computational Thinking. Journal of Computing Sciences in
Colleges, 30(6), June 2015, p. 5359.
cite.
- Irene Lee, Fred Martin, and Katie Apone (2014). Integrating
computational thinking across the K8 curriculum. ACM
Inroads 5(4), December 2014, p. 6471.
cite.
- Turbak, F., Sherman, M., Martin, F., Wolber, D., and
Pokress, C.S. (2014). Events-first programming in APP
inventor. Journal of Computing Sciences in
Colleges, 29(6), June 2014,
p. 8189.
cite.
- Daphond, J., Fertitta, J., Martin, F., Rudnicki, I., and
Scribner-Maclean, M. (2013). Transforming science and
engineering classrooms with online collaborative
tools. ISTE 2013 conference, San Antonio,
TX. pdf
- Zhang, H. and Martin, F. (2013). CUDA accelerated
robot localization and mapping. Proceedings of the IEEE
International Conference on Technologies for Practical Robot
Applications (TePRA 2013), Woburn, MA, April
2013. pdf.
- Sherman, M., Bassil, S., Lipman, D., Tuck, N., and Martin,
F. (2013). Impact of auto-grading on an introductory
computing course. Journal of Computing Sciences in
Colleges, 28(6), June 2013,
p. 6975. cite.
- Martin, F. G. (2012).
Will massive open online courses change how we
teach? Communications of the ACM, 55(8),
p. 2628. cite.
- Martin, F. G., Dalphond, J., and Tuck, N. (2012).
Teaching Localization in Probabilistic Robotics. In Proceedings of
the Third AAAI Symposium on Educational Advances in Artificial
Intelligence,
pp. 23732374. pdf.
- Martin, F. G., Scribner-MacLean, M., Christy, S., and
Rudnicki, I. (2012). Developing and Evaluating a Web-Based,
Multi-Platform Curriculum for After-School Robotics. In B. Barker,
G. Nugent, N. Grandgenett, & V. Adamchuk (Eds.), Robots in K-12
Education: A New Technology for Learning
(pp. 266283). doi:10.4018/978-1-4666-0182-6.ch013. cite.
- Tuck, N., McGuinness, M., and Martin,
F. (2012). Optimizing a mobile robot control system
using GPU acceleration, Proc. SPIE 8301, 83010Z;
http://dx.doi.org/10.1117/12.909231. cite;
pdf.
- Sherman, M., Martin, F., and Scribner-MacLean,
M. (2011). The role of iteration in the design processes of middle
school students. In Proceedings of the 8th ACM Conference on
Creativity and Cognition, Atlanta, GA, pp. 391.
cite.
- Zhang, H. and Martin, F. (2011). Robotic mapping assisted
by local magnetic field anomalies. Proceedings of the IEEE
International Conference on Technologies for Practical Robot
Applications, Woburn, MA, April
2011. pdf; cite.
- Martin, F. (2011). Introducing Uninformed Search with
Tangible Board Games, Second AAAI Symposium on Educational
Advances in Artificial Intelligence. pdf.
- Lee, I., Martin, F., Denner, J., Coulter, W., Allan,
Erickson, J., Malyn-Smith, J., Werner,
L. (2011). Computational thinking for youth in
practice. ACM Inroads, 2(1), pp 3237, March
2011. cite.
- Martin, F., Scribner-MacLean, M., Christy, S., Rudnicki,
I., Londhe, R., Manning., C., Goodman,
I. (2011). Reflections on iCODE: using web technology and
hands-on projects to engage urban youth in computer science and
engineering. Autonomous Robots, 30(3),
pp. 265280, DOI:
10.1007/s10514-011-9218-3. cite
- Tuck, N., McGuinness, M., and Martin,
F. (2011). WOAH: an obstacle avoidance technique for
high speed path following. Proc. SPIE 7878, 787811;
doi:10.1117/12.876421. cite;
pdf.
- Tosa, S. and Martin, F. (2010). Impact of a Professional Development
Program Using Data-Loggers on Science Teachers Attitudes towards
Inquiry-Based Teaching. Journal of Computers in Mathematics and
Science Teaching, 29(3), 303325. Chesapeake, VA: AACE. cite.
- Allan, W., Coulter, B., Denner, J., Erickson, J., Lee, I.,
Malyn-Smith, J., and Martin, F.. Computational Thinking
for Youth White Paper. Published by the Education
Development Center, Inc. (EDC), June
2010. PDF.
- Martin, F., Kuhn, S., Scribner-MacLean, M., Corcoran, C.,
Dalphond, J., Fertitta, J., McGuinness, M., Christy, S., and
Rudnicki, I. iSENSE: A Web Environment and Hardware Platform
for Data Sharing and Citizen Science. Presented at the AAAI
2010 Spring Symposium, Educational Robotics and Beyond: Design
and Evaluation, Stanford, CA, March 2010.
abstract
and PDF download
- Martin, F. and Roehr, K. Cultivating creativity in
tangible interaction design. In Proceeding of the Seventh
ACM Conference on Creativity and Cognition, Berkeley, California,
October 2009. ACM
DL
- Martin, F., Greher, G., Heines, J., Jeffers, J., Kim, H.J., Kuhn,
S., Roehr, K., Selleck, N., Silka, L., and Yanco, H. Joining Computing and
the Arts at a Mid-Size University. Journal of Computing Sciences
in Colleges, v. 24, no. 6, pp 8794, June 2009. ACM DL
- Rhine, D. and Martin, F. Integrating Mathematical
Analysis of Sensors and Motion in a Mobile Robotics Course.
In ISSEP 2008: Proceedings of the
Second International Conference, Informatics in Secondary
Schools: Evolution and Perspectives, Torun, Poland, 14
July 2008.
- Scribner-MacLean, M., Martin, F., Prime, D., Penta, M.,
Christy, S., and Rudnicki, I. Implementing iCODE (Internet
Community of Design Engineers): A Collaborative Engineering and
Technology Project for Middle and High School Students in Urban
Settings. In Proceedings of the 2008 Conference of the Society
for Information Technology and Teacher Education (SITE), March
2008, pp. 4321. abstract
pdf.
- Martin, F., Grinstein, G., Kuhn, S. A Radical
Design Course: Leveraging APIs for Creativity and Innovation in
Software. In Proceedings of the 11th IASTED International
Conference, Software
Engineering and Applications (SEA 2007), Cambridge, MA,
November 1921, 2007. ISBN 978-0-88986-705-5 (paper) or
978-0-88986-706-3 (CD), pages 318323.
PDF.
- Martin, F., Hjalmarson, M., Wankat, P. When the
Model is a Program. Book chapter in volume entitled
Foundations for the Future in Mathematics Education, Richard
Lesh, Eric Hamilton, and James Kaput, editors, Lawrence Erlbaum
Associates, 2007.
- Martin, F. Little Robots that Could: How
Collaboration in Robotics Labs Leads to Student Learning and Tangible
Results. In Intelligent Automation and Soft
Computing, Vol. 13, No. 1, pp. 8192 (special issue
entitled Global Look at Robotics Education), David
J. Ahlgren and Igor M. Verner, eds., 2007. pdf.
- Kim, H., Coluntino, D., Martin, F., Silka, L., and
Yanco, H. (2007). Artbotics: Community-Based Collaborative Art
and Technology Education. ACM SIGGRAPH 2007 educators program,
San Diego, CA, 2007. ACM cite.
- Martin, F., Kim, H., Silka, L., Yanco, H., and
Coluntino, D. (2007). Artbotics: Challenges and Opportunities
for Multi-Disciplinary, Community-Based Learning in Computer Science,
Robotics, and Art. Presented at the 2007 Workshop on Research in
Robots for Education at the Robotics Science and
Systems conference, June 30, 2007. PDF.
- Martin, F. (2007). Real Robots Don't Drive
Straight.
In Proceedings of the AAAI
Spring Symposium on Robots and Robot Venues: Resources for AI
Education, Stanford, CA, March 2007.
PDF.
- Yanco, H. A., Kim, H. J., Martin, F. G., and Silka,
L. Artbotics: Combining Art and Robotics to Broaden
Participation in Computing. In Proceedings of the AAAI
Spring Symposium on Robots and Robot Venues: Resources for AI
Education, Stanford, CA, March 2007. PDF
local PDF.
- Martin, F. and Chanler, A. (2007). Introducing the
Blackfin Handy Board. In Proceedings of the AAAI
Spring Symposium on Robots and Robot Venues: Resources for AI
Education, Stanford, CA, March 2007. PDF
local PDF.
- Butler, D., Strohecker, C., and Martin, F. (2006).
Sustaining Local Identity, Control and Ownership While
Integrating Technology into School Learning. Book chapter in Lecture Notes
in Computer Science, Volume 4226/2006, Springer Berlin /
Heidelberg. publisher link.
- Martin, F. and Greenwood, A. (2007). Using
Programmable Crickets to Help Beginning Teachers Experience Scientific
Inquiry. Presented at the 2007 meeting of the Association for
Science Teacher Education, Clearwater Beach, FL, January 2007. PDF.
- Martin, F., Lurgio, M., and Coffey, D. Robotic
Jewelry: Inventing Locally Contextualized Mathematics in a Fourth
Grade Classroom. In ISSEP 2006: Proceedings of the Second International
Conference, Informatics in Secondary Schools: Evolution and
Perspectives, Vilnius, Lithuana, 711 November 2006, V. Dagiene
and R. Mittermeir, eds. pp. 214225. PDF
- Martin, F., Meo, M., and Doyle,
G. (2006). Triskit: A software-generated construction toy
system. Presented at the Let's
Get Physical workshop at the 2nd International Conference on
Design Computing and Cognition (DCC
06), Eindhoven, Holland, July 8, 2006. PDF.
- Grinstein, G., Martin, F., and Kuhn, S. (2006).
Radical Design: From Pencils to Software to Processes to
Clothing. Presented at the Exploring
Design as a Research Activity workshop at the Designing
Interactive Systems conference (DIS2006), Penn State, Pennsylvania, June
26, 2006. PDF.
- Martin, F. (2006). Toy Projects Considered Harmful.
Technical Opinion essay in July 2006 Communications of
the ACM, pp. 113116. DOI. PDF.
- Martin, F. and Kuhn, S. (2006). Computing in
Context: Integrating an Embedded Computing Project into a Course on
Ethical and Societal Issues. In Proceedings of the 37th
SIGCSE Technical Symposium on Computer Science Education (Houston,
Texas, USA, March 03 - 05, 2006). SIGCSE '06. ACM Press, New York, NY,
525-529. DOI. PDF.
- Martin, F. (2006). Integrating Hardware
Experiences into a Computer Architecture Core Course. In The
Journal of Computing Sciences in Colleges, v. 21, n. 6, Holy
Cross College, Worcester, MA, 2006. PDF.
- Xu, L. and Martin, F.. (2006).
Chirp on Crickets: Teaching Compilers using an Embedded Robot
Controller. In Proceedings of the 37th
SIGCSE Technical Symposium on Computer Science Education (Houston,
Texas, USA, March 03 - 05, 2006). SIGCSE '06. ACM Press, New York, NY,
82-86. DOI. PDF.
- Martin, F., Par, K., Abu-Zahra,
K., Dulskiy, V., and Chanler, A. (2005). iCricket: A programmable brick
for kids' pervasive computing applications.
Published in the 2nd International Workshop on Ubiquitous
Computing (IWUC-2005), held at the 7th International Conference on
Enterprise Information Systems, Miami Beach, FL, May 2005.
PDF
- Martin, F. and Pantazopoulos, G. (2004). Designing
the Next-Generation Handy Board. In Proceedings of the
Spring 2004 AAAI Symposium, American Association for Artificial
Intelligence, Stanford, CA. PDF
Papers done at MIT are here...
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