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Gesellschaft für Informatik e.V.

Lecture Notes in Informatics


Informatik 2004, Informatik verbindet, Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI), Ulm, 20. - 24. September 2004 P-50, 154-158 (2004).

GI, Gesellschaft für Informatik, Bonn
2004


Editors

Peter Dadam, Manfred Reichert (eds.)


Copyright © GI, Gesellschaft für Informatik, Bonn

Contents

A scalable architecture for multiplayer computer games

Jens Müller and Sergei Gorlatch

Abstract


The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server-network topology which provides the required scalability to enable massive multiplayer gaming in the genres of First Person Shooter (FPS) and Real-Time Strategy (RTS) games. Besides scalability, i.e., the ability to maintain the game service with an increasing number of participating players, our topology provides a high degree of responsiveness which is necessary to support the fast-paced game play of contemporary game designs. This paper compares our proxy servernetwork to network topologies commonly used in FPS and RTS games. We present the results of an analytical scalability model which allows to forecast maximum player numbers for a given game and discuss experimental results.


Full Text: PDF

GI, Gesellschaft für Informatik, Bonn
ISBN 3-88579-379-2


Last changed 24.01.2012 21:46:41